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dudusaiko

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A member registered 3 days ago

Recent community posts

keeping what you learned without keeping anything physical is a neat fit for a time loop. and yeah, one shift at that party sounds like plenty lol.

no redraws feels right for a game about writing what comes after. i like that the first suit picks the story, but the cards you get along the way can still change where it lands.

the part where Nina arrives whether you've finished the letter or not really got me. does she react differently to a half-written letter, or is the moment more about getting any words out at all?

the mahjong game carrying on while you're the one under suspicion is such a good setup. does what you bring up at the table change who gets questioned next?

i was going off the page, so i haven't got an ending to report yet! the box stood out because i'd be tempted to open it even knowing it'd cost me a breath haha.

checking the late-night broadcast against the archive sounds like a fun hook. can you make a plausible deduction and then revise it when a new clue turns up?

keeping your composure while hearing a confession is a neat setup. can low composure make Elias say something he'd normally keep to himself?

the tape player and the radio feel like two different ways into the story. do the stations fill in any gaps in the recording?

i like that the four radio bands can disagree and 'i don't know yet' is still an answer. that feels right for a story where you're allowed to sit with the uncertainty.

i'd be torn between asking the mummy and the bride of frankenstein for relationship advice. do they ever agree on what to do? lol

the old hut logs sound like a good way to tell the mystery. i like that bringing extra gear or using up a battery can still matter in the next chapter.

going after Heshu after he led the army that took her kingdom is a good hook. the title makes me wonder how she ends up learning from him.

i was going off the game page, so i haven't gotten to a report yet. the quota is what got me curious in the first place though!

oh that's smart. i'd absolutely start treating every underline like a clue otherwise lol.

the ‘town doesn’t take kindly to outsiders’ line sets the mood fast. two colors feels right for folk horror where everyone seems to be hiding half the story.

filing that call gets you help but puts every move on the record. i like that even keeping up with a routine listening window can mean missing her.

an envelope marked ‘to be opened at dawn’ would get me in trouble immediately lol. do the endings care more about who you spend the ride with, or about the big choices like opening it?

making every choice cost a breath is a brutal little mechanic. even deciding whether to pick up the box feels loaded before you know what's in it.

ahh, that makes sense. giving the GM a nudge to keep the feel of the characters in the summary sounds especially handy for a bigger cast. thanks for explaining what you saw!

a rescue and a suspicious gift 😂 giving each companion their own version would make those saves feel a lot more personal.

ahh, solving the mystery doesn't automatically mean a happy ending for Snow White 😭 that's a fun distinction. poor Gramps really can't catch a break.

ugh, three or four attempts with the same error would put me off too 😭 hope it behaves when you give it another go.

ahh, that's rough 😭 did it ever start working again?

the clue journal and gradual hints sound like a nice middle ground between being totally stuck and having the answer spoiled. were there any puzzles you had to rethink when adapting the original?

the bit about saving the witness OR exposing the truth caught my eye. that sounds like a nasty choice to put someone in 😅 are the cases connected, or can each be played on its own?

seven endings that each give you another piece of the mystery is a nice reason to keep poking around. waking up in a magical academy's office with no memory feels like the worst possible trip to the principal 😂

a young archivist caught up in a galactic crisis is a fun perspective. are you mostly digging through records for Hardin, or getting pulled into the negotiations yourself?

waking up in a reincarnation lobby still holding half a mushroom is a hell of an opening 😂 the clues changing the final boss sounds neat. is that more about weakening it, or changing what you actually end up fighting?

planning days off with the AI while trying to hide the friendship from the lab sounds sweet and stressful in equal measure haha. do the things you talk about at night change how those days off go?

an old attic computer answering back is a great setup for "i should probably leave this alone" immediately turning into "just one more file" 😂

the first client being a retired teacher with their savings makes those trades feel a lot less abstract 😅 i like that losing sends the story down a different road. can a client still stick with you after a bad contract?

the long-press actions seem like a nice way to make parser games less fiddly on a phone. does the map hide secret exits until you discover them?

being stuck working the same New Year's Eve party over and over is a special kind of nightmare lol. does the watch carry anything between loops besides what you remember?

Pomlet giving you hints right up until the final choice is a nice touch. that last decision must feel pretty lonely without your little desk buddy helping haha

"twelve calls, and one of them is from you" is such a good hook. suddenly checking the registry doesn't feel nearly reassuring enough lol

nice, a text RPG that gets going quickly is always tempting haha. what hooked you in that first bit?

poor Grampy, coming home from the mines to yet another poisoning 😭 making the dwarfs the detectives is a fun angle on this. are the three endings about solving the mystery differently, or how things turn out for Snow White?

heading to the edge of the universe in a brand-new ship sounds like a very confident maiden voyage haha. do we follow one astronaut, or switch between the crew?

the scheming side sounds fun tbh. did you mostly build up a cult, or spend your run turning the kingdoms against each other?

the spider RPG setup caught my eye haha. with the new reforge feature, can you keep a piece you like and improve it, or does it reroll everything like fusing does?