Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Conquerworm

6
Posts
6
Followers
1
Following
A member registered 75 days ago · View creator page →

Creator of

Recent community posts

(1 edit)

Oops, My bad. Thanks for the catch... :P I love the idea of the bird and beak. It fits the world too...  and Thanks for taking the time to review my module. I appreciate you.

Thanks for this feedback. Yeah, I know spelling should be better even after using Grammarly...  :S Anyhoo, I believe all your gameplay issues were in the module, but maybe I didn't make it as clear as it should have been by using the random tables to handle that.  I was going off a MUD-style explanation, trusting the GM to use the description to lead players to understand that something was missing in the room, but again, I see your point.

Stat blocks are the NPC cards. As for the chase mechanic, it's the travel roll mechanic.  I thought it was clear; I'll review it too. Thanks.

The Arkhams are in the mansion and are found by using the travel mechanic. 

Harsh is fine. Its helpful to know how I can improve, and I appreciate you taking the time to review my module. So thank you. :D

Reading this gave AI (Acquisitions Incorporated) live play flashbacks where the crowd would scream  RED FLAME, when Chris Perkens would say it. It made redign this adventure a fun time.. 

Really love the design and layout.  Gave me mystery escape rooms vibes and I love those. Not a fan of horror but still great little adventure. 

This is really cool.  I could see me playing this in one of my land of Eem Games. 

Thanks for the kind words. I am glad someone found it cool. 😊❤️