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emperoraltros

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A member registered Sep 22, 2025

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Altros Studios is a small indie studio. Our current product is Game Demon, a real-time AI coach for Counter-Strike 2. It reads your match through the official game data and screen reading and gives you coaching during the round, not just a post-game stats dashboard. It is live, it works, and it ships updates most weeks. It is early, so the honest situation is: the product is solid, but not enough players know it exists yet. Closing that gap is the role.


We are looking for one growth/community partner who knows how to reach gamers organically, as a real participant in their communities, not as an advertiser. Content, community, creator outreach, short-form video, word of mouth, whatever you are genuinely good at. I build and run the product; I want one person who owns getting it in front of players.


The deal (revenue share, performance based): You get a unique tracked link or code and earn 15% of every Game Demon sale that comes through it. The product is a one-time $14.99 purchase. Everything is tracked through Stripe, refunded sales do not count, and it runs until the first 1,000 attributed sales or $5,000 in payouts, whichever comes first. This is a contractor revenue share, not equity, and there is a written agreement. To be clear: it is not a pyramid or multi-level scheme, there is no recruiting and no downline. You are paid for sales you personally drive, up to a fixed cap.


Early-career welcome; genuine community instinct matters more than years of experience.


Product: https://www.altrosstudios.games/gamedemon

Full terms: https://www.altrosstudios.games/gamedemon/partner


To apply: reply here or message me with a short note on how you would approach getting Game Demon in front of CS2 players organically, plus anything that shows past results. Not looking for a polished pitch, just how you actually think.

Hi, I'm Elijah from Altros Studios. Your short-form focus for YouTube/TikTok/Instagram caught my eye since we may want a vertical cut alongside the main piece.


We ship Game Demon, a CS2 coaching tool with paying users, and we're looking for someone to cut a cinematic, human-edited trailer (primary cut around 60 to 90 seconds, plus optionally a 15 to 30 second vertical for short form).


Setup: you'd play CS2 with Game Demon running and capture your own footage to cut however you think looks best. We'll set you up with a year of Game Demon Pro to do that.


What you get: full editor credit everywhere we publish, full portfolio rights on the finished cut, the year of Game Demon Pro to keep. No deadline. Zero obligation either way.


If interested, drop a link to a reel and reach out at outreach@altrosstudios.games. Thanks.

Hi all,


Altros Studios is a small commercial studio shipping Game Demon, a CS2 coaching tool that helps players review their matches and improve. It is live, has paying users, and has a distinctive look already. We want a cinematic, human-edited gameplay trailer to live on our website, YouTube, Reddit, and possibly TikTok.


What we are offering:

- Full editor credit on every place we publish the trailer

- Full portfolio rights, so the finished cut goes on your reel

- One year of Game Demon Pro, yours to keep regardless of outcome

- A real shipping product to point at, not vaporware or a jam game


What we are asking for:

- A cinematic, human-edited CS2 gameplay trailer. No motion graphics, that style is already covered by an existing piece.

- You capture the footage yourself by playing CS2 with Game Demon running. We set you up with access. This gives you full creative control over what gets shown.

- Suggested length: a primary cut around 60 to 90 seconds, optionally a 15 to 30 second vertical for short form. Flexible if you want to pitch something different.

- Brand materials (logos, thumbnails) available on request once we are in touch.


The honest part:

- This is unpaid. We are upfront about that. It is a portfolio project.

- Zero obligation either way. You do not have to finish, we do not have to ship the cut. If we both like the result, it goes live with your name on it.

- No hard deadline. Work at your pace.

- No "free now, paid later" bait. Any paid relationship would be a separate conversation, not implied here.


If you are interested, email elijah@altrosstudios.games with a reel link, one or two sentences on why this looks fun to cut, and any questions. Thanks.