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First and foremost, I apologize for the length of this comment, so you can delete it after you've read it if you want to. That being said, I have plenty to say about what I just played!
1) I haven't been this excited from a demo since my sophomore year in high school after I completed the Final Fantasy VIII demo. I played that thing over and over in anticipation for that game, and after playing your demo for Elegy of Sanctity, I felt the same way. It was a fantastic feeling to experience being an excited teen again, and your game runs so smoothly that I forgot I was playing a demo until I reached the end and was reminded. "NOOO! I want to play more!" Yup, I honestly felt like a kid! You're totally on the right track with this, and I hope you keep up the great work! (Oh, and by the way, I played this on the same old computer I played your CV: Nosferatu on, and this time, I was able to see my health bar!)
2) While keeping in mind that I was playing a demo at the beginning of my playthrough, I was doing my best to keep my eyes peeled for any mistakes or bugs I could report to you. I'll be playing through this again, but for the time being, I only noticed one thing I would change: I think that when a bloody crusader enemy is downed, it shouldn't damage you until it gets back up. In all the CV games, any time a red skeleton/bloodbones is crumpled to the ground, it doesn't damage the player until it gets back up. Maybe the engine you're using won't allow for this, but if it does, I think I would change that so the player can harmlessly pass over it. Now, if the player is trying to pass over it while it's getting back up, then it should damage them, but otherwise, I think it should follow the other games and not harm them.
3) My last point is just a nitpick you can honestly skip over since I'm merely one out of a hundred people this would actually bother. I shouldn't even say anything since it's not something I'd ever want you to change, but as mentioned when I reached out about your other game, I love the old-school CVs and not the 3D ones. That being said, I love that I'm finally able to play as Leon, but I was bummed about the inclusion of sub-weapons. I know how weird that must sound since everybody loves sub-weapons - myself included - but the reason I was bummed about them in this game is because of my "head canon." Again, I'm clearly in the minority on this, but I consider CV Legends to be canon, and I love the idea of Sonia collecting the "holy weapons" that the Belmonts would be using for centuries to come. I know the sub-weapons were in Lament of Innocence since I did try a bit of it back in the day, but what can I say: I'm a weird guy and ignore that game since 2D is the way to go! Like one of my favorite Youtubers, Dongled, always says, "Hash tag: Justice for Sonia!"
Sorry for the long message, but I just had to reach out and tell you that this is one of my most anticipated games! With CV: Belmont's Curse and FF Resonance right around the corner, this game is joining the games I actually care about! I haven't been excited for a game in over a decade, and now I have three to wait for! This is awesome! Keep up the spectacular work!

(+1)

Thanks for the message, I'm glad you enjoyed the demo and I hope the full game will live up to your expectations! About the blood crusader enemy, the idea was that the flag spear stuck in its back continues to function as an obstacle, but it's easier to jump over when you down the enemy. Although I know that's a bit complex for a starting enemy, so I might make another version that doesn't have the flag and include both to make it clearer.

Ah, I understand what you were going for now! I do like your idea of making a simpler one to encounter in the early parts, then upgrade. I should also add that the pacing has thus far been excellent, so you’ve done a fantastic job with that!

You know, I know you have your hands full with this game, but someone as talented as you are should think about reaching out to the team that was working on Seal of the Eclipse. I just heard the bad news earlier today about them ending the project, and if they could have dedicated people with talent help them or overtake the project, perhaps everything they’ve thus far done wouldn’t go to waste. It would be a shame to see what they have end up unused.

Decided to do the same for the Wight, so there'll be more enemy variety in the first area in the next update.