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CrypticExpansion

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A member registered Feb 07, 2017 · View creator page →

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She will be a bit more involved, the turret placement is supposed to be her placing the turrets,  the art assets for it finished, I just did not finish implementing it in time.  Overall, the resonance mechanic is the big gameplay reason as to why we don't have the GTS just rampage through the map, as she's there to make herself bigger.  We also had messed around with the idea of having her grab enemies directly instead of relying on UFOs, I may experiment with that too. 

As for a Patreon, I have one here: https://www.patreon.com/c/CrypticExpansion
There is not much there at the moment, but I would like to do NSFW gamedev full time if funding permits! :)

I did not, but I am aware of it. Defeat screen art was finished just right before the jam, and I did not have time to implement the scene before it ended.  It will be in the post-jam version :)

No, more persons collected is ultimately more growth, just the growth rate itself is linear - if she grows by 10 points or 30 points total - her growth rate is just the same, but the target is different.

Appreciate it! Age of War was actually a game we had referenced in early concepting of the game. I didn't finish it in time, but a concept art gallery will be added to the game, and you'll see it! :P We wanted to do a lot of throwback to the older flash genre, vs how tower defense is done more today.

Team poured their heart into the project, letting everyone rest up a bit, and we'll see if people are interested in continuing with more major content.  Additionally, I have an unannounced breast expansion game I've been working on as well!

At the very least there will be some patches to fix bugs, balance, a Concept Art gallery - as well as any content that the art assets were done for but I did not implement in time.  One of those assets is another turret, I just need to finish the VFX for it.

We did have plans for more content, but it was cut during the jam to meet the deadline.  The team put some heavy work into the game over the last month, so letting everyone rest up a bit, and then see if they'd like to continue it!

Thanks! We wanted to sell the fantasy that as she got bigger the player became more powerful.
As for expanding on it, at the very least there will be some patches to fix bugs, balance, a Concept Art gallery - as well as any content that the art assets were done for but I did not implement in time. 

We did have plans for more content, but it was cut during the jam to meet the deadline. The team put some heavy work into the game over the last month, so letting everyone rest up a bit, and then see if they'd like to continue it!

I'm really glad you enjoyed it! I know we took a bit of a risk by going against the grain on the GTS's personality, but we felt she would be a more engaging and memorable character! Mocha will be thrilled to know it landed well!

Gameplay balancing was a bit back and forth and definitely ended a bit off.  Some turrets didn't make it in time, and upgrades were done last minute, so both of those affected balance.  I didn't want to make the game *tooo* hard since its NSFW so some players may be 'distracted', plus to sell the fantasy that as you got bigger you became more powerful, I think I just overdid the scaling a bit!

The VAs will love to hear that! It was so fun working with them!

More turret variety was planned, we had to cut them to fit in time for the jam, but I plan on re-adding them, and I definitely need to tweak the camera some

Sure, go ahead! In the main game page I put a link to all of the team's socials if they provided any! Please make sure they are recognized, as without them this game would not have been possible :)

I'd like to play more with the upgrade system, it was very last-minute addition to the game.
I'm unsure if there would be more size stages, at the very least the tree will be a bit more interesting than it is currently.

I can't upload files till after the jam voting period, but I'd like to support more platforms and allow a downloadable version.   I do not know how well it would run on mobile, but it is something I will consider

Fullscreen is planned. I need to figure out how to make it so when you use fullscreen on Itch, that the game detects that and adjusts the resolution accordingly.  
Extra resonance (and scrap) is normal at the moment, I need to give the player more things to spend both on! 

Upgrade ambiguity is a symptom of me getting that feature done so late in the jam. The original plan was to have upgrades build up to growth, or specific upgrades would do it - and I'd like to play with upgrades more.  Additionally size was originally supposed to be tied to upgrades! I had put the grow on abduction as a test and it just played really well so we kept it!  

I do need to play with growth rates more. Right now she grows the same rate regardless of size absorbed, but I'd like to change it to vary a bit, will help a bit with her growth at the end, plus little growth spurts and variance can be more exciting!  

The hand slam is intended to kill, the Advisor and Queen Velkira herself both comment on it.  Its what narratively fits as to why the GTS isn't just smooshing everything instead of using her smol little tower.  Plus, I know not every player may be into aggressive GTS so don't want them to feel they are missing out if they choose not to use it. However, there's definitely some room to adjust the attack, and I'll see what I can do about making it feel better!

