Regarding my games, I'm fine with someone uploading a video to YouTube, but I would like them to request permission beforehand so I know to watch it. As No Time To Play said, it can be a mixed experience; in my case, it often was negative, which is why I'm rather reserved about it.
criacuervos
Creator of
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What about putting a lot of quick time events (QTE) in your game? I hate them! I once made a demo for a game in which you had to shoot down 6 enemy UFOs while flying around in your spacecraft. Only later I discovered that the sixth was so badly placed in the scene that even I couldn't take it down. I didn't correct the demo, and a lot tried it and left frustrated. I will never do it again: scout's promise!
https://criacuervos.itch.io/moonstone-deep

Moonstone is a pretty mountain village that owes its riches to a famous mine, which has recently become a source of major trouble for the inhabitants. Since part of it caved in after a mysterious explosion, the village is haunted at night by dangerous creatures that have already claimed one casualty: Terence the Baker. With your companions, you decide to help the villagers (for a handsome reward, of course, as nobody works for free nowadays) to get rid of said monsters. What starts as a simple "cleaning operation" of the mines quickly evolves into an epic drama about lost civilisations, historic guilt, race disputes, and difficult choices about loyalty, justice, and trust. And yes, there is also a love story or two, depending on your choices.
What can you do in this game?
In 7 hours of gameplay, you can enjoy interesting tales, play detective and solve a hideous crime, fight deadly enemies, solve intriguing puzzles, play minigames, win/lose your money at gambling, loot chests, trade, open a bank account, and open doors with lockpicks. Make tough choices with consequences that are not always foreseeable.
How will it end?
This depends entirely on your choices. There are three possible ends: a happy ending, a bad ending, and death. Death means "game over" - you won't even have the doubtful pleasure of seeing the bad end ...
Free demo! Play the first hour of the game for free!
https://criacuervos.itch.io/nine-silver-cards
Nine short card games, ideal for lunch breaks at the office or while studying.

https://criacuervos.itch.io/minigolf-classic

This game is for you if
- Patience and Resilience are your second names
- You can shake off your misses with a shrug
- You're ready to learn from your misstrokes
- You have an undying sense of humour
The usual: make an interesting game page for your games, interact with the community, rate other games, participate in jams, write the occasional devlog. If you have social media, share your itch.io page with your followers. Be patient; it takes time to be noticed on a site with more than a million games.
I, too, like using RPGmaker Ace: it's a very robust engine that is simple enough to use. I created three games with it, and I cannot understand why some people speak ill of RPG Maker, only to fail and despair because they are unable to finish their "more fancy" Unity/Unreal Engine game. I learned a lot using RPGmaker Ace and am thankful for it.
What I expect from a YouTuber who comments on my games is, above all, respect. Respect for my work, time and passion in developing the game. Unfortunately, this is not a given. I've seen YouTubers make fun of my games online without bothering to play them correctly, just for "entertaining" their audience. This is akin to shaming a person in front of an audience when they have no means to defend themselves. I have had better experiences with reviewers. The most important thing for me in my games is the story. I want feedback on it first. Is the story compelling? Are the characters well-written? What about the choices and their consequences? Comments on the technical aspect of the game are, of course, also welcome; I am not a programmer, and I am aware that my games may have technical deficiencies. I'm happy to receive tips and try to improve the game technically within my means. And thank you for asking. I hope you leave a link to your channel; I'm curious about your future video game reviews.
A gameplay video of "Black Hearts" (https://criacuervos.itch.io/black-hearts). Enjoy, the first hour of play is free (demo)!
I couldn't agree more, same here. Penso che in parte abbia a che fare con questa piattaforma: la stragrande maggioranza dei giochi è gratis ed il tipico giocatore che visita non è disposto a pagare per principio, indipendentemente dal fatto se abbia i soldi o no. Per i miei giochi ho notato che i più propensi a pagare qualcosa sono gli europei. Anche da me parecchi downloads, ma praticamente tutti gratis (bundles di beneficienza ecc.). Non perderti d'animo! Fai una pausa creativa, ma non abbandonare il tuo sogno. E non abbassare il prezzo (anzi, io lo alzerei, dato che i tuoi sono giochi di qualità). Verranno tempi migliori. Un creativo abbraccio!














