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Djmc216

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A member registered Jun 15, 2022

Recent community posts

Thank you for the link, I will definitely use that when I get back over.

As long as the skills aren't around 100 I will probably be fine in maxing them all.

That's fair, also I 100% agree on bees being adorable.

I completely forgot about that, mostly because I never saw any pages or writing show up. But I could just not be paying attention very much. I definitely will check that out when I can.

That's nice to hear! Also has me feel less worried about throwing out any ideas I can think of in the moment.

Fluffy!

Thank you for the fixes! I'll have to figure out how to export and import savea but it's definitely worth it!

I wasn't aware the max was level 999! Talk about a crazy grind! I think I'll stick with just going to second ultimate and maxing out the skills themselves. Assuming none of those have super high levels. I'll consider that satisfying enough for gaining my "full power!" (Man I wish I had a cool power like the main character does)

A bit of a bummer that the house is exclusively decorative. It would be nice to have a few neat things for functionality. But overall I do really like it! Honestly I don't mind not being able to buy the Mansion. As long as we get to enter it and have a fun tf filled adventure inside hehe! Maybe even make some friends and get access to cool things specifically inside the mansion!

For about a week I won't have access to a PC so I'll have to wait a bit to try it out but it sounds a whole lot more fair than before haha! No more cheesing bosses and such! But still a really strong and cool ability. I am curious, why isn't it exclusive to the bee form? Over time I have grown to not mind it as much. Especially with this new ult requirement. Which isn't very expensive either! 50 sounds fair!

I am very happy to hear we can unequip those items. It was rough not being able to use other things for different builds!

Idk how much there is for guild stuff. I believe I have like 500-400 reputation. Somewhere in that ballpark. It's very possible I just haven't run into the requirements for the dog Item quest to happen.

I figured it wouldn't be that easy of a solution. It's cool to hear you have learned a lot with making this new game. I find it rather enjoyable and I am happy to dive into more stuff when I get back to that PC.

I am more than happy to wait for you to work on your current project. Especially since I am enjoying that project too! I just hope I'm not putting on too much pressure. Last thing I want to happen is you to feel burned out!

I haven't looked at your art that much yet but the brief glances look nice! I do look forward to seeing the fluffy cuties!

Interesting, I'll definitely find out who that person is when I get to that point. For now, there is plenty of stuff still left for me to do!

I am very excited about that! I wonder if we can do cool combo stuff involving kitsune themed magic and them "possessing" us. Effectively combining our abilities or even becoming a stronger kitsune! Or am alternative scenario should be treat the kitsune with less care and understanding. They are a little less wanting to share the body. I am also very interest in those 5 other companions (assume the kitsune one is counted in the 6). Now that I think about it. I kinda wanna spend time on thinking about fun ideas/suggestions on interesting and hopefully fun interactions you could have depending on your form and/or parts of a specific form. And to help the place feel more alive. Having stuff happen without the players input. Kinda like how some creatures would play with each other or predators hunting. Maybe other trapped people in danger of a cursed item they picked up or some trap they ran into. So many exciting possibilities that I love so very much!

I am particularly excited about that Ninetailed form I saw in one of the games art showcase. I wanna be friend that kitsune (even with their intentions of probably possessing me. But I don't mind them borrowing my body for a lil while!). I did notice the tf mastery thing. I'll have to get a lot more playtime to unlock their stuff so for now I'll be the chaotic hybrid mess that I tend to end up as in each delv hehe.

I love the responses! It's really nice chatting with you! Sorry about the rather long messages. I have a habit of writing a lot of things on my mind.

I believe one of them was the South West plains and maybe north plains being another. I'd have to start a new playthrough to find them. Which I do intend doing after this one.

I did play a bunch! I wanna max out all characters, classes, and forms. Which is likely going to take a LONG time lol. I assume you are talking about the bee skill. If it feels right in testing the. Yay! If not then that's fair!

I did see the house one and got it, unfortunately it seems more decorative focus over functional. But at the same time I don't mind that very much. I was mostly talking about the mansion which might be unobtainable? I am not sure yet but that is definitely a goal I would go for. It could even have a tf inside! Like a maid themed one (totally not biased)! Speaking of houses, it would be kinda cool if you could turn that forest of beginnings place into a proper build your own home! Though that might be a tall ask given how much there already is.

I guess I am rather unlucky in equipping that item early on lol! At least the tiara wasn't equippable for me so I didn't have any issues with that!