I do plan on tweaking the camera a bit more for that. There is a limit to how far I can go before we hit world edge, but I think I can squeeze a little bit more out of it :)

It is planned :)
I was doing web builds a lot because it was easier to test with, and I didn't have time to make downloadable builds before the jam period. 
I can't upload files until the end of the jam period, but I will make sure eventually there will be a downloadable version for Windows and Linux.

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Known Issues:
Victory Screen's art doesn't load
Butt has small gap on it, notable when clicking. 
Range Upgrade might not work
Some render order issues with enemies and turrets.
UFO Render order during easter egg
Some circumstances allow GTS to talk over herself

The game is built in Unity so unfortunately I don't think Joiplay will work with it.  However, Unity does natively allow for exporting to Android.

When I make a '1.0' release I'll investigate if making an Android version is possible without recoding the game

(1 edit)

I'm working on an update right now, I've never built a Mac build in Unity nor do I have a machine to test it on but I will research it to see if I can :)

Me.

Thanks for the feedback! Do you know which version of the game you have? I added a pause menu and stats screen on the last update, and I've also been slowing the game pacing down a lot (60% thus far) - so I'm curious how much more it feels like I'd need to increase it by.

As for art and more visual feedback about blessings, I agree wholeheartedly! I had to cut character art from the game jam version, and it's something I'm planning on adding back in.  Ontop of that the blessing system ingame was a stopgap as I wasn't able to get more complex interactions finished before the jam deadline, I intend to make them more meaningful in a future patch.    I hope the changes I make will give you more of a reason to revisit the game :D

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Thanks for the feedback! On the jam version I broke the victory screen, and the last-minute hotfix did not fix it. 

I am about to release a patch that, among other changes, will fix this.
I do plan on reworking the tutorial after I finish adding mechanics I had to cut for the jam version though

EDIT: 0.73 Has been released! :)

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Was in a rush to put that fix out right towards the jam deadline, apparently it did not fix it. I'm in final stages of testing to release a new patch.  Among the changes is a - verified this time - fix to that glitch among other more substantial changes

EDIT: 0.73 Has been released! :)

Thanks for the feedback!

I'm currently working on a patch to fix some of the issues with sticky tooltips and other UX/UI glitches and adding a pause menu, ontop of that I am working on adding features that were cut from the game to make it to the jam, and rebalancing the game some

Thanks for the feedback! There's definitely some issues with sticky tooltips that I want to fix.  Now that the jam is done I can take some more time to look at it closely.  Pacing is also much faster than I want it to be.  I had cut some features to make the jam deadline, and sped the game up a bit to compensate, but it was evidently way too much

In the future I want each girl to be a bit more involved.  Blessings and Statuses will depend more on what blessings the girl has, and the UI will make it more obvious whether something is available to be purchased or not

We can thank Marrazan for the wonderful character art :D

(1 edit)

0.72b version introduced an error preventing the victory and credits screen from showing.

 0.72c fixes that and makes no  other changes, but am leaving 0.72b up for now incase the Jam judges would prefer to have a file from before the Jam deadline

(3 edits)

Oops, I broke the credit screen with 0.72 :(
Released a patch to fix (I had left an item inactive in editor view when building), but leaving older version up incase judges want a pre-submission deadline copy

Released a patch!
Fixed the Tooltip jitter/flicker when it spawns, a few other bug fixes, slowed game pace down a bit, and added a little token that flies up with the amount of face a pregnancy gave you when the mother gives birth

Thanks for the feedback! Definitely seems like progression is a bit too fast.  Working on a patch right now that slows it down a bit, and also found a bug that was causing each girl to in turn buff every girl after her, which definitely would speed progression up by a lot faster than intended.  Also threw in a QoL feature so you see exactly how much faith each girl gave you

I do have a lot more intended for the game, but had to cut to make the deadline.  Boosts that merge together to form stronger boosts, and unlock other benefits such as allowing the girls to be pregnant with more children, and so on.

A number of features didn't make it into the game before the jam deadline.  My priority is bugfixing ATM, but I will add more to the game after the jam is over and scores are in! 

Focus will be (after fixing any bugs left over after jam) adding
girl visuals and a better UI feedback to player

Hope you enjoy the game! :D