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Coltuxumab

4
Posts
A member registered Jul 23, 2024

Creator of

Recent community posts

(1 edit)

Incredible, thanks! I’ll download the new version soon.

FYI I noticed there weren’t any gates for the fences in your packs (or at least I couldn’t find them). I drew myself a gate that opens (ignore the yellow interaction indicator), but it’s probably worth considering for the future. To be clear, my gate below is just a placeholder - you’re the pro!



Ok thanks!


Yes, different creatures can have different frame sizes as long as each creature is consistent, since one animator swaps between the sprites from a single creature. 

The animations are fantastic. Love the boss death animations too.

(1 edit)

Hey Franuka, I’m running into an issue with this pack. The attack animations have more space than the idle and walk animations. This makes slicing grid by cell count not align properly when transitioning between animations. This isn’t an issue for the bosses, but it is for the rest.

If they were exported so that the sprite was in the same position for all animations, it would be much easier to import into Unity. For example, the attack animation cell height is 56 but the walk/idle is 24. I could certainly position the center point for every one manually, but that’s a ton of work. If they were exported with the same spacing it would work out of the box. Let me know if you want me to show pictures or a video of what I mean.


I might try and find a way in code to overcome this. Unless you can share the .aseprite and I can try exporting differently?


Thanks again for your work on these.


edit: one work around that is close is to change the center to 0.6 instead of 0.5 on the attack animation.

Hey great work on these assets. I’ve been using them (purchased almost all of them at this point) for a few years now. Stepping it up for my next game and I’m going to try and do some more complex stuff with the art and animations. Do you do any custom work? I can’t figure out how to message you directly, but I’d like to get some rough cost estimates if you do that sort of thing. Regardless, thanks again!