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Daivuk

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A member registered Jan 12, 2017 · View creator page →

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Hi, unfortunately because this is a DemoScene, it is normal. It's is compressed and optimized in ways that malware usually do. You will have to figure out how to get around it. For me, I had to temporary put my download folder as an exclusion in Windows Defender.

I have issued a proper refund through itch.io

I have figured out a way to issue a refund through itch.io (I'm learning the platform). So you should be set.

hi try download the uncompressed version. You can also download it to a different folder and mark that folder as an exception with your anti virus.

I’m working on a cleaner version of it.

Hi, dev here. Yea demoscenes executable are often flag. Good news is: There is no room left for a virus :D

But if you dont feel safe about it, please sandbox it as suggested.

Easter egg! Several youtuber have shown it in their playthrough, if you want to spoil it :)

Working on it but I cannot release the one I made it’s very not user friendly and doesn’t have undo/redo.

That is a good question. I just attached a CC0 1.0 license to this page.

Attribution not needed, but as always, welcomed :)

hey Arks! Been a while.

Thanks!

wow that’s a odd one.

yes planning a second one

yes because it’s compressed and malware usually use compression too. Try the uncompressed executable 

Looking at the stack, it doesnt make sense it crashes there. So the next best bet:

Level 2 loading corrupts memory.
Wine layout makes it visible.
Windows layout hides it.


Nothing modern. It's all classic Win32 API.

  • WASAPI for audio.
  • D3D11 for rendering
  • HeapAlloc for memory

I probably have an assertion that's ignored on Windows possibly, but that WINE crashes.

No I wrote that because that's pretty much what windows requires. Not the game itself. Also it was the lowest PC i had in my home that I tested it on. So I just wrote the specs for that PC.

Great question! I made a video about it: 

Yup all elevators do that :( you have to stay clear. In Quake it would stop, hurt you a little bit then reverse. But I kind of ran out of bytes budget to do this kind of polish.
I'll try to squeeze those improvements in the next version!

You either move on a door or button, or you shoot it. 

I have no idea how unfortunately. But all I can say: Try the uncompressed version

Hey, what's your GPU by curiousity? There is a large Probe Lights texture that might be causing some vram bandwidth issues.

yup. because of the compression on the .exe. You can download the uncompressed executable that is also available here. That's why I have included it.

But if you absolutely need proof that the game runs in 64 KB, put it in a folder and put an exception on it.

Thanks!
I've read another comment on youtube of that Y axis issue and they used an external program to fix it.

Ultimately, in a future version, I want to include settings page to be more accessible.

As for mapping, I might be open to colabs with designers/artists on my next one. Do you have a URL with your maps listed somewhere?

might have been blocked. You can try the uncompressed version. But glad you were able to run it in the end

Thank you nice comment! 128k I could do a 30 levels game probably with more enemies. It’s an enormous amount of space! Would feel like cheating at this point.

As for collisions yea it’s a bit janky at times especially on angles walls. One of the reason I mentioned I want to use brushes instead of faces in the future

I am thinking of having more levels in my next attempt, and include saving + settings like key remapping, mouse speed and invert. Sorry if I couldn't give you the desired accessibility this time :(

I'm out of bytes tho lol

It's very short game, I hope you can do it. I had to do sacrifices for space obviously, but key screen would have been totally doable. For the next game I will try to have saving through checkpoints, as I plan to have more levels.

oh wow. I only ever tested it on windows 10 and didn’t crash once the many times I sanity checked it… so sorry about that. But eh, it’s a tech demo. There’s no call stack or log system for you to give me also considering the size of the executable.

Added the video to the page. Enjoy!

About a year, on/off. Worked on other projects between that too.

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:D thanks!
but I wouldn't go that far haha

.product are pioneers.

Thanks! I couldn't make it longer because of the 64 KB challenge, but I already have a few ideas for the next one and how I could fit more levels

You press forward, looking at the edge, while holding jump?

The game has very low requirement. But the probe lightings might hit you still...

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You press Jump to swim up in water. Near an edge, you can jump out just like it was in Quake. Look toward the edge.

But I'll keep this in mind for my next game. I thought the mechanic was obvious but I was raised with Quake :)

Thanks for your feedback!

Thanks a lot! This version has bug fixes

Do what you want with it

onut: github.com/daivuk/onut

Both, no problem!

Thanks!

Also on the XBox360, there was a bug that could happen where you crossed a bridge and could never come back. Also, there were disk read/write issues that could stutter the game. (Couldn't re-release)

But for this version, I fixed those issues :D

Thanks Megarev