Hey Franuka, I’m running into an issue with this pack. The attack animations have more space than the idle and walk animations. This makes slicing grid by cell count not align properly when transitioning between animations. This isn’t an issue for the bosses, but it is for the rest.
If they were exported so that the sprite was in the same position for all animations, it would be much easier to import into Unity. For example, the attack animation cell height is 56 but the walk/idle is 24. I could certainly position the center point for every one manually, but that’s a ton of work. If they were exported with the same spacing it would work out of the box. Let me know if you want me to show pictures or a video of what I mean.
I might try and find a way in code to overcome this. Unless you can share the .aseprite and I can try exporting differently?
Thanks again for your work on these.
edit: one work around that is close is to change the center to 0.6 instead of 0.5 on the attack animation.

