Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ex0

87
Posts
4
Followers
1
Following
A member registered Jul 14, 2022 · View creator page →

Creator of

Recent community posts

(1 edit)

Very cool and unique concept! I personally would have needed a bit more help, got stuck quite a bit on secondary colors, but that might just be me.
Cute story, artstyle and music, well done! 

Thank you very much!! 

The last level was thrown together last minute after realizing I made too many levels that are essentially tutorials, and didn't have enough time to playtest, so I'm really happy it worked out and wasn't too awkward! :D 

Thanks so much! Was a fine line to walk between providing some help but not spoiling the puzzle, happy it worked!

(2 edits)

Thank you!! I was worried the levels were too easy overall so I really tried to create a bigger challenge last minute :D

Cool concept and nice visuals! Quite cool that you're often able to fix previous mistakes, so it's not as frustrating as I first thought. Was fun, well done!

Hit some nice multikills, was definitely fun! Would have been nice to be able to cancel the shot, but I guess this is part of the challenge. :D 

Whatever these sheep ate doesn't seem to healthy :D But anyway, was quite fun to explode some cute sheep. Very much reminded me of an aim trainer. 

What a cool idea! Also beautiful art and sound design. Most levels were on the easier side, but I think that makes sense. I feel like you could build some very challenging puzzles with this mechanic if you went back to it. Very well done!

Also having settings menu in a jam is just a massive flex, but good on you :D 

Very cool! Getting used to the jumping/drilling mechanic too me way too long, but then it got very addicting. Great artstyle, loved the seamless level transition and restarts! Very well done!
Got baited by that one long bridge everytime,  not nice :D  

Bro saw the theme 'COUNT DOWN' and said 'OH I WILL!' :D
For me it was a good balance of easy and hard, so it was quite fun! (or fon (¬‿¬))
Well done!

I was very confused for quite some time, but it was fun! Creative concept and charming artstyle, well done!

That was fun(ny), love the artstyle and the humor! Very well done!

Fun idea and charming artstyle! Once you get hang of it it's very fun to jump around the different screens. I feel like the concept is quite unique (at least to me) and could be expanded on in a lot of different ways. 
One thing that confused me a bit was the feedback of the minigames were I always thought I did something wrong and lost (but I'm pretty sure I didn't :D). Anyway, very cool and good job!

Thanks! Definitely agree on most levels being too easy, I wanted to introduce each mechanic in its own level but ran out of time to build more challenging levels that combine everything.

Thanks! Made the last level like 20 minutes before the deadline, since I wanted to have a more challenging one. But I ran out of time and couldn't actually properly test it. So props to you for beating it!

Thanks!

Thank you!

Very cool (and  great looking) take on the theme! Took me a few attempts to get the hang of it, but after that it's quite fun. Would definitely be cool if there were more things to do and I feel like some random events could spice up the game quite a bit. Solid concept to expand upon, very well done!

Thank you!

Appreciate the nice feedback, thank you!

Cool and fun take on the theme! The end of shift saved me quite a few times, but it did feel a bit out of place and looked more like a pause menu to me. I really like the main menu! Nice art, although the different pixel scales made it look less polished than it would appear otherwise. Very well done! 

Thank you!

Definitely took me a while to get the hang of it, but eventually it's quite fun. Cool idea, nice art and music. Well done!

I like the minimal UI, and that you used web-tech instead of a game engine. The idea is interesting and does fit the theme. Well done!

Thank you! I definitely had a hard time coming up with a fitting game mode for the concept. Without a time limit the game was very easy, but maybe (probably) there's a way to make it challenging without rushing the player.

Thank you, I'm glad you like it! 

Thank you!

Thank you for the nice feedback! I agree, it can be a bit tricky to get the right feeling for controlling the line. Same goes for counting, I feel like there might be a better way to display the difference. Trying the count the individual dots/numbers can indeed be quite hard. Me and some other people who played it mostly went for the approach to  get the diff as low as possible by just moving the cursor around and then trying to get rid of the remaining difference. Anyway, thank you very much! :)

Yes it does! Had way too little time to figure out Unity or Godot again, so I just went with what's comfortable. But it does really help with certains types of games to have a reactive UI by default. 

Thank you! Yea definitely. I didn't want the game to last too long, because it would then become tedious and boring. But it does get quite hard quite fast.

Thank you!

Thank you! Just trust the algorithm, it's never wrong!

(1 edit)

Thanks! You're right, it's definitely inspired by Mini Motorways.

Good point about the sounds. I couldn't really come up with a great idea at the of the jam, so I initially  just gave up. However I had this idea on friday, so I had to make it work in like two days. Unfortunately I couldn't find time for sounds, even though I really wanted to. :(

But I will improve this a bit in the near future and this will include sounds ;)

(1 edit)

Thank you very much!

(1 edit)

Interesting concept, quite polished and very fitting for the theme!

As for potential improvements: I sometimes ended up with a negative score, not sure why. And I think you should be able to drop blocks from anywhere (just like the first one). Feels like the space where you're allowed to place additional blocks is quite narrow especially given the timer. 

Fun game, well done!

Amazing visual style and atmosphere (especially with the ambient sounds)! Very polished and quite a lot of fun, really well done!

Love the visual style! Cool concept and (for me) quite challenging levels. Very fun, well done!

Amazing game, everything about it exceeded my expectations! Even the amount of frustration it caused...

But I still very much enjoyed it and the puzzles were challenging but not too complicated.

If I could change one thing, it would be to increase the general speed/pace. Let me fight the printer faster! ;)

Beautiful art, love the style! And great joice for the music! 

Level could of course be longer, but for now the restart button helps with that. ;)