It's very possible I just keep missing that side quest because I feel like it should be available after completing the dog form quest. I can only imagine how many things I missed like that lol! I do look forward to encountering the kitsune stuff! I currently have 4 tails but just in skill form hehe.

My main thought when I was trying to talk about the monsters "disappearing" was specifically for places you are locked into. Like one of the transformation quests. Where it goes back to the normal permanent enemies that you can fight over and over after completing said quest. Maybe instead of erasing entirely, you could just move it into an off screen box temporarily? Once the quest is completed they go back and no longer get moved to Said box. Giving the illusion of clearing the area. It also could behave like how you did those enemies in the snow area town? I wish I could do more to help with that as I personally think it would help in the enjoyment of fighting enemies. But, I'm not a game dev so my ideas are imaginative at best lol.

I love the inspiration choices. Zelda is definitely a good one! I'd happily wait as patiently as I can for the enemies and characters to get proper sprites and stuff. Assuming you enjoy spending the time making all that. I don't want to make you feel pressured into that if it's too much of an undertaking. Regardless! I 100% am watching your furaffinity like now! I love both sfw and nsfw tf content!

I'd have to restart to get the screenshots for the spelling mistakes which I def wanna do eventually as I hopefully did a good job on implying I was do such early in this post. I think you are doing a lovely job for English being a second (or third, etc...) language. It's my only language and I am not THAT good at it either haha!

I love giving feedback and praise! Especially to things I really like! I think you are really cool, and I'm looking forward to your current w.i.p. game!

Btw, is there any way to get the mansion and/or that 333.000 necklace in the towns armor shop 

That sounds very exciting! I think this game you have going is very neat! I will admit I have a habit of trying to get all my body to become one form lol. I love seeing it all come together and it's a bit challenging in it's own RNG filled way. I'm very curious to see what kind of interactions and things we will see as the game develops. Maybe even stuff that effects us in non-tf ways (but could make it easier to be tf'd hehe). I am absolutely making exciting and fun friends who may or may not join me on my adventure through this place. In the end I might not even want to leave anymore because I found that I grew to love the place and the friends I made along the way. Assuming we deal with any of the more corrupt parts of this strange and most certainly dangerous domain. After all if I'm going to call it home, I gotta make sure it's comfortable! Semi Jokes aside, I think you are doing great and I fully intend on getting as many forms, friends, and artifacts (curse or not) as I can.

I remember earlier on in my playthrough that it was mentioned in several areas that they are still fairly empty but have stuff worth exploring. I have gotten over 20 forms so far. Idk what that special ??? Thing you get for achieving that is yet. My human form is currently level 59 or 56 I think. I will say I do feel VERY rewarded for collecting so many bees. At this rate Ima become a megalomaniac lol. Personally I feel like it being an ultimate and/or tied to the bee form is more balanced but still crazy strong and rewarding. But maybe not since it's something you have to go out of your way for, idk. I do think it is one of the cooler skills you can use because of the mechanic behind it regardless! I love all the little secrets and references. There is this expensive necklace that costs 333.000 gori that I can't buy even with the money. I want it so bad, it's taunting me... Idk where to go to buy the Mansion. I don't have the money yet but I def wanna get it. Assuming you even can buy it. I also haven't figured out how to remove the dragon orb I equipped at the start of the game lol. Or find out what that goddess tiara does. I haven't found a way to use my kitsune form yet. With getting a special item for it. But maybe I need more tails for that. Speaking of special item. I haven't found the dog forms item. I went back to the place I found it and the forest of begining but no luck. Probably being blind lol. There are still places I haven't gone to yet that I know about. Most certainly a few I haven't found yet. I can't express enough just how impressive this game is to me. It honestly feels like a proper rpg (almost older zelda game like with the puzzles and backtracking). Going around the whole world seeing what new things you gain access to with each form you gain. It's pretty close to being exactly what I want with transformation. Each form changing how you can interact with the world. Same for how those forms effects the ways the world interacts with you. Even how the world interacts with itself. Which this game has it pretty darn close to exactly that. Ontop of being able to change forms freely. Giving you a crazy amount of variety in terms of play styles. Ontop of the classes, items, and companions. The story has a good mixture of serious and silly moments. I love the art you did for all the characters, monsters, and transformations. Which I can only imagine how much you are improving every day. Some moments I got stumped for a bit. But I managed to figure it out!  I do find myself prefering to avoid fighting since enemies typically don't disappear when you beat them. Which I only find an issue with it being a tf quest where you are going around an area you are trapped in. Sometimes they do disappear but most of the time they don't. I don't mind them coming back and behaving like the non-disappearing ones after clearing the place/finished the tf quest. Giving more insensitive in fighting with your newly acquired form. Not only to make exploring safer during the quest but also might help in balancing the exp you get across all the enemies towards the bossfight. I'd also have loved more out of battle unique sprites for those places during that tf quest instead of the usual blue flame spirit one. Honestly I feel like all of this could go for any area you aren't allowed to leave until completing the objective. Other than my own moments of struggling to figure things out and a lack of knowledge on how strong I should be for a given area (and a chunk of grammar/spelling errors but those don't happen very often in terms of just how much there is). I don't really have any other criticism to give. 8/10 game in my book. 

So uh... I did return to the forest shortly after the post and I uh. Was very over leveled. I used the royal queen ability to "order" all the bees you commune with to attack and... She didn't get a single turn. This ability is so strong that later I found the first demon encounter in the story (I think) and it literally oneshot the boss with 14k plus damage. I assume the main reason I struggled so much early on is with my armor being too low? I am not sure. The main move that got me so much original with the boss in that forest was queens punishment. It hit REALLY hard and with it multi hit. My survive on one HP wasn't enough to survive. The only time I did was because I had a divine revive at full hp. I am pretty sure I did a lot of stuff out of order since the world is so open. With many things having multiple ways to progress. There's not too many things left that I have yet to do (as far as I'm aware). Anyway! I did get those items and completed the quest. I feel like the royal queen ability is a bit overtuned lol. But I do feel like it should be strong given how it's built around becoming stronger as you get farther and farther into the game.  I feel like that should be exclusive to the form it's tied to. Also be an ultimate for just how strong It is.

Thanks for the tips and stuff! I still have a lot to explore despite doing so much already. This game has so much content. Even with it being unfinished. It's crazy how much effort you put into it! Like I haven't gotten the form for those flowers. I haven't entered the volcano yet. I haven't gone to that sandstorm place. I haven't entered the casino. I haven't found a way to grow plants in those soil spots. I haven't entered any of the dungeons I found. I haven't entered the secret forest. Finally, I haven't completed all the quests for the guild. There is probably much more to what I haven't done yet. But for the most part I have done everything else that I could find and explore.

I am trying to find Alwura leaves but I am struggling in figuring out where the creatures that drop them are. It's very possible I just haven't entered an area with them yet. Or if it's in a place at night. I haven't done much night stuff even with two items that  permanently improve night vision.  As it's still a bit challenging to see and I'm not brave enough to try and fight a certain boss in the fairy forest (it was unwinnable for me at the time). One thing I have notices is that If I didn't have the survive on one hp ability most enemies can randomly kill me in a single turn. I am on normal difficulty. Idk what I can do to not have me or my party members not get annihilated randomly. It doesn't exactly tell me if its a crit or not. They just use a REALLY powerful move with no warning. Unlike what most bosses do (though a few of them also have this issue Like that fey boss I mentioned). Anyway I have managed to figure out a bunch of things on my own so that's neat! I wanna talk about the stuff i'm thinking about but this isn't exactly a feedback chat so I'll leave it at asking for help with those things.

Yay! another dev log!

The art looks so good! I love how she looks!

This game is rather neat. I hope the hiatus ends and development continues after casualties unknown is finished. (I also how we can get the ability for a happy ending with our expies. Giving them the love they deserve so desperately.)

alrighty! I def will check out that game as well!

Its been a while since any updates/posts happened. I hope things are going well!

I hope things are still going well. It's been a little while since we got any info.

I will admit I have a habit of yapping a lot! I tend to say all that comes to mind. I did find out that the reason I couldn't see the puddles was because the default gamma was way too high. So the puddles and stuff blended in. Honestly I think it would be really cool to have the tfs lead down their own path of progression where the objective of the game changes in a way. like make the liquid goo could involve building a hive or something since they are focused around laying eggs to make more. As for the whole soft lock thing. I think the biggest frustration with it is down to having no saves so you are forced to fully restart every time. I love hearing what you are saying though!

I love pixel art! And I am always happy to see people progress through their art experience!

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Maybe they developed unexpected "combative" capabilities and that's one of the things that led up to this massive breach event?

Sorry my intention wasn't to trivialise the game. I don't know very much about development. Or how you plan the game to be like, outside of my experience playing it (which happened after I wrote that comment). I think you are doing a good job. I do really appreciate you responding to me. I love hearing about your vision for the game. Maybe I can share my own thoughts on things I like and would like to have added.

I played the game shortly after I made the comment. I wasn't disappointed with the results. I rather enjoyed the various tfs. I haven't checked out the more extreme kink side ones. I am interested in the pool area personally.

I really enjoyed the pooltoy tf and the puzzle behind it. I haven't figured out all the things with it yet but I do intend to do more as a pooltoy.

The liquid goo tf is rather interesting. Figuring out the various places and getting the level 3 card. Laying eggs doesn't seem to do much currently. Outside of making more liquid goo's. But I'm sure there is more planned in the future for them! Also I do like egg laying.

I haven't explored the level 3 and 2 areas yet. I am very curious to see what those places have in them.

The Goo wolf tf is a fun introduction to the game. Showing the visor obstructing some of your vision. But giving you the ability to see goo puddles. Maybe would could even find a device that can let use see the puddles like the goo wolf can. Personally I would want that somewhat early on due to these puddles blending in perfectly most of the time. But maybe that's part of the challenge for early on.

The pig drone tf is interesting. Even having a way to escape and turn back should you find it. The pig thing isn't for me personally but I do think the execution of it is rather good. I do like drone and hypnosis so that part was fun for me. 

Despite my previous comment on the bulge/nulge, I don't mind them. It's not a kink of mine but I do find it entertaining at the very least.

It did take me a while to figure out how to progress. Mostly because my silly self didn't notice the horizontal level 1 door underneath the pig drones. Mostly because I didn't realize that the lights meant the door was open. Since there was no animation or sounds when I got near them like pig drone rooms.

Now to my critic's of the game. While the game doesn't immediately end after tf. It seems very easy to get soft locked which in a way is a game over screen.

If you take too long as a goo wolf you can end up with another getting to you and locking you in an animation that doesn't seem to end. Or lead to anything else with the good wolf. So I am forced to restart when that happens. Personally I would love to have more involved with the goo wolf like being taken to a fun area where your fellow goo wolf live and have fun with each other or something else.

As the liquid goo using the goo matt can end up making you inanimate and I am pretty sure it's not possible to undo that so it's another reset situation. While talking about these goo forms it's worth mentioning that even with the ability to undo the transformation. There is still a high risk of being unable to progress because you blocked the part with goo. Forcing you to either tf into a good wolf again or reset. The more puddles you leave around the harder it becomes to progress. Though tbh my main annoyance is with how VERY slow the goo matt is. It gets rather annoying after the first time.

As the pooltoy tf you pop you seemingly aren't able to do anything to fix yourself but at least you can still move around. If you run out of air/gasses on the other hand. You are unable to move and most certainly are unable to fix the situation. Both seemingly ending in another reset. Idk what happens if you fill yourself with tons of air/gasses but I imagine it also results in popping.

The last one I can think of being the pig drone which can result in soft locks in two similar but different ways. First being that you go through the full calibration process and get teleported to that pen. Trapping you and preventing you from progressing. The second way is by taking too long to turn back. The system overrides your control as it warned you of doing previously for ignoring instructions. Teleporting you into a pen like the previous situation and then taking control of your character. Both situations needing a reset.

Now I am not saying these are inherently bad. But it does feel like a sudo game over screen. Not saying this is terrible. I think it would be nice to have some indication that we are unable to continue. That we have ended up with an ending of sorts. So people don't spend 30 minutes trying to see if they can do something to get out/undo their situation when they are unable to.

Or maybe having more challenging but not impossible ways of getting out and progressing in a different way as their new form. Like the pooltoy being able to inflate itself by spamming space bar should it run out of air. And finding a way to repair yourself after slowly rolling around and solving a puzzle if you popped (totally not biased towards the pooltoy tf or anything).

But maybe none of that is your intended vision for the game and that's fair.

Something I noticed while playing is how the animations can occasionally bug out and you can move while still being "in the animation." I'm sure this is planned to be fixed in the future, but I wanted to at least bring it up.

I do find it occasionally frustrating with how easy it is to waste limited resources like ammo with the gun. As there is seemingly no way to get more outside of whatever exists in the demo. Same thing with the medkits which can easily result in getting soft locked if you run out completely. Losing a LOT of progress as a result. It would be nice to have a semi renewable means of getting resources. But that might not be the intention for the game so I'll hold off on that. It would be nice to at least have a semi renewable way for the reversion process since being tf'd can happen an infinite amount of times.

With the spray being at the end of the demo. It's rather unhelpful in dealing with the goo puddles you leave behind throughout the demo. Because that forces a restart so by the time you get to the spray you won't really need it anymore. I assume in future updates this will change as the spray gets more opportunities to be useful. I haven't gotten the spray yet so idk if it's limited in uses or not but I do imagine it will be very valuable going forward. Or should it be introduced earlier in the game that would be nice. To help reduce situations you get soft locked in. But idk what your vision for the game is so maybe not.

I believe there was only one time I got soft flocked in a non-intended way. Which was in the pooltoy room beneath the first pooltoy tf area. This room being empty and I somehow got inside as a goo wolf. This was my final run after beating the demo and running out of medkits so I was unable to turn back and try the side content. 

The last thing I noticed is how being transformed can let you bypass a lot of things. Once again referencing the pooltoys. The pooltoy puzzles timed thing can get bypasses by being transformed into a goo wolf (idk if other forms can do this). Letting you solve the puzzle at your leisure. Idk if this is intended or not so I figured I'd mention this.

I believe that is pretty much everything. Overall I really like the potential this game has. I personally am hoping to see more added to the tfs so they don't lead to very limited interactions when it's a sudo game over. It seems tools and ammo being very limited is the intention. Though it can be VERY punishing because of it. A bit too punishing in my opinion but that's mostly because we can't really save anywhere. So you end up losing all your progress if you end up in a sudo game over. I am very excited to see what you add to the interactions with the world and how the world interacts with you. Even interactions in the world with itself!

could make it so items get dropped with certain tfs that shrink or remove your inventory?

Bulge's/Nulges aren't my thing but I really like tf and I really like having transformations be more involved rather than just a game over screen. I LOVE when transformations can alter how you interact with the world and how the world interacts with you. It adds so much to the enjoyment of it. I haven't played yet. But hearing people invested in the story/lore has me excited. Even though their doesn't seem to be any mtf (male to female transformations on the front page). I like being a cute, pretty, sexy girl... ANYWAY! I think I will still find enjoyment in this!

Of course it will probably not have that much right now since it's just been made public with it being a rough demo. I'm confident you will do a good job with it! I will admit I did get rather carried away with my whole rant. If the different beast is referring to this game functioning differently. I have no issues with it. What I personally enjoy is just having fun with the silly tf dungeon! There are so many forms of transformation that I love! Ironically hypersizes isn't a personal preference. But this isn't something that bothers me either so I just enjoy the experience overall! I will admit during my time with OPP I absolutely tried my hardest to keep the pink book. But alas! I had to help them. A grave Sacrifice truly!

As much as I'd love to dump all the things I like and wanna see in the game. It's not my game. So it kinda feels inappropriate to throw all of that onto you. If you do wanna hear them I wouldn't be against sharing though! For now, I'm going to stick with waiting as patiently as I can (results may vary) and of course eventually play the demo.

I am rather excited to play this myself. I really enjoyed OPP so I definitely will enjoy this one too! One thing I personally would love for some (if not most) of the endings is us becoming monsters and joining the dungeon. If that isn't already planned. Maybe we can even befriend some of the monsters within the dungeon. Honestly this game gives me an idea for the next one! Where we play on the Dungeons side. As the final boss of the Dungeon who manages both the Dungeon and the alchemist outside. Tying the entire story together (Could even go a step further and be on the adventurer guild side of things or a tavern who sees the end result of this dungeon)! I'm also curious about the rest of this world and the things within it that goes beyond the transformation dungeon. Having a game exploring the world more deeply. So many exciting possibilities!

It's really cool to see how much this game is growing.

Can I... Become A monster girl!

That is lovely news! I look forward to it! I am curious to see where the story will go. What we could encounter in the future, should anything else be added.

I hope things are going well!

Why have I not notice that lol!

Do you have a discord server? If you do have one or ever plan to, I would love to join it. This game is pretty cool! Though a bit grindy.

While I may not understand a lot of the earlier stuff you said in this because I'm not a game dev (yet). The rest I think I have a better grasp on! Ultimately I think it's a fun silly game (with some darker tones) and I like the idea of using a format like this as a part of a larger game. Like deciding on story related elements or something. I really like your pixel style games (pixel art being one of my favorite styles). I understand on balancing out the fem side of things because of the previous game (Though I certainly wouldn't complain about more large chested individuals). I look forward to your next game after you give yourself much needed rest. I know that whatever it might be I will absolutely try my best to make as many friends as I can in said game haha.

Fair enough on the bimbo one. It's more of a fun thought.

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Not have quick transformation is fine. I would just find it frustrating if I wasn't able to get the forms I liked back or the ones I missed. So I am quite excited to learn more about it.

I look forward to seeing these reworks I imagine you are putting a lot of time and effort into them. The rat tf thought was mostly because of that rat swarm basement quest. I just felt a little bummed that the tf was only in the bad end (which I found very fun). I was also caught off guard when I saw the giant rat men sprites walking around. But when I went into battle it was "normal" rats.

I love that you liked the pickaxe idea! I just felt like something could be there. It's really nice to have various secrets you can find if you pay close attention to your environment.

I'm conflicted on it, I like the thought of it leading to an end. But I also liked the idea of it triggering an event. Maybe resulting in you and your bimbo army "fighting" the dragon and after a certain number casts of the bimbofication spell. Turning the dragon into a bimbo dragoness. Maybe after doing so it opens up new options/special equipment for the succubus form (after all, I believe it's implied your goal is to corrupt the world as said form). I wasn't aware of egg laying being an option and I am 100% all for it!

I have played a lot of the game. I think I have done pretty much everything I can find. So far the things I would like to see more on is the ability to find reusable items for each transformation in the game. Or at least not have you be forcibly transformed outside of a bad end. Because it really sucks if you lose a transformation as you can't get them back. The only transformation that seem to be reusable throughout the game is the bunny one. I also would love to see more done with the rats. Like giving the big rats that wonder around the basement when you first enter for a quest, a proper sprite that more fits the one outside of battle. Also would be fun to have a rat transformation outside of the bad end. Having a few ways to reliably gain income would be nice so you don't get softlocked for having not enough potions to get through a battle (which I got close a few times). That mineshaft in the beginning by the bunnies would be fun to explore of we could use that pickaxe in the cave south of it (where you meet a furry individual). Other than those things, the rest of what I would like to see just involves the kind of stuff that I assume is planned on being added. More transformations, new Creatures/species to encounter, more areas to explore, new quests to have deeper interactions with the world, Artifacts, potions, cursed items, armors, weapons, more small fun interactions/secrets, More lore, etc...

Oh! btw I may or may not have transformed all the dragonkin on that mountain into bimbo's tehe.

Congratulations, Not many people can say they have finished making their game! It's been a long journey and I hope you have really enjoyed it! I look forward to your next game should you choose to make another someday.

It is honestly crazy that the main characters name just so happens to be my current name. So far the game has been rather fun. I look forward to playing more and to future updates.

Hoi! it's been a long while! I hope things are going well. I am curious to see how much the game has evolved since I last played. Also it seems it's been a while since the last update.

Hoi! I remember playing this game a few years ago. I hope you are doing well! I really liked this game and its story. It has been a while since you have posted anything. I really want to see more of your work! I think you are really cool. I am a little worried about you since you mentioned having those things. I hope that me and SkyeSnark help you feel a little better. I know these messages don't exactly fix the problems. I just want you to feel cared about. Because you are.

After getting to properly play, I think the game is pretty cool. I look forward to more of the story. My only complaints is with how many deaths it has to take before I had enough levels to make it through the gauntlet. Recovery between battles was rough and the two things that seemed to bring the greatest value was buffing phase damage and hoping for turn rng to favor a high combo to do a ton of damage. With seemingly no way to recover SP I had on several occasions run out because I couldn't do any damage. Which results in me being unable to attack and inevitably losing. Fusing felt unhelpful combat wise. Because I had no abilities I could use for any reliable damage. So I just used it to help share some SP to keep up the fight. The advice of using it to heal better doesn't seem to work as I don't seem to Regen more. I have run into a bug where I look like I have recovered but in the next battle I am considered down. Which has caused me to fight without phase and apon loosing my only remaining fighter I automatically lose as if everyone is down despite having one of us appear "alive." That's about it. Game looks promising and I look forward to more in the future.

I have had the same issue, and I also have enjoyed they small amount I have played.