Oh someone catch that! I was making with different tone to remember colors better.
I'm happy you catch that and play our game ^_^
Thank you for appreciating the music :D. I still thinks I could do better, but It was first time to be on game jam and such a short time make soundtracks.
About levels well... The game is short so I think 10 level is max XD. It goes until players loose and every time gets more score after defusing bomb. They could be more mechanics in this game I'm sure of it.
Especially after I played your game, I know you can in simple idea add many things. The narative could be better in our game.
Anyway thanks for playing and commenting! <3🐗
Thank you for like it :D. Coleim was adding this mechanic to game creating difficulty curve. The first prototype of game was insane with difficulty XD.
Also I'm happy you like my music :D. I still feels I could do better and was trying something in different style than doing what I'm good in music producing. Atleast gameover soundtrack is banger!
Anyway thanks for comment <3
Dang it, that was hardcore 🔥
I really enjoy game, didn't expect doom/wolfenstein type game on this gamejam.
You make all the audio? Cause it's fire! Even if you not make it it's you work on it to fit really well in game. I felt this when I starting fall down and music drop after I land and shows name of game. That was really cool. Makes game more entertameint and really good first impression. The music is not just one minute track, it is whole song, with build ups, drops and sound. It's not simple to make such a good music in short time. I'm impressed. And at end of game, there is another soundtrack that is fits to climat or maybe it's the same track? I'm not so sure, cause music drop when starts timer so it can go with music. The only missing for me in music is at the start of the game, before falling down. Something more chill, ambiente music and that's it.
Artwork makes me impressed when you fall down, I felt I was in litteraly hell like in doom. Grats for that! There is also animation! Amazing, I couldn't make it put it my animation to my game and you made, that's really huge W for you. Some texture like wall all to simple, but that's small thing.
But there is huge problem with this game. I don't feel it it's feeting with countdown theme. Yes, I know, there is a countdown from 200sec, but seeing games, that are making games strickt to this theme, and putting text to "How does your game fit the theme?" that is not saying ANYTHING in game is really anticlimax. There is no narrative, nothing about saying what description says. If the game will be more fitting to gamejam theme and more narrative, It will be one of my favorite. But I will put creative on 3 cause of Doom/Wolfenstein type game, seriously didn't expect that on this gamejam.
Last thing, I want to know what engine you used. I start also was curious when Penguinsoft ask this.
Still great game and I can see huge potential for this. Keep it up!
Honestly I would love to stay and complete all levels if the music will loop. It slaps asf, I like it. Sounds are good, some are to quiet comparing to others. Like walking on tiles, I start hearing after music ends and bats sound i hear all the time.
Game has 0 narrative imo, but it is pretty creative game. Like conception walking on tiles with count down theme. I could gave more points for artwork but these are free assets, not made by you guys so I'm gonna just leave it on mid, but at least are good fiting on game.
Honestly, I dosen't like the name of game. It is litteraly name of theme. You could gave anything instead of this, I think game could be more accaptable by players than Count down. Maybe it's stupid to critizies name of the game, but I think it is important aspect of game.
I have a important question, who are the devs, and did you make the music or from free sites? I only see Jisaki is dev, but other dev/devs not. Please credit all of them imo It's more important than credits assets you use.
Last words, maybe I will comeback and play again to complete all levels... I Like the game
Forgot to comment xd
Game is really well made in such a short time!
I will never thought to make such a game in countdown theme.
The game becomes more challenging after few levels. Mechanic with tombstones is original and entertainment. Also locking arround with Q and E instead of mouse makes game interesting vibe and different thinking I would say.
I know the audio is from free sites, but are really fitting well and you used interesting sound to it.
The most impresive thing in this game is art. Imo best game with artstyle.
PS. Optimalization is bad, at the start the game they are some lags, I can feel it on PC with RTX but still is enjoyable
Not gonna review code even I know python.
Game is to simple and primitive, I'm sure you know that but that's not a point. It's one step more progress for you as dev/programmer. Keep it up man! 👾
Btw It's interesting idea of clicking random points. If you think about it, you can make interesting mechanics over it and I didn't see idea for game on this gamejam yet, so that's good point for your game
How this game have only 12 reviews? It's really great game especially that you made in 4 days!
There are alot of things to write, but I will say in short.
Idea for game, mechanics, audio, narrative and arts are really awesome! Every element it fits really strong.
At start of game I thought it will be interesting game for few minutes but after that the game will be to repetive, but I was wrong. There was still some new mechanics that makes game more enjoyable. Upgrading in shop, using special points, typing from 1 to 9, 9 to 1 and so on.
The Idea for game decremental for theme countdown is simple, even I and other dev I was working on game we thought about that idea, but what makes game creative is how you put so many things to this simple idea.
Narrative was really awesome! Getting messages from random dude, that makes you feel you are in some corporation.
*Spoiler*
But I didn't expect some devil... Like It was unexpected. I was shocked and makes this game insta 5/5 with narative. The game still goes with devil and messages from random dude that is trying to help you and devil fights back. And there was the boss fight, I tought the game will end on something like that, devil kills this random dude and it keeps player in corporation forever. But the boss fight was much better, cause there was more mechanics and pace, dynamics for game changed. The only thing I didn't like it was ending. It was anticlimax honestly. But still it is great work what you did in 4 days!
Arts are great, it fits really well, and there was animation. I really like it that you make whole devil scene and gave him animation. Honestly, I'm not art guy, so I will not say more about it, but for me it is hard to decide if to put it 4 or 5 arts, cause I saw some artwork litteraly much better than yours... Ah fuck it, I will gave you 5, to think about you could do this in such a short time and in my game there isn't even most simple animation, so I think you guys deserve.
Audio was awesome! Especialy for sounds, there was so many sounds that were fitting and makes game much more enjoyable. I liked the most the typing sound, It was addictive sound xD. The music was really atmospehere for game, natural sounds in music over electric synth sounds makes game more in modern games. I think it fits with art really well cause the arts are also more modern.
But there are still two things with audio that are negative.
First problem: The music could be more than 3 tracks. There was 1 in most of the game, 2 in boss fight and 3 in ending. (There was also the bug sound in ending, boss fiht music and ending music was playing at the same time but anyway) The problem is with such amount of tracks, makes game more feels more repetive. Ofcourse, there was many mechanics, and great narrative, but music makes, that player is not bored. It gaves dynamics for them, feeling what is scene right now. I think there should be 2 more music tracks that becomes more dark. The first new track could shows in after first devil scene, and second after that he smells something that players try to escape and also change colors more dramatic to fit more with music and that will gave the game more serious and higher quality.
Second problem: The option sfx is not working at all. I was trying to decrese this sound cause one sound was beating my ear, but even I put on sfx to 0, It didn't work. The volume for music works but sfx not
But after even these two things, it didn't change that audio for game was really great. In my opinion, the music was much better than my music tracks that I made for my game (well... maybe not Gameover cause it is fire 🗣️🔥)
My last words for review. Epic game in 4 days, I respect guys you made it such game in such a short time. I learn many things playing your games and motivate me to be in other gamejams.
5/5 game, with everything.
PS. I didn't say anything with two other bugs cause you mention it already in description. I know you didn't have time to fix but I want to thank you that you mention, cause without it I couldn't finish game. I just forget I have save and I could reset the game XDD
Glad you like steampunk. It was my idea to add this. Funny story was that few months ago my friend that he wants to play steampunk game like Dishonored cause there are rare games in totady times and cause of that I remember that and gave idea to this game. Funny story that somehow makes this game xddd.
Game is short but I think it has most of the basic.
Anyway thanks for the comment and playing 🐈
Yeah I also liked very much description to game that Coleim add xd. Honestly when I was playing other games and reading description I felt something that missing.. And honestly what Coleim do was realy great even it is something small.
I appreciate that you like art and audio :D. Coleim do the most of the art. I wish to have more time to audio, most of the time I was spending on arts.
Anyway thanks for playing and sharing your experience <3
I was thinking to add other mechanics like it showing color that it is adjactent to correct cable you need to cut or something with time as a currency. But we don't have time for it so we make memory game. I think there are plenty of options to add some uniqe mechanics.
With plugged to different points sounds interesting tbh, but it should be in like 10+ level and good option would add some checkpoints that when you die you don't start again on level 1 and doing same thing.
Anyway thanks for playing and sharing your thoughts! :D
The instructions of this game is unclear, 0 audio, and art work is to simple to rate so high comparing to other games. BUT
It was most enjoyable game and creative I ever play in this gamejam. In fact it is really creative with count down theme. Mechanics are complex at start of the game but then you get it the game becomes fun. I'm pretty sure dev is fan of factorio genre games, cause I feel it like I was playing factorio building logicist. I complete like 8 levels, and ista trying to complete A11 that dev says it's impossible to complete. Well... I didn't try so hard but It is hard asf I'm sure of it. I can say, dev was really hard works on mechanics and creativity of game.
I'm sure I will back to this game to complete more of the levels!
It's good, I enjoy playing game. The idea is simple but fitting to theme well. Making food while being on pressure that bomb will explode? Unusual feeling. Arts are charming, it will be great if menu was also in art style of game. There are all basics for game, there is some option to play with someon against or with friend but not idea if it works. Audio i like how it fits, and there are sounds for game, like explosions or putting some items. I was feeling cause of this that there is interaction with game. And music is warm.
Honestly I wouldn't play so long this game if it will be full released cause It's not my genre, but if it will be some functional cooperative maybe. Anyway overall good game!
Well... I don't know if you are on high or something but it was interesting expierience. Honestly I enjoy most of the game how weird is. The music is simple but fitting also there is some explosions even if they are from free samples. Honestly there is no narrative, it's just pure chaos, that in somehow game has unique charm. But I never thought that I could play game with falling ducks from sky on theme count down
I like it, I never play such a game. The concept with hell, cat, and lives fitting to count down theme is great!
I enjoy playing game, I thought the game will be to repetive, but it has 4 mini games (the dentist one was shocking xd). Narrative was simple but good. Even there was most of free assets, it fit good. But I like the art style of comics. I don't know if I had problem with audio or something but I didn't have any audio! I check the music there was used and it's fitting but still no sound or any music in game. No idea if someone has same problem with that
I enjoyed playing this game! I think this one is creative for Count down theme. Art style is really good, especially characters. The sonic one was funny. Game based on investing your house for anniversery is enjoy. The only thing that I have problem is audio. The music is fitting even if it is free to use music from other site, but that's not the main problem. Music stops playing when I was playing more than 2-3 minutes and never play again. After refreshing site I could hear again. And there aren't any sound for interaction. Honestly game could be much better if you work on better audio. But overall it's good game!