The aesthetic is really cool, persona 4 vibes. I would play this as a full game. Many directions you could expand this game, good job!
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DEDUCTED's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art | #10 | 4.000 | 4.000 |
| Originality | #13 | 3.778 | 3.778 |
| Overall | #14 | 3.578 | 3.578 |
| Sound | #19 | 3.444 | 3.444 |
| Theme | #21 | 3.667 | 3.667 |
| Gameplay | #32 | 3.000 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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16
Comments
I fell off when I went to the right after the ladder and got stuck :(
Really liked the use of some physical objects makes it feel a bit more 3d. I also liked the idea of selling some basic functions to progress further. Just wish it was a bit more difficult and a standalone build. Overall though its great!
Thanks for your feedback Cloakem! I agree to your point about the difficulty, I originally didnt want to make it too hard because I thought it would be frustrating for most players when they have to walk so slow after selling their legs. I intend to rework that tho and make avoiding the enemies and learning their ai pattern a bigger part of the gameplay.
Abou the standalone build: I will post a windows build as well as a link to the public git repository with all the game files after the rating phase :)
thank you for your feedback! And no, I used the free animations from mixamo for the characters. I had to tweak some values because transitions were messy, but it overall saved me a lot of time.
I honestly never thought about this being linked to the backrooms, but I encourage all kinds of interpretations ;)






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