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Franuka

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A member registered Aug 26, 2020 · View creator page →

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My pleasure, thanks for the support. Hopefully it works as intended, but let me know if not.

Cheers~

Updated!

Hello mate, good morning. You can use the Idle animations to add some life to the Npcs. Maybe you can also program some basic behavior, like them patrolling an area, moving around in a preset way that makes sense to their profession, not all of them need to be static.

Regarding the dog, you can find it inside the "Monsters and animals" folder in this pack. It's the "Wolf" sprite, and comes in 3 colours.

Cheers!

Haha, so it seems! I had no idea, nice find.

Thank you very much, I'm glad you like the assets :)

Hello there!
Thank you, I'm glad you like the style and are thinking about purchasing it. Ç ç · Ö ö · Ü ü are already added, yes. I can add the Turkish characters you need in an update soon, no problem. This font started really really simple so there's a lot of glyphs that were initially missing, haha. 
As for cyrillic, it's not completely out of my plans, but it will require more time and thought. If done, I'll probably add it next year. I'll announce next year's roadmap around January.

Thanks for your feedback~

Hello Grugin, thanks! I'm glad you like my packs.
It would be cool to have portraits for all monsters, but for now I'm focusing on other updates first (improved idles and special attacks). I might do the portraits in the future, though, but it'll take some time.
You can also have them commissioned, in case you need them soon. For custom work, send an email to franukai@gmail.com and we can discuss the details.

Hmm probably not in this pack, at least not soon! I have many other updates planned before

At the moment this pack is able to create all sorts of different characters (mixing bodies, hairstyles and clothing), but it doesn't have the Heroes animations or weapons, only Idle and Walk. I'd like to add more in the future, but it'll take some time. So, for now, the Heroes are unique. 

Woohooo! Great to hear, thanks!

Many thanks :)

Hello oscar, thanks for your support! At the moment this pack doesn't have all those animations. I'd like to add them in the future, but it would take a lot of work time and I have to prioritize other projects for now. Thanks for your feedback though, I'll take it into account.

Hi merwok! There's a few farm animals (pig, cow, chicken) in the basic RPG asset pack. I also have some wild animals prepared (bear, stag, raven, rabbit..) which were commissioned and I'll add as a free update, probably next month. I don't have plans for more at the moment, but feel free to make your suggestions. Thanks!

Hey that's really great! Congrats and thanks for sharing :)

Hey, those are pretty good! Yes, I don't have any fence gates at the moment, but I'll definitely add them in a future update. Thanks for the suggestion!

Updated!

Hahah that's genuinely so awesome! Great use of the assets. I see the roomba is the empty compass icon 😂

Great job, thanks for sharing!

Haha thank you very much! Hopefully I'll keep updating it with more content when I get the time.

Not here, but you can find many crafting tables and furniture in the Interior asset pack: https://franuka.itch.io/fantasy-rpg-interior-pack

Hello mate,
There's no 1 correct way to make the interior. What is it that you're having trouble with?
One thing that I notice is that you should just use the mid section of the wall at the top for the repeating center, and only use the left and right sides at the corners. Right now I think you're repeating the right section, so there's a visible line between each part, which is not intended.

-

About the sleeping animation, you should have 3 layers. On the bottom one goes the bed. Then the sleeping character. And then on top of everything goes the Bed cover sprite. Something like this (I added boundary boxes for alignment reference):


Thank you very much! I'll let you know once I update this

Hi mate, I understand what you mean. The intent was to save file space, since Idle/Walk are usually smaller and don't need the extra space that attacks do. But I didn't know that would create problems when importing, I thought it'd just be a matter of choosing the correct frame size. I understand that centering all the sprites manually would require a lot of time.

I can't provide the .aseprite for now, sorry. You'd still have to manually rearrange all the sprites anyway, hehe, it's not just changing an export parameter. But I'll look into it as soon as able and update them.

Just to be sure, is it ok if different creatures have different frame sizes as long as their own animations are the same size? (For example, the Black Dragon needs much more space than others).

You have to overlap them like this:


There you can see the boundary boxes, as reference. The smith should be in a layer on top of the anvil.

Hello, what can I help you with? Are you having trouble finding the frame size?

Should be there soon!

I'll reply to your email with a quote tomorrow, thanks!

Hi man, I'll reply to that tomorrow, thanks!

Hello mate! Thanks a lot for the support, I'm glad you like my assets! I received your email, too.

As for your suggestion, it sounds really fun and complete. I'd like to keep adding new content and create more packs with heroes and effects, so I'll save your feedback for when the time comes. For now I'm focusing on the next update which will add a lot of animations for my Monster Pack. But there's a lot of new updates and projects coming after that, so thanks for taking the time to think those ideas and share them with me, it helps me shape future content.

Cheers!

It means each character has both animations (Idle and Walk) looking in 4 directions (Up, Down, Left, Right). 

No problem, glad to hear it works!

Cheers~

Alright, updated! You should find all the glyphs you need now. Due to these changes, character size is updated to 17pt for 'FantasyRPGtitle' (before it was 11), and to 20pt for 'FantasyRPGtitleOutline' (before it was 13). Hope this works!

Hi skol! First of all, thanks, I'm glad you like the assets. You're correct, I checked and those characters are missing from the title fonts. I probably forgot, or was in a rush when I made them, can't remember. But I'd like to add them so that all fonts are cohesive and work together. So don't worry, I'll make those glyphs and update the pack as soon as possible, probably next week or so :)

Hi mate. Thanks for the support! I do take commissions, yes. Please shoot me an email to franukai@gmail.com with your request and I'll provide an estimate. Cheers~

Hehe, eventually. That would be cool!

Thank you!
This is the colour palette: 

Already did. It's waiting for approval, should be up soon

Hello, you can find an index with all the icons' names (and their corresponding file number) inside the "License and index" notepad in the main folder. Hope this helps!

That would be cool! But yes, it'd definitely take a long time. Thanks for the suggestion, I'll take it into account

That sounds good, I'll probably do it someday.

A Minecraft iconset update is coming very soon, by the way. That includes many new food icons, so stay tuned :)

Hello there!
Those are slopes/ramps, they are meant to be placed on top of hills/mountains to create a path, like so:

I should probably include this explanation in the pack files, haha.
Let me know if this is more clear now.

Thanks.

Hi Sparkiie,
Woah! This is really really good! I made it to around 12 wins on the first run but found an opponent with a 3-star Black Dragon which was too much for my team, haha. It's addicting. Great use of the assets, everything is very polished and intuitive, I found no bugs or issues.

Thanks for sharing. Do you mind if I post it on social media?