Yeah... It is an Unreal Engine game and thet is unfortunately to be expected...
Drather2303
Creator of
Recent community posts
I will be rating the games of all people who rate mine at some point so if you want to secure a rating (or maybe 2 if my friend decides to check your game as well) you can check out our game!
Here is the link: /jam/brackeys-16/rate/4951533
I played the game and had a lot of fun! Not muck feedback I could give tbh, game is pretty solid for what it is. Simple, intuitive and fun!
Would love it if you check out ours! /jam/brackeys-16/rate/4951533
Get flexed on! (Game is a bit unfinished, but everything is still technically still playable)
Link: /jam/brackeys-16/rate/4951533
Check out our game! Will make sure to look at yours as well if you do!
Here is a link: /jam/brackeys-16/rate/4951533
Solo deving is exhausting! Good job on finishing a game. Will make sure to check it out. Will appreciate if you checked our game as well!
Here is a link: /jam/brackeys-16/rate/4951533
This really sucks. It almost happened to us the first jam we participated in as well! We got burned once with waiting to the last moment and our main takeaway was to upload a version of the game a day before the end and submit it and update it later if new developments are made. Not sure if it is recoverable now, a few years back there was an hour grace period, but not anymore.
I am putting your game in my cue of games to check out.
We would appreciate all the feedback we can get as well!
Here is a link for our game: /jam/brackeys-16/rate/4951533
Here is ours: /jam/brackeys-16/rate/4951533
Will make sure to play your game if you do.
Now that the submission period is over it is time to chill and play some cool games! Send your links and I will make sure to play your games. In the meantime you can play ours and leave your vote and review. I will prioritize games that the devs have left a review over the others, so if you want me to play your game sooner make sure to check our game!
Link to out game: /jam/brackeys-16/rate/4951533
Love the vibe of the game and the atmosphere overall! Gameplay is kinda dull though. Too much waiting for something to brake to fix and no overarching goal. Was not sure what the win condition was. No instructions given (in game at least). Felt lost (not in on the map, just on what needs to be done, since most of the time nothing needed to be done). Great base for a game, you have a lot of small mechanics that can add to the game, it just needs to connect and be polished!
Playing more games in an hour, definitely will check it out. We also need some more rats so feel free to check our game out too: /jam/brackeys-13/rate/3349675
Will check it out after work. Here is ours if you want to check it out: /jam/brackeys-13/rate/3349675
Here: /jam/brackeys-13/rate/3349675
Will make sure to check out yours later!
There is indeed, but it feels mandatory for some jumps. It is used to make the player feel like there expectation of where the ledge ends meet the reality! In your case unless you rely on the coyote jump you will miss most of the time, because you need to jump right at the end or after the end of the ledge. All I am saying i that coyote jump is quality of life and not a mechanic to build a level or jump around it.
What an amazing entry! There are small things like small grammar inconsistencies (I saw one, there might be more) and not teaching the interact button, but this is ok. One thing that I would criticize harsher is making coyote jump mandatory (or nearly mandatory, not sure). Coyote jump is great to make the player feel good when they "lag", eyes deceive people and it serves as aligning our expectation with reality. But the moment you make the coyote jump necessary its usefulness becomes a burden. Otherwise I really enjoyed the dialogue and the concept, really fun! Maybe the dialogue at the beginning is a touch too long too.
Why is Z dash?!?!?!?! Also pls do not make me go through the whole game when i die... I really want to finish the game, but the control scheme just makes me puke. I guess it is a skill issue, but the dash is sooooo not intuitive on z... Otherwise work on collision and player feedback on hit and dmg (against enemy and player). Still a good game, I am just annoyed at the dash...




