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Thanks for the message, I'm glad you enjoyed the demo and I hope the full game will live up to your expectations! About the blood crusader enemy, the idea was that the flag spear stuck in its back continues to function as an obstacle, but it's easier to jump over when you down the enemy. Although I know that's a bit complex for a starting enemy, so I might make another version that doesn't have the flag and include both to make it clearer.

Ah, I understand what you were going for now! I do like your idea of making a simpler one to encounter in the early parts, then upgrade. I should also add that the pacing has thus far been excellent, so you’ve done a fantastic job with that!

You know, I know you have your hands full with this game, but someone as talented as you are should think about reaching out to the team that was working on Seal of the Eclipse. I just heard the bad news earlier today about them ending the project, and if they could have dedicated people with talent help them or overtake the project, perhaps everything they’ve thus far done wouldn’t go to waste. It would be a shame to see what they have end up unused.

Decided to do the same for the Wight, so there'll be more enemy variety in the first area in the next update.