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Khoa

36
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1
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A member registered Apr 25, 2024 · View creator page →

Creator of

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It's from a friend of mine. He said he hit 51% 10 times in a row after just 12 runs broo 😭

Can you be the hero and prove that you're luckier than him?

Took me 800 million something rolls.  

I really like it! Such a simple idea yet incredibly addicting. 

If I have to give some feedback, it would be maybe add a keybind like space bar for rolling lol (my index finger was cooked after this). And in my opinion, the lines that indicate the rolls should appear all together and have a snappier animation. I think it would be more satisfying since I tend to spam click and the appearing animation took too long to play one after another so I can't see them all.

But other than that, this is one of my favorite game so far. Good job on not using AI for the visual like most of the submissions I see!

Thanks for playing!

That's the point! In order to be lucky, you need to be brave first!

Thanks for playing! My good friend Awen got 51% 10 times in a row for more than 1,700 points, and I'm waiting to see if anyone can defeat that record! And I actually dislike using gen AI for art so I'm  glad that I met a fellow with the same stance!

Thanks for playing! My good friend Awen got 51% 10 times in a row for more than 1,700 points, and I'm waiting to see if anyone can defeat that record! And I actually dislike using gen AI for art so I'm  glad that I met a fellow with the same stance!

Cute little cat game!

Wow, this is amazing! I can't believe you got this done within a week! The visual is incredible and I really like the little story of each wish! There are some bugs here and there but overall this is really polished for jam game!

W Comment (Worst Comment)

Hi, thanks for playing the game! 

But can you be more specific of what you mean? I'll try to fix it as soon as possible. I just don't understand what does "stops upgrading after a while" mean.

It is done!

I haven't upload the new build yet 😭

I'm literally building it right now as we speak

That's a crazy useful lead. I think I fixed it for reallll this time. 

The purple guy holds the red guy to spawn in when it dies and I accidentally make it so that the death animation last 0.2 seconds and the spawning happens exactly 0.2 seconds later also. So sometimes it dies and also destroys the soon-to-be-spawned red guy. And the red guy was registered as an enemy so the game thought that you haven't cleared every single enemy yet.

This is the one bug that whenever I thought I fixed it for real, it just happens randomly again. I'll look into it further but for the mean time, I'll probably add a button for you guys to end the round manually. 

Sorry for that. Kinda sucks to get softlocked like this.

I shot that bug. It shouldn't happen anymore.

It is a bug. I'll fix it as soon as possible.

Itch took so long that I released the damn game before the announcement post got published 🥀

(2 edits)

Looking for a Unity developer who cares about clean code and game feel? I’m currently open to new paid opportunities, whether that’s contract, part-time, or full-time work.

What I do:

  • Development: Build scalable gameplay systems, polished UI and animations, and custom editor tools that make development workflows faster. I’m also happy to contribute design ideas and find creative solutions when a problem comes up.
  • Game Feel & Polish: I enjoy adding the extra layer of polish that makes a game feel good to play, including juice, Shader Graph, and custom particle effects.
  • How I work: I’m self-directed, communicate clearly, and can work independently while keeping things moving toward project milestones.

Availability:

  • Long-term positions, short-term sprints, or milestone-based contracts
  • Hourly or fixed-project rates depending on scope
  • Paid work only — no rev-share

Portfolio: https://codebender04.github.io/portfolio/

If you have a project in the works and need a Unity programmer, feel free to DM me on Discord or send me an email with a brief overview of what you’re building and what you need help with. Happy to chat and share my CV if useful.

Discord: trustingtheprocess 

Email: khoa28122005@gmail.com

This is peak!

This is pretty creative. I think its gonna make into this year's GMTK video.

This is a cool game. I really like using the red mask to shoot things down. Although I wish the blue mask is stronger somehow.

This is a cool game. I really like using the red mask to shoot things down. Although I wish the blue mask is stronger somehow.

Cool game! Simple idea but very fitting with the theme

unplayable

please fix bug

Thanks for playing!

Thank you for playing our game!

The game is really polished! The gun feels really powerful and smooth to use!

Great game! I really love the art and the audio. Although I think the the collider should be a little bit more forgiving ( I got hit by just a tiny amount a lot). Mà ông là người Việt phải k? 

Good job on making your first game!

Cool gameplay loop! I had some trouble with my mouse and the knife tho. Otherwise it is a great game!

Cool gameplay loop! I had some trouble with my mouse and the knife tho. Otherwise it is a great game!

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Such a nice and quick little game! The physics and scaling work really smoothly. How did you make the level changes everytime tho? Otherwise, Well done!

This idea is really clever! And the puzzle is also very well designed too. I really enjoy playing your game!

I love the aesthetics. The art style and the music is very good! I even beat the last level without using  one orange piece! 

This is such a cool concept for a puzzle platformer! 

How did you even make this style of art bro? That's amazing