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Enfant Voodoo

7
Posts
1
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15
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30
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A member registered Mar 21, 2020 · View creator page →

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Hi! I tried the game (under Windows + Chrome).

On my first run, I wasn't sure what I was supposed to do, I initially thought the goal was simply to keep as many balls as possible inside the circle.

After playing through the tutorial, I gave it another try. The tutorial is well designed: it's short, interactive, and explains the gameplay clearly.

At the moment, though, I find the game a bit repetitive because there isn't much to do yet. I'm curious to see how it evolves as more mechanics and content are added.

Hi!

  • The UI is fine in full screen, but not in the browser version.
  • I had some trouble finding the shelf at first, and the interaction feels a bit clunky, with packaging too.
  • I had three products, but the View button only worked for the third one.
  • Actually, I only had one product on the shelf at that point, and I had to pick up the other two. The shelf UI shows all products at once whether they’re already on the shelf, waiting to be picked up, or not delivered yet, it's confusing...

Overall, this is a good start for the game. Moving around the house works well, and the tutorial helps explain what the game is about. But the UI should be your main focus now, since it represents about 95% of the gameplay for this kind of game.

I didn’t check the time, but I’d say I played for about 10 to 15 minutes.

(1 edit)

Hello,

I have two issues with my account/project and two tickets related to them.
My comments on other developers’ games are still stuck in moderation, and my game https://enfantvoodoo.itch.io/babylumns is still not indexed.
If someone could take a look, that would be great. Thank you!

Tickets:
#376483
#383743

Same issue here. My comments also stay stuck in moderation. I’ve opened ticket #383743.

(1 edit)

Hi! Be patient, I published my game https://enfantvoodoo.itch.io/babylumns a few months ago and I’m still waiting!

Hi! Congrats on your Asteroids clone! It’s quite minimalistic, and the controls feel fine.

In the original game, the asteroids felt very central: the big ones were massive, the small ones were quick, and it was a strategic choice whether or not to shoot them. In your game, it’s mostly just about shooting everything and only getting annoyed by the UFO, so I can’t say it’s really fun.

Hi!
Your link doesn't work. I think this is the correct one: https://jxnhalam.itch.io/one-damage-boss-public-game-concept
There's something I don't understand: the goal is to kill the boss, right? Then why do players have the (troll) ability to heal the boss?
Otherwise, I don't think I'm the target audience for this type of game.