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DanielPower

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A member registered Feb 07, 2017 · View creator page →

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The same has happened to a jam I entered that just ended. /jam/gump-jam-3/results/vibes

The average number of ratings per game was 6.0 and the median was .

The median rating is missing in this text. And below it just says

The results are not available yet, come back later

It matches exactly what's happening to OP's jam.

No worries! I got to see the whole thing during presentations anyway. Incredible presentation, really enjoyed the cinematic framing of the cutscenes

The vibes are incredible. Unfortunately I didn't get to finish it, since I ran into a couple softlocks. Dropped the cheese in chapter 1 and couldn't pick it back up, which blocked progression. On my second playthrough, I dropped the gun in chapter 3, and it clipped through the floor.

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Thank you, I'm glad you enjoyed it :)

The game crashing when you beat the third level is known, since there's no fourth level. The game shouldn't crash when you die though, it should restart the level. Unless I broke something just before submitting.

The framerate plumetting on the third level is due to the collision system and the sheer number of objects. I spent the last couple of hours trying to optimize it, but ultimately gave up and submitted as-is. I'm certain it could be improved. I tried ignoring collisions for objects off-screen (since it wouldn't impact the player experience much), but once you get large enough, all the objects are on-screen anyway. I also disabled collisions between any two non-player objects if one of them is less than 1/100th of the player's size.

The ECS architecture I'm using should make it pretty easy to multi-thread the collision system, but I just didn't get around to it.

I'll be streaming as well!

http://www.liveedu.tv/danielpower

I'm working independently, and am not an artist. I'm wondering if it is allowed to use pre-existing art from a source such as opengameart.org. Is this allowed, or must all art assets be created during the jam?