Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

elsewisely

22
Posts
A member registered Jan 10, 2022 · View creator page →

Creator of

Recent community posts

I'm really glad you had that experience with the game. That's what I was aiming for, that the player discovers how the game works and takes that knowledge to have a better result in a later run, and that there's a bit of strategy involved.

And you got a perfect run? I haven't even managed that :D. I wasn't sure if the random draws every round would lead to a frustrating experience. Glad to hear it's at least possible to get a full 570 points!

Thanks for taking the time to play and give feedback, very much appreciated. Good luck with your game, it was fun to play, I spent a few hours there trying to get on the leaderboard.

Thanks for taking the time to play and leave feedback, it's much appreciated. Good luck in the jam!

Interesting concept!

I don't know if I'm just dumb or if there was a broken puzzle for today, Nov 14. I clicked on the grid once, revealed the entire alphabet except for "FLOAD" and couldn't make an accepted word out of that. 

Would have liked to be able to direct one or all contestant's actions. Would have liked to make choices instead of just watching it unfold.

You've got the beginning of something interesting here, almost a short little dystopian lifesim/textRPG.

Really enjoyed this game. 

Some design/mechanic choices that stood out to me: having the people you need to kill grouped, so you weren't running all over a large map; having the missed groups wave at you and highlighted; the occasional bonus gem dropping from manually reaping souls. 

Good work!

Like the concept!

Cute and relaxing. Wish the character would move a bit faster. Good foundation for expansion, the game works the way it should.

Love the visual design, the music is nice.

I didn't really understand what was happening in the battles, I thought I would be making choices but it all seemed to happen automatically. I wasn't sure what I was supposed to divine or when I was supposed to use that option.

So once I realized that you had to walk through the revealed wall to reach the next level, it made more sense. And then when I realized the levers were hidden around the level. However I gave up on the maze level because I found the lever right away but couldn't find the exit. Maybe if it was highlighted or otherwise shown to the player, it would have been easier to find.
I like the puzzle/escape room-ish idea though, and I liked how you did the two puzzles I tried. Good ideas.

(1 edit)

Thanks for playing, and for your feedback! Good luck in the game jam.

You're supposed to select a number, select an area, and then see what that number does to the area you selected. Thought I had made it clear enough this time, people were saying it was confusing earlier too. Doh. Lesson learned.

Yeah, nice foundation. Had a lot fun just shooting robots... I didn't realize I was supposed to build defenses.

(1 edit)

For other people trying this game who don't speak Chinese, there is a way to toggle English language, you have to hit the second button from the right in the main battle area.

Liked the graphics, liked the music. Took me a while to realize I had to choose to draw cards at the start of a round before I could play them in an attack.

Fun little RNG town builder!

Cute raccoon! I thought the 13s were too many/too punishing.

There isn't really anything to do. Too bad, I was wondering where you were going with a name like CX Coach.

(1 edit)

Cute cats, catchy music. Game worked great! Mechanics were a bit complicated, not sure what a cat sliding off the tower would do, for example. Boss battles being higher targets was fun. Liked that the floor would lean if you were over / under by a few points, though not sure what effect that had on the rest of the tower.

Like the music a lot, fits well. Interesting idea to use math, but I didn't understand how the adding/subtracting "E" part worked. I started with a lucky number of 12 and around 123458 as my starting unit. I was able to shoot things and I seemed to be progressing, but then I thought I had to multiply 3x4 in E, instead multiplied my unit number by a lot. Suddenly my unit number was over two million, and I couldn't shoot anything. It seemed like the number was counting down for each bullet fired, and I thought there was no way I would get down to 123887, or whatever it was, to be able to damage enemies again. So, I'm not sure what the mechanic there was.

Liked the random door rewards, and the attack was smooth and pretty satisfying. The game was too big in my browser, however; I don't think I  could see the whole UI and the intro videos were not showing properly. Had no idea what my health was, for example.

Love the visuals, the music is great too very atmospheric.

Love the music!

Cute dice! Nice take on match-3 style games.

Yeah you have to go through the conversations and other steps that give you hints about the password. Then you input the password guess again on the computer. Progression seems to be tied to completing the steps in order instead of just inputting the right password, for rooms after the break room at least.