There's an update!
Engvee
Creator of
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Hi and thank you! Since I ingerited license from Maxim we can see any here in mode of sprites, but the problem is of free time.
Besides of this specific work, there are nice tanks I want too. Plus monsters I'm making right now which ordered by an indie game studio.
Also I want to release few types of skeletons, like mage and archer (and maybe spearman). There is so many projects I want to release but it comes down due to the lack of time. That's why I can't promise any specific releases
Looks very nice! But I think some balancing of controls need (how character reacts on controll buttons) to make it less inertial and more sensible. And some sprites have some kind of white halo around them that slightly disbalance the visual style. It's just my feeling, of course you will polish and improve it to the shine)
Greetings! I really seen a pinned post about «We ask that you no longer post requests for payout help on our community forums» and I'm sorry to open it here. But there is no other way left. I have no clue where to get further support about this case... And I was patiently waiting the time that already got out of all acceptable boundaries and terms. 65 days payout is still in «review» status. A week now as I sent a ticket via «Contact support about this payout» and have no answer. Payout id: 209969. Seems something is going wrong.
Any help please? Thank you in advance!

I probably shouldn't have replied here again; it'll take up your time again, but my conscience won't let me leave you without gratitude! Thank you! The form status is now "Validated." I'll wait a few more days before contacting support about the payout because with actual tax info it can now be processed properly. Have a nice day!
Greetings! Same here. Sorry about entering your conversation instead of creating a new topic. I completed W8BEN-I form at January 19th, so my payout with id 209969 created 57 days ago and still being in process...
I see topics here with answers thats were saying «do not ask how long it takes to...» but after 1.5 months of form validation and two monts payout being stuck I really think something is going wrong. Can you please help me with at least some advice or answer or any T_T
You can use alpha-blending on terrain not only as material-to-material mix (to prevent looking as separated repeating tiles) but also try light-to-dark mix (and maybe imitation of static lightning system). Some places of terraing must look slightly darken, some lighter. This way even abolutely same tile package will not be looking weird.
You rock! First time exclaimed "WHOA!" seeing that bloody splat on monster death and second one on portrait with dirty clothes and face - absolutely amazing!
As I see there is already working collision system, navigating and path finding, skill system, dialogs, script-scenes - essential base for any game - is powered up.
Maybe some polish of control timings, skills balance and monster animation timings (Idle is too fast like they breathe too much) may be necessary of course. But with this fundamental part you can already start the main story narrative process and level-design.
Oh, I see animated water and lava so can suggest you to implement some interactive traps: spikes from ground, arrows from holes on the walls, disappearing bridge/road, lifts to secret cavers (and secret rooms behind mirage/false walls too). You can polish them on test level and then to design locations according.
Speaking summary: I'm verry impressed!











































































75 days it still in review... 