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Dkaloger

108
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A member registered Jul 15, 2019 · View creator page →

Creator of

Recent community posts

Great one! Bit confusing but that is kinda the point 

Thanks for playing! level 3 seems to confuse people so i added a clarification. In later levels you start only a few hours before midnight so the amount of countdowns you have is very limited.

ah, yeah i forgot that, camera controls would have fixed a lot of problems 

nice game, keep it up 

Damn, this does not feel like a jam game , super refined , great idea , best worldbuilding i have seen in a jam game.

Yeah, i was worried about visibility snd tried to somewhat balance that with the artstyle. Glad you enjoyed it!

Great humor, had a nice laugh playing this.

cool game, mouse aim is a bit too sensitive though. i think adding ball bouncing would have been a nice improvement.

loved the meta narrative, great level design also !

has a lot of potential! i got a bit confused with how some cards work so a longer description would have been nice.

Suprisingly addictive!

Super satisfying movement, smart level design,  great idea to add side objectives (i might steal that for my next jams...)

Really fun main mechanic and great level design. I would prefer the countdown be tied to movement so it is more strategic but thats just my preference

clickity click

cute game, nice tower defence

cool idea, nice art , some  more animations and effects would make it that bit better.

Really polished, great art , gave me Celeste vibes!

very juicy and satisfying

I got to level 14, shove guy for the win. Really enjoyable and was really understandable.

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Thanks for the feedback! I wanted to try a show don't tell approach for introducing concepts so the first levels aim to explain the mechanics, i didn't think of a adding a reset button since i thought the undo button was enough.

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Thanks for the kind words! If anyone else gets stuck on level 3 you just need to pass time until the door opens then walk to the flag.

i will be uploading a walkthrough soon so people can enjoy all of the game even if they get stuck. The pillar is a door that opens between the times shown on the clocks above.

Fun concept! Also suprisingly stressfull 

nice idea , i  did get a bit confused though, keep it up!

cool  gameplay loop , very satisfying and got me in the zone

Very  visually appealing, it is a bit frustrating though on later levels


I actually really enjoyed it! Smart mechanics and great level design. An undo would be nice to have. I got stuck on this level. Overall great design, from a fellow puzzle dev hats off.

for example i double scanned a 5 dollar product but got the change right , it didnt get caught.  i think there are also other ways to scam the customers , fun bug.

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Nice concept and great art,  fun little game

Thanks!I added elevation kinda last minute using the unity terrain system so movement and shooting hadn't been designed with it in mind . I also tried doing voxels initially with magica voxel but quickly found it's time intensive and I am not good at it 

Thanks ! I knew weapon throwing was a bit buggy and bullet height was poorly implemented but being solo I didn’t have time to fix them , I was implementing core mechanics mere hours before submission because things were much more complicated than I thought .

Oh , enemies have only 1 Hitpoint , but you need to use the right weapon(see game description ) , I didn't have time to make a tutorial so I understand your confusion .

I was thinking stronger thrusters or exponential acceleration . Also some visualization for thrust direction 

Honestly it was remarkably entertaining , kept me till the end.

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Really satisfying to play , you certainly didnt overscope (; and it shows , the difficulty and time are tuned perfectly and the core mechanics work flawlessly.The narration was also great.The only thing i have to suggest is maybe capping max scale more because i skipped large parts of the final levels with just one really big object. I finished it in 7minutes and 1 second Top marks!

Nice attempt for a first game jam ! Keep on jamming!

Neat. Clever idea and charming vibes.

Love the artstyle and music . I had some trouble moving towers and resizing though . Made it to level 20.

Smart idea!Adding more enemy damage states (or less HP) would really help the player .Also having an option for mouse controls would be nice , i didnt end up using the dash .

Cool/simple idea , great graphics. Path prediction and some movement tweaks would make it much more enjoyable.