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criacuervos

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A member registered Sep 16, 2017 · View creator page →

Creator of

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Regarding my games, I'm fine with someone uploading a video to YouTube, but I would like them to request permission beforehand so I know to watch it. As No Time To Play said, it can be a mixed experience; in my case, it often was negative, which is why I'm rather reserved about it.

Thank you, this is great news!

Can you read? It says "post 1 screenshot of your game".  This is one of the few places where we can advertise our games: don't ruin it!

Normally, the jam contains rules about which assets you can and cannot use. If you copied this code from someone, you should properly credit them. If you wrote the code yourself, I don't see why you're not allowed to use it in the jam. Happy Jamming!

What about putting a lot of quick time events (QTE) in your game? I hate them! I once made a demo for a game in which you had to shoot down 6 enemy UFOs while flying around in your spacecraft. Only later I discovered that the sixth was so badly placed in the scene that even I couldn't take it down. I didn't correct the demo, and a lot tried it and left frustrated. I will never do it again: scout's promise! 

https://criacuervos.itch.io/moonstone-deep


Moonstone is a pretty mountain village that owes its riches to a famous mine, which has recently become a source of major trouble for the inhabitants. Since part of it caved in after a mysterious explosion, the village is haunted at night by dangerous creatures that have already claimed one casualty: Terence the Baker.  With your companions, you decide to help the villagers (for a handsome reward, of course, as nobody works for free nowadays) to get rid of said monsters. What starts as a simple "cleaning operation" of the mines quickly evolves into an epic drama about lost civilisations, historic guilt, race disputes, and difficult choices about loyalty, justice, and trust. And yes, there is also a love story or two, depending on your choices.

What can you do in this game?

In 7 hours of gameplay, you can enjoy interesting tales, play detective and solve a hideous crime, fight deadly enemies, solve intriguing puzzles, play minigames, win/lose your money at gambling, loot chests, trade, open a bank account, and open doors with lockpicks.  Make tough choices with consequences that are not always foreseeable.

How will it end?

This depends entirely on your choices. There are three possible ends: a happy ending, a bad ending, and death.  Death means "game over" - you won't even have the doubtful pleasure of seeing the bad end ...

Free demo!    Play the first hour of the game for free!

Where exactly? In none of her posts is she doing so. Stop harassing her!

https://criacuervos.itch.io/nine-silver-cards 

Nine short card games, ideal for lunch breaks at the office or while studying.


https://criacuervos.itch.io/nine-silver-cards


Which part of "narrative game" didn't you understand?

Absolutely beautiful!

We, here in the forum, can do nothing to help you. You must write to support. Support does not read this forum, so you'll have to write to them directly.

I'm still working on it, but no release date yet. Thank you for your interest; I'll let you know when it's ready.

https://criacuervos.itch.io/nine-silver-cards


Done! Sorry, didn't see the earlier notifications.

https://criacuervos.itch.io/minigolf-classic


This game is for you if

- Patience and Resilience are your second names

- You can shake off your misses with a shrug

- You're ready to learn from your misstrokes

- You have an undying sense of humour

That's the right spirit; I hope your games will thrive!

Interessante; mi avete fatto venir fame di pizza! Un breve gameplay video, per vedere come si svolge concretamente il gioco, sarebbe molto apprezzato.

https://criacuervos.itch.io/minigolf-classic

Hi Ortisha, many thanks for your kind words! I'm very glad you liked the game. Thanks for the input, I'll think about it and correct it as soon as I can.

Windows/Realtek driver updates. They regularly screw up my PC.

https://criacuervos.itch.io/minigolf-classic

Splendid! Happy crafting!

Amazing; I like it a lot! Curious to see what comes next.

Take a rest and work on something else. Otherwise, it may become worse, and you will lose even more time. 

My game's best features are storytelling and exploration.

The usual: make an interesting game page for your games, interact with the community, rate other games, participate in jams, write the occasional devlog. If you have social media, share your itch.io page with your followers. Be patient; it takes time to be noticed on a site with more than a million games.

The giant frog in "Hearts of Stone", DLC from "The Witcher 3" (in the original version).  I tried literally everything, but it always ended with me face-first in the dirt. 

Story and exploration, seasoned with some fights.

I, too, like using RPGmaker Ace: it's a very robust engine that is simple enough to use. I created three games with it, and I cannot understand why some people speak ill of RPG Maker, only to fail and despair because they are unable to finish their "more fancy" Unity/Unreal Engine game. I learned a lot using RPGmaker Ace and am thankful for it.

Interact in this forum with other devs, participate in jams,  rate and comment on the games of different people, and post interesting devlogs of your work. Look out for threads in this forum about Godot or pixel art; there are some, and participate in the discussion.  

What I expect from a YouTuber who comments on my games is, above all, respect. Respect for my work, time and passion in developing the game. Unfortunately, this is not a given. I've seen YouTubers make fun of my games online without bothering to play them correctly, just for "entertaining" their audience. This is akin to shaming a person in front of an audience when they have no means to defend themselves. I have had better experiences with reviewers. The most important thing for me in my games is the story. I want feedback on it first. Is the story compelling? Are the characters well-written? What about the choices and their consequences? Comments on the technical aspect of the game are, of course, also welcome; I am not a programmer, and I am aware that my games may have technical deficiencies. I'm happy to receive tips and try to improve the game technically within my means. And thank you for asking. I hope you leave a link to your channel; I'm curious about your future video game reviews.

It's about "Shoot, survive, explore! Find Iris!" See more on the game page. You can play the game's first level for free (demo). Have fun!

https://criacuervos.itch.io/black-hearts

All my paid games have a demo. Customers can play the game for a bit more than an hour for free from the start, allowing them to get an idea of the gameplay and the story. If they like it, they buy it or put it in a collection to buy it later at a sale. Otherwise, they move on.

A gameplay video of "Black Hearts" (https://criacuervos.itch.io/black-hearts). Enjoy, the first hour of play is free (demo)!

If it's relevant to the story, yes, why not? If it is only there to check boxes, no. 

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I couldn't agree more, same here. Penso che in parte abbia a che fare con questa piattaforma: la stragrande maggioranza dei giochi è gratis ed il tipico giocatore che visita non è disposto a pagare per principio, indipendentemente dal fatto se abbia i soldi o no. Per i miei giochi ho notato che i più propensi a pagare qualcosa sono gli europei. Anche da me parecchi downloads, ma praticamente tutti gratis (bundles di beneficienza ecc.). Non perderti d'animo! Fai una pausa creativa, ma non abbandonare il tuo sogno. E non abbassare il prezzo (anzi, io lo alzerei, dato che i tuoi sono giochi di qualità). Verranno tempi migliori. Un creativo abbraccio!

Could you finally approve our bundle? 50 game developers have been waiting for you for days! You are the only one (!) who has not approved yet and we would like to move on



You can avoid these problems by downloading the game with the itch.io app. Devs seldom have the time and money to certify their games, which often causes a "false positive" in some virus scanners. Although it is always good to be cautious, often there is nothing wrong with the games.