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cloolias

3
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A member registered 53 days ago

Creator of

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This game is so addictive, the music and visuals are colorful and fun, and the clock mechanic is such a unique yet shrimple concept I love it.  As of writing this our other artist is still spinning Shrimpy with 19k  sand dollars. I don't know when this will stop. Bro has 130 seconds on the timer. @Plurtish we miss you.

Excellent work :>

I love rhythm games so I was happy to find this in my rating queue! Playing it really reminded me of the game WACCA you can find at arcade cabinets, and I love that game so I was happy to be able to play something similar without having to go all the way to a Round 1. I really enjoyed the charting you made, it was very intuitive and smooth for me to read, and I liked how you put each note judgement rating in the middle since my eyes are going to be drawn there with the direction of the notes, which made all the important information easy on the eyes to find.

I saw your note and some commenters about the game being too hard, and I think a way you could potentially reduce the difficulty is by cutting down the level 1 song time to maybe 1-2 min. so that new players won't get as fatigued and can be more encouraged to retry more quickly (Though I do understand you likely want to show off the full length of the songs your composers made, which they did a great job with by the way!) Maybe you could implement a shorter 'normal' version and have the full version be 'hard' mode?

But I had a really fun time, it's super addictive, and I think it would be a game that I'd buy on steam if you decide to add more to it in the future! :>

I really liked the old school visuals and I found the intro cutscene to be charming! I also liked the self made sound effects those are always a plus in my book. I found the flail controls to be a bit finicky, it felt hard to keep the momentum of the spin going while moving, but it's something that you can definitely get used to after a bit of practice. I saw another commenter comparing it to Getting Over It and I think with a little more touchups (maybe by adding more of a sense of weight to the windup?) it could be more in that area of being a bit hard to maneuver at first but easy and fun after you spend time with it. But overall I had a fun time and liked the outcome! Having the prince kidnapped is very serious business.