thx for the manifesto!
faerevolution
Creator of
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I think you're projecting something on my message that isn't there, and I wonder if you may have came away from the game with complex feelings abt it that you should work out in your own context. Hypnosis is not a magic tool, it's kind of permissive roleplaying scenario. You can opt out of participating if it makes you uncomfortable, but it's worth exploring why you're curious about the subject without rendering judgement to your internal curiosity. ZONEOUT is a cool work that I really look forward to seeing more of when inspiration strikes. At the very least I'll be returning to when I want to experience it again!
so i have this thing about cocky 4th wall narrative text in videogames. like ex. superhot- when it starts to tease the audience/subject about how they just can't resist it, how they are going to keep doing what the instructions say, i tend to, in a petulant fit of teenager-informed spite, do exactly that and turn it off. the first time this challenge came up here i did do that and tapped out. and then i came back the next day and went through the induction and had the same kind of response ive gotten in stage hypnosis shows before. I couldn't tell how much i was experiencing until the countout. impressed! its a hard thing to do well without having somebody in front