They should be better at enforcing it too, Castlevania III Revitalized has been around for years with the creator charging money for it. Feels scummy to take money for what's essentially just a remaster of a copyrighted property.
David_Sh
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As a fan of both Castlevania and Silent Hill, I ADORE the aesthetic and atmosphere of this game, and I wish I had half the artistic talent of the lead developer. Granted, the gameplay doesn't fare nearly as well, but a lot of time was clearly spent realising the idea for this game and I'm driven to see it through to the end.
Edit: It seems like the developer has heard the comments about Castlevania II having the easiest Death boss fight and they've sought to correct that.
From the description, it's GameMaker, so unfortunately neither of us can help. From the little research I've done, it looks like you need to set up input map functions yourself in GameMaker or you use the raw keys in your code, it doesn't seem to have a dedicated input map in the engine like Unity and Godot.
Thanks for the message, I'm glad you enjoyed the demo and I hope the full game will live up to your expectations! About the blood crusader enemy, the idea was that the flag spear stuck in its back continues to function as an obstacle, but it's easier to jump over when you down the enemy. Although I know that's a bit complex for a starting enemy, so I might make another version that doesn't have the flag and include both to make it clearer.
Hey there, I'm happy you enjoyed the game! Some of the graphical issues you experienced might have been from the game using the Vulcan renderer on an older PC.
I would be curious to see if you experience the same problems in the demo for the sequel I'm working on, as I've switched over to OpenGL for rendering in that.




