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Elektordi

60
Posts
3
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14
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A member registered Jul 30, 2018 · View creator page →

Creator of

Recent community posts

I just checked on the gpuweb project page, Firefox on Linux is just not supported... And chrome is officially supported, but only if using Wayland desktop, which I'm not using... :(

Sorry for the inconvenience, I'll try to find another computer to test your game! ^^

Very interesting puzzle game, but I found it to also be a memory game... :D

(Bet it by the way!)

Looked cool, but I was not able to play... :( (Tested on two different browsers)  

Error is:

/home/ole/Code/Odin/just/just/gpu/init.odin(82:4) panic: WGPU Error (AcquireAdapterFailed): game.wasm-0069fb36:0x2a1a4
Uncaught (in promise) RuntimeError: unreachable

This is the best looking game I found in the jam so far! How did you achieve this in such a short time?!

Very good idea, and new interesting actions after some levels which is rare for a jam game!

Thanks! :)

Thanks!

My first 5-star rating for this jam, congratulations! Very good idea!

Very good game, the count-down concept is really present, but I found the game to be a bit too quick, maybe there should be a small pause when a enemy dies before going to the next one.

Thanks for your message!

If you like twists on the minesweeper genre, I found this one the other day: https://hexagonnico.itch.io/dynamine

Very good incremental game for a jam! You had time to do so many power-ups...

Thanks for your kind message! :)

I understand now that the bombs mini-games are really too hard... First time I'm doing a puzzle game, I underrated the difficulty to balance those.

Very cool one, I had to use a timer but I made it!!!

A bit hard (only few seconds to spare, even in first levels) but totally fits the theme!

(1 edit)

Very interesting concept! And good execution too!
(but I'm stuck on second electric box ^^ ) It's ok, I found the solution!

This one is a new hint 😅
I'm sorry this is the first time I'm working on a game involving puzzle elements, and I totally missed the difficulty here !

Funny little game, just one bug: junk can fall on the scale at start and you can start with scale value messed up!

I just uploaded a new version of the game with some bomb instructions, and better hints for the next ones.

Just uploaded a new version, can you retry? If you still have an error message, can you copy/paste it? Thanks!

Very cool game, it's so satisfying to see the final map! Best 2D game so far of the ones I tested for this jam!

The game is a bit dark, even with the flashlight, and I haven't found a way to cancel the "exit blocked" screen. But good idea!

I you want a tip for the mouse control problem, if mouse is not captured when you get a click, recapture it!

Just tested it, best 3D game of the jam, so far!

Just tested it, good jam game! Just a bit hard to go over a staircase of crates while holding another crate, without pushing everything ^^

Wow... Just, wow...

Very good pace, enough juicy effects, and a cat!

This is a very good game, congrats!!!

Actually, it's the opposite, being full of water makes you more heavy, so you jump less height!

No problem. Thanks for your thoughts!

Oh, thank you! The game is working perfectly after pressing enter! (not even wrong colors)

Ok, I understand, the problem is not in the local (exe) version of the game! But on the web version, the cursor is not "captured" so moving left or right to click on screen only moves the view a bit, so it's hard to play this way.

(1 edit)

Game doesn't start but looks so good on the screenshots!

Error is: appError called: Assertion failed: CanFormatBeDisplayed(this, CandidateFormat) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Device.cpp] [Line: 764]

Very cool game with very little time, just some UI problems (two times I started the round by missclick and could not finish tower positions) but for a gamejam it's very good!

Good idea, and always fun to see Kenney assert in the wild ;)
Just one improvement I can think of, since there is already a penalty to die (going back) you could have removed the lives count and game over!

Here is a screenshot:

Strange, can't get past the main menu. I can see stuff in the background, but there is only a "Quit" button, no way to start the game :(

Game was a bit laggy, and fov seems wrong... But good job for such a short time!

UI is a bit broken (camera is not center on the screen, so hard to click on stuff on right of screen), but very cool game! And you had to write so much text!!!

I think I can see many of the inspirations ;) Very good job!

Very well designed and developed! Maybe just a but repetitive after few minutes...

Very simple but fun unexpected idea! Good job!