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(1 edit)

Hey Franuka, I’m running into an issue with this pack. The attack animations have more space than the idle and walk animations. This makes slicing grid by cell count not align properly when transitioning between animations. This isn’t an issue for the bosses, but it is for the rest.

If they were exported so that the sprite was in the same position for all animations, it would be much easier to import into Unity. For example, the attack animation cell height is 56 but the walk/idle is 24. I could certainly position the center point for every one manually, but that’s a ton of work. If they were exported with the same spacing it would work out of the box. Let me know if you want me to show pictures or a video of what I mean.


I might try and find a way in code to overcome this. Unless you can share the .aseprite and I can try exporting differently?


Thanks again for your work on these.


edit: one work around that is close is to change the center to 0.6 instead of 0.5 on the attack animation.

Hi mate, I understand what you mean. The intent was to save file space, since Idle/Walk are usually smaller and don't need the extra space that attacks do. But I didn't know that would create problems when importing, I thought it'd just be a matter of choosing the correct frame size. I understand that centering all the sprites manually would require a lot of time.

I can't provide the .aseprite for now, sorry. You'd still have to manually rearrange all the sprites anyway, hehe, it's not just changing an export parameter. But I'll look into it as soon as able and update them.

Just to be sure, is it ok if different creatures have different frame sizes as long as their own animations are the same size? (For example, the Black Dragon needs much more space than others).

Ok thanks!


Yes, different creatures can have different frame sizes as long as each creature is consistent, since one animator swaps between the sprites from a single creature. 

The animations are fantastic. Love the boss death animations too.

Thank you very much! I'll let you know once I update this

Updated!

(1 edit)

Incredible, thanks! I’ll download the new version soon.

FYI I noticed there weren’t any gates for the fences in your packs (or at least I couldn’t find them). I drew myself a gate that opens (ignore the yellow interaction indicator), but it’s probably worth considering for the future. To be clear, my gate below is just a placeholder - you’re the pro!



Hey, those are pretty good! Yes, I don't have any fence gates at the moment, but I'll definitely add them in a future update. Thanks for the suggestion!