Thank you so much! During develompent I realized this was going to be a very simple game because of time and exams. After playing other submissions for this Jam, I realized our game was probably among the weakest ones, so I am really happy to find out you liked the animation very much! MartaBatata's effort really paid off. I want to publish the assets used in this game so other people can use (or modify) them, but I want her to do it so she gets the credit. If you have any suggestions to improve this game, they are very wlecome, as I would like to expand it as a personal project.
DoodleBrawler1470
Creator of
Recent community posts
This is such a great game! I think you are geniuses because you came up with the brilliant idea of countinuously spinning the mouse wheel in order to keep the song playing. However, it means that people can only play the game if they have a mouse. I don't usually use a mouse and had to find a piece I didn't know was missing in order to be able to play the game. What about, in a later version, having the possibility of drawing circles with your mouse to play the song so people who don't have a mouse can not only play, but also feel the game? The visuais and UI are excellent (I play music and am delighted by the background on the main menu), but the audio isn't smooth (at least for me), which affects UX a bit (although it is still great). Even though I love very long songs, I think these songs have the right duration, because it gets tiring to have to continuously spin the wheel (I mean, the vinyl) during that. But, after all, it adds to the challenge. This is a music game like no other, and it seems unreal that it is from a Jam. In the future, you could add more songs or different buttons (for example, notes can appear as blue, red and yellow to be played with A, S or D) (and don't forget to fix the Space bug). Excellent job!
Thank you so much! Our early drafts included a wheel that decided the opponents (stronger opponents are tougher to beat) and role switching between scoring and defending. We only managed to make a simple project (we, especially the other two members of the team, were busy with exams) and so your feedback means a lot to us. I thought it was too simple. Every asset was drawn by MartaBatata (I only drew the background) and she draws beautiful animations. Ah, and if I find the time to do it, I might expand this game as a personal project.
Thank you! I think it would be preferable to mention somewhere than you can delete wrong letters using backspace, or players will face the same problem as I did, and not completely enjoy and learn from the game. Such a powerful game! Congratulations! I have only rated 6 games (mine obviously doesn't count), but this is my favourite game for this Jam. I want to make my own version of it! I found other misspellings in the game, so, when you have the time, you can fix them. Congratulations once again, you are a true hero.
Thank you! I played it again, and it did work. Did you fix it? And no, the issue was not the space bar. I tried multiple things: normal periods, space, even pasting the ellipsis, but it did not work until now. Thank you so much! However, I accidentally ran into another bug. I missed a letter and then typed the correct one but it doesn't count as correct. That means that, if you miss a single letter, it's game over. By the way, the word "athlete" appears once misspelled as "athelete".

I love this game: the concept, the idea of competing under a special status, the gameplay and mechanics, but unfortunately I cannot even play the first stage, the round of 16, because of the ellipsis. I cannot type it and so cannot win the game. So frustrating and disappointing. I also find it boring that the grid is always the same, as we're always playing the same opponents, at least in the first stage. And maybe the same could be said about the texts. It could have been an excellent game and a massive challenge, but unfortunately I'm deprived from it. Could you please replace the ellipsis with simple periods, maybe in a later version? Nevertheless, keep up the excellent work!
Althought the currency used may seem awkward, I loved the game (unfortunately we don't have it in my country and have to go to the bordertown to watch it) and I liked the characters, especially Silly Sally and Shiggy-do Baby. It was challenging (something rare in a Jam), but I won the final prize. Well done!
Thank you so much for your time! It means a lot for me.
There is no goalkeeper, at least for now. Just stop the wheel at the right time so that your shot has more chances of scoring a goal. (But I would like to continue this game as a personal project.)
It is the first game I export (build) with Unity, so I did not know how could I make a Web build.
WHOA. This is THE game. Kicking the ball, signing players, competing in leagues, winning and losing matches, stunning effects that takes time to load but gets better as you climb up the leagues and adds up to the experience, amazing UX... And I love the World Cup ball, even though you could incorporate that theme even more into the game. I never dreamt about an idle football game, yet here it is. And I cannot believe it was built in a Game Jam! The only negative aspects I point out is that positions have little to no meaning (technically, you could have a team with only forwards or with no goalkeepers) and I think there could be a better name. Maybe you could add luck factor in matches or maybe even team management. I want to make my own version of this game. Thank you so much! Please keep up the excellent work! For me, you are world champions.
It's such a great game, however, I think 3 moves is too little, as the glass is always moving and you need to not only time the jump but also adjust power. I think the heat value doesn't add a lot of challenge and the jump limitation makes no sense if we talk about lore. Nevertheless, it's an excellent game for a Jam, just a bit hard.

