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CodaBool

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A member registered Aug 10, 2023 · View creator page →

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I’m in the process of migrating to free and open source.

EDIT: migration finished, the module is now free and open source. Still under the same package id terminal

Seems like this was GoDot? Did you publish code for this? It’d be cool if I could make a GoDot web build for this.

Looks great

Excellent module!

I’m with the science team

Well designed and nice layout!

(page 3 has a typo. “Hereafter Heights is comprised of three wings that for a U”. Should be “form a U”)

This is the cat’s pajamas. Seriously, great layout, good theming and well scoped.

Thank you! Are you making something for the jam? Still has plenty of time.

Amazing art!

inside you are two wolfs

ooh zonecore, i like it

super cool!

Incredible art and layout!

I’m confused on what a STRESS save is, it’s mentioned in room 13 & 7. Can you clear up what that is?

Homebrew change I’d make is make Nicholas a relative to a/some PC(s). Also a storm outside. Just to give PCs more motivation to stay in the house and to solve the mystery.

very cool!

Looks great!

I was a Bully, lots of fun.

Fantastic game. Got a chance to play in DC at a convention.

Solid mechanics and easy to have a great time with.

my borther in christ why can it phase through doors

Immediately love this!

this is really fun!

There isn’t support for a home page like what you described.

It is possible. From the home page scroll down for a custom map. I think either space or earth work. Then go to settings, you can add a background image there.

created as part of a 3 week contest 2026 TripTech3 mothership jam.

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Thanks!

It is intentional. It’s inspired from the miscasts of Cloud Empress where some of the miscasts are beneficial. But I agree it feels off here.

EDIT: holy crap you have your own Egyptian pamphlet with Apep & Ammit! So cool.

Thanks for the detailed feedback. It’s my first module and I’d like to make a few more. So, this is really helpful.

Thanks for the heads up, I’ll remove the PSG rules from the app until I get approval. Yeah the app is human made too. I do web dev in my free time. I can add a human made label on there too.

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😂 I’ll take a look Edit: fixed, thank you

huge

killer art. I adore the isometric building maps.

Got a basic hotfix out which should have allow latest campaign-codex and stargazer to work together now. It does need more work still but it shouldn’t be hitting any breaking errors anymore.

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You’ve hit the other high priority task I have lol.

When I released the module campaign codex hadn’t come out with their new update. I need to rewrite my integration with them now. I’m not surprised that it is incompatible with it at the moment.

Oh yeah weird, one of my imports is broken. I’ll fix that right now but the CC integration will take a couple days.

EDIT: fix is out with version 0.0.5

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Fixed now, you can set “Bounds” in the settings to blank.

No boundary is also now the default for Earth maps.

The current solution is to change the bounds in the settings. For Earth maps, this is coordinates you enter. But I have a high priority patch so that you can set it to no bounds. Should be able to get that out in the next few days.

HUGE

this changes everything

dope

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I’d need to put together an update. Occupied on my new module for a couple weeks and I can get back to updating this.

just what I needed, these are awesome!

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Ok, understood. There currently isn’t support for that kind of nesting. The two workarounds which come to mind are

  1. Secure Shell. Which will connect to another Terminal.
  2. if the nested material is just text. You can use either a Foundry native UUID link. Or there is html you can use for folding sections (use foundry’s journal source editor). Here is an example (click on one of the sections to expand):
click to open

any html can go in here

relevant html code

<details>
  <summary>click to open</summary>
<p>any html can go in here</p>
</details>

There is a visual for when the state of a door changes.

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Assuming you are talking about journal permissions. There is not currently support for stopping permission changes for that. As well as support for reverting.

I have looked into a permission revert feature but ultimately did not like the solution I came up with. I might revisit it at a later time.


You might have to explain more of what you mean for your second question. There is support for adding multiple doors to unlock. You can also rename the button to “Airlock One” for example.

Do you mean the player would have to unlock door 1 before they could do door 2? If you want more control over the door actions. I’d recommend looking at adding “Locking or Unlocking Doors” as a skill check (found in Auth tab under Terminal tile config). That way you’ll get a dialog and can control when those actions are allowed.

Let me know if that helps.

Awesome 😎