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cravveo-lab

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A member registered 30 days ago · View creator page →

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Thanks! Instant play was intentional. I wanted the game to load fast and get straight to the memory loop without downloads or waiting, so I’m glad that came through.

Thanks a lot. I agree that path completion is the right place for it. I kept the visuals restrained for readability, but I’m going to try subtle sparkle feedback on route reveal and level clear so it feels more rewarding without making the maze noisy.

Thanks, that is a good idea. I kept the visuals dark so the maze stays readable, but subtle star-like sparkles during the route reveal or on level clear could add more reward without cluttering the screen. I’ll experiment with that in a future update.

Fun short arcade loop. I liked the immediate feedback when clicking/charging and seeing the score jump quickly.

One small thing: at first I was mostly clicking around and watching the score go up, so I think a clearer first-run cue about the best timing for hold/release could make the strategy click faster.

Thanks a lot. That memorize-then-fog panic is exactly the loop I wanted to test. I’m using this jam to see if the idea is clear and tense enough, so this feedback helps a lot. I’ll check out Chargo too.