I haven't read that. I need to apparently. Thanks for the feedback! If you did, or ever do, get a chance to run this I'll love to hear any notes you have?
JB
Creator of
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Thanks for the feedback! This was my first entry or published adventure ever. I learned a lot. My ambitions were a little too big for the page size requirements. I wanted to have pre-gens as part of the scenario because it made sense with hidden agendas. But to your point I probably could have just had their agendas and not included stats.
I drew the map. I've always liked those exploded axonometric maps in adventures and I thought worked with this.
I'm looking forward to running it. At my next con. Unfortunately I had all me regilar gamer friends fproof read it...haha.
Thanks. Clearly I needed to not incorporate the background. I probably tried to include too much, but I wanted a horror adventure with pre-gens that created friction between the players. When I received the title I didn't want to just do some obvious sci-fi plunge, I wanted to invert the expectation. The theme might be a little thin on the plot. It's my first published adventure. I learned a lot. Also...of the text based adventures I think I enjoyed Enchanter the best...hahaha
Thanks for the feedback! Graphics aren't my thing, I was hoping it would feel like something arcane. On the handout, I wanted the adventure to hinge on forcing the PCs to travel through the ship and expose them to the horror encounters as they find the literal and figurative keys to the adventure and their hidden agendas. The structural design is intended to be less about piecing together clues than discovering the place you need to go and finding the 'key' that accesses it - all the while trying not get killed in the process, as each characet's agenda helps dictate opposing choices and builds tension.

