well. done.
deusued
Recent community posts
great game (def. feels like a few others like it), well done.
there are issues with text sizing no matter the zoom level, with their containers being simply too big. probably could use a setting for how quickly a container opens/closes b/c that can be a touch frustrating.
but, i did complete the demo, so.. thank you!
slightly odd balancing, so very little producers until that later stage and even then.. still so very little producers. there must be a missing unit or two that actually allows, maybe scaffolding and freight elevators? i don't know.
but, well done. especially the music at the end. oh, i gotta be able to minimize the $hit out of the view to be able to watch your artwork .. work. i didn't like that. also, the hit box for the .. whatever stone trucks appears to be behind the other road hobos so it makes it difficult to claim that reward. and that annoying dude in town that you'd think you can just dismiss what he says, nope. this is part of the "gotta be able to minimize" statement above.
again, well done.
fyi, you need a bounds check on ball location each iteration.. just got a memory access error when a fast ball i spawned snuck out of a corner (my "hole" was only about 30 wide by .. maybe 40 tall (oddly shaped of course), but a freshly spawned fastest-ball just snuck out, and effectively when it hit the went out of the grid, the browser threw an error.
nice concept, but not going to play again until there's a save game.
- neat dynamic.
- nowhere necessary to have that big of a field.
- mouse aim would be better.
- cpu hell b/c you've got too many things to keep track of.
- add an expiry to gems
- add a distance-to-player expiry for mobs.
- add more plants.
- add hover over each plant to see borophyl/second.
- remember which menu shop was last in.
- do not allow max items to be purchased.
- place max items at the end of the list.
keep it up. good job.
great game.
feedback: the tooltips/menus are a bit aggressive (i.e. no, i didn't want /that/ building, now i've got to move my mouse much further away from the building i wanted to use)
font is cool, but you have to zoom all the way out to manage things and even then .. just so much distance to cover and scrolling is still necessary. smaller font/icons maybe?
alright, there's GOT to be a setting for immediate dialogue dismissal. sure, maybe you really want it there, but i thought about ctrl+w twice before i even got to start. after exposing the first other station (blindly, there's nothing that says that's what to do), i thought about quitting again. then the third one? man. bye.
constructive criticism (minus one all caps bit):
scale formulas aren't quite right. the "squeezers" or whatever you call the stuff to the right, getting even to 10 is.. good luck. the upgrades past 100 for the raw materials in the middle.. good luck. AND WHY SCROLLING, that's just mean to the user -- especially inside of the collection where you scroll down.. then you have to scroll up to exit that div/screen. no!
finally, the "squeezers" - -zero value add. e.g. 92 eggs produce 189m/s, yet its "squeezer" at level 7 produces 2.6b ... every 50s. sure, that's something, but the eggs themselves are producing 9.45b in that same time period. this math doesn't math.
After first ascension, mana continues to be capped at 1e21, but the requirement to singularity is raised to 1e27.. meaning progression cannot continue .. that is, unless I'm missing something.
