Thanks a ton for coming back to play, and yep, the seasons actually already cycle through Summer, Fall, Winter, and Spring just like you said.
evrimsumerr
Creator of
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Player choice in shaping the island is a core part of the design. Unlike typical idle/incremental games, I intentionally built this system to give players full control over their grid growth.
I know this style of progression isn't for everyone, and demo balancing is still an active process, but I appreciate you checking it out regardless. Hope you find something more up your alley on itch
You're right that it's a bit slower compared to standard idle/incremental games. That's actually by design. It's meant to be a more cozy, relaxed experience rather than a fast-paced clicker.
That said, leveling up "Essence Per Tile" early on definitely helps speed things up to get the snowball rolling!
Thanks for giving it a shot anyway!
Hi there! Thanks for sharing your thoughts and testing out the demo!
I totally get why it feels that way, but there's actually about an hour's worth of upgrade content available right now!
The trick is starting with the "Essence Per Tile" upgrade. It boosts your resource gain so you can quickly unlock and max out the rest of the upgrades. Because this isn't clear enough at the start, it gives the false impression that things are locked, so I'm definitely working on better onboarding/tutorials for new players.
Thanks again for the feedback, it really helps me make the game better!
Hi! Thanks for playing and for the feedback!
You need to upgrade "Essence Per Tile" early on to start collecting enough resources for the other upgrades.
I'll definitely work on a quick tutorial or clearer visual cues to guide players better at the beginning. Thanks again for helping me improve the demo!

