I'm a bit of a data hoarding goblin, and my C:/ drive only has a few gigabytes free. As you can probably guess from the state of the RAM and the storage market right now, I can't exactly replace my 500 GB drive with a bigger one at the moment, but have a few hundred gigabytes free on some other drives.
I'm wondering if there's a way to either point the game to a folder on a different drive instead of C:/.../Appdata/Roaming, or re-install the game in a portable mode where all the "packs" folders can be alongside the install folder on whatever drive I'd like to use.
DrewDoesThings
Recent community posts
The safest and most painless place I've found so far is GameBanana. It's a hub for mods for many games, so to narrow your search you need to first find (and bookmark, if you'd like) the page for Choicer Voicer on there either by using the search bar or checking the Trending tab on the home page, and then you can use GameBanana's filters to sort voice packs by popularity, recently added, or use the search bar to search for a specific clips (Make sure "Restrict to Choicer Voicer" is checked; it won't appear if you aren't searching specifically from the game's page).
You might also be fine with the Nexus Mods page, since that's also a reputable hub for game mods, and I've used it for other games' mods, but I haven't personally used it for getting Choicer Voicer content yet. In my most recent search I also came across a TCV dot wiki site, which at first glance seems harmless enough since it seems to just provide an easier-to-browse mirror of links to packs on GameBanana, but I also haven't heard anything good or bad about it or used it myself.
DO NOT use "Choicervoicer(dot)com". It regularly tops search results in different engines, and I used it for my first few days of collecting clips for the game, and so far my system seems fine, *but* judging by the cookie-cutter AI vibe-coded design, I'd imagine it's moderation is not very strict and it is NOT endorsed by YeahMaybe, the creator of the game.
Even though GameBanana and Nexus Mods have been around a long time and presumably have robust systems for keeping malware off their platforms, keep in mind the only officially endorsed pages are this Itch.io page, and "Choicervoicer(dot)neocities(dot)com". The Neocities page does not host any packs or other content, though, and is more of a resource for tutorials on creating mods from scratch to then share with the community, so keep it in mind if adding your own clips is something that interests you!
Super cool demo! I like the ability to construct more complex systems for getting the ducks into the hole, but my caveman brain just settled on holding the magnet by the auto dispenser, flattening them in the press to let the magnet hold more of them, and just dropping off giant piles of flat ducks all at once.
Gives off Berry Bury Berry vibes, especially with the hinting at other things going on in the facility.
I spent an embarrassingly long amount of time stacking crates on top of the hydraulic press to climb up the scaffolding after destroying the cameras. Can't wait to see what the plan is for that in the future!
Typing of the who?...
In all seriousness, this is the second game of yours that I've played and oh man, you know your way around a short, simple, addictive gameplay loop. (The other being Roguelight)
First game in a while to make me look down at my keyboard so much... and realize it needs to be cleaned :p
EDIT: You should expect an email from CoolmathGames any day now
That's a really good way to put it! I imagined if any pre-release stuff was included in the final, it'd be in a separate menu, E.G. final version of Cream Cheese Icing in Story Mode, but in free play mode you could choose to play the OG song and beatmap(?), something along those lines.
It's weird how I actually do feel pretty nostalgic for the 2021 version of the game - it's only been four years ;-; But ofc I'm hyped for how you and the team's experience will lead to a more polished and fun game in the end!
Looks cool! Can't wait to try it out when it drops. I'm a little perplexed though; the trailer says Godot engine. Did you rebuild a lot of mechanics from scratch for this? Also would be interesting if it was multiplayer but I know netcode is a huge undertaking and would still be interested to play it solo.
Sick update! Coming from Parappa, Parappa 2 and Um Jammer Lammy there were a couple odd eccentricities and differences in the scoring system that I noticed, but it seems like you also felt like it needed a shake-up. I personally am NOT an astral-advisory head, but thats mainly because I only did the tutorial once during the first demo and haven't replayed it, but I'm ALL for making obscure rhythm game mechanics more immediately accessible to new players. Love the preview of the new level and that logo got that SWAG on it! Keep it up :D
Edit: P.S. I LOVE Supastar Tennis. Genuine actual unfiltered unadulterated BANGER