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Crealter

115
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2
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23
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A member registered Jan 07, 2022

Recent community posts

He never said when the official release will happen, but I personally suspect we may get it on December of this year since that will be the game's 2-year anniversary. But I'm not 100% sure as again, he never gave us an official release date (heck, I'm pretty sure he said himself in the most recent developer update that he doesn't even know when it'll release on Steam), only saying that it'll happen before 2027.

He never made it clear when the next and final major update will be released, but with the previous major updates typically being around 4 months apart and the 1-year anniversary update (version 0.5) having happened on December, I think the last update will be on the 2-year anniversary, which is this coming December.

Idk exactly what the size cap is, but it's a LOT bigger than this.

So, as an American, I don't know whether or not I'd be able to buy it since my country uses dollars instead of euros.

As a bimbofication fan, I certainly hope so!

Just wanna ask (since I didn't see this in the FAQ), how much do you plan for it to cost compared to OPP? Will it be more, less, or about the same?

When you get to the last room, there should be a door directly opposite to where you came in- go through that, interact with the little torch, then go interact with the little speech bubble.

I highly doubt the steam version will be free, though I also have absolutely no idea what the price will be when it's released.

I just started the game, and I have no idea what to do, so I came to the conclusion that I'll need to figure out what the password for the computer is. Unfortunately, I don't want to bruteforce it and I couldn't find any hints. Can someone please help?

Congrats on getting the Steam page set up, my guy! As much as I might like some of Itch's games and as much as I appreciate it introducing me to quite a few games, including this one, I still feel this needs to be said:

Fuck Itch and their spineless submission to the white knight processors.

I'm glad you still managed to find a way to get some money out of your project.

2653

I agree. This game has so, SO much promise!

Room 24 on one of the tables- you'll have to knock out Nym-Foe to get it.

I feel like KP's used to getting quarantined atp.

Right next to the computer. Make sure you have the dev notes turned on.

You're fine! I know puzzles aren't for everyone.

Just follow this path: 

Just go to the far right side of the room and stand on the little sparkly thing.

If you really want to know, go to room 0 and pay the dev note by the computer 90 casino coins.

Well, you COULD pay the dev note at room 0 90 casino coins if you're desperate enough.

Will you PLEASE add an easy mode? Or at least make the pipes fill up a little slower?

Last update (at the time of writing this): February 9th, 2026

Not sure what exactly the update schedule is (if there even is one), but hopefully it gets updated soon/a bit more regularly.

It's in the side room for room 11, the casino. You need at least 8 casino coins to get to it.

Yeah. That works too, I think.

Go to the saves menu, choose a save, and select "Shred File".

It's in room 35.

[sigh]

Turn on dev notes, head back to room 0, interact with the dev note next to the computer, pay 90 casino coins (if you don't have enough... go get more at the casino).

I agree 100%

Up until now, this game has been getting a new update every 4 months. The next update, however, was confirmed to take much longer than that as Nate will have to get more pictures for the endings, implement the last five or more rooms, create a Steam page, and maybe more (hence why I started with "up until now").

You're gonna have to start a new game (and maybe get rid of the old saves) as older saves aren't compatible with newer versions.

I got it, but I ain't gonna give it to ya.

There's a cheat code?

4 now.

lol, your comment reminds me of that one scene in Justice League Animated!

I think it should be in Room 35 (I wrote down notes about all the important gameplay stuff to guide myself through future playthroughs- medipen locations, cheat codes, etc), but I could be misremembering and/or thinking of a different evaluation.

You open the menu, then select the "Use Item" option, then select the note you want to read and/or the thing you want to look at.

:O

As much as I'd like to say it could, it seems pretty unlikely given that Fat Fleet (which just so happens to have been released on the same day as Fruit Gal's last update) is getting a lot of content support and, from what I understand, is more popular than Fruit Gal.

I second this. I'm tired of having to reduce/turn off breast growth just to see where tf I'm going.

Now that 0.6 is out, time for some thoughts on the new rooms:

Room 31: As I've stated before, I do enjoy areas in predominantly non-thought-heavy games that make you use your head, and this room, while certainly challenging, isn't an exception. Also, Siliclone x Jane YURI?

Room 32: Feels more like a filler than anything else, but I do appreciate that it gives us a little bit of detail that hints at how much testing the bio-silicone went through.

Room 33: Another puzzle room... kinda. I feel kinda bad for some of the patients- especially Chloe Panat- but I'm also happy for Leah Kitz.

Room 34: Not the state I hoped to see the delinquent, but at least the ruined delinquent is better to look at (and no, I'm not going to use capital letters when referring to either form of the delinquent, nor am I gonna use her real name). Plus, her bossfight is loads easier than Nym-Foe's, which I do appreciate.

Room 35: The penultimate safe room (and god dangit, now I want to see more of the Doll Maker). Nice to see Jane get a chance to bathe, and while I wasn't expecting to actually SEE her in the shower, I can't say it isn't a pleasent surprise.

The final update is SURE to be a good one, I'll bet! I'm glad cheat codes are in now, but I don't really get why the last one (six letters, trying my best not to spoil too much of it) just puts you back in the main menu instead of doing something... unique for gameplay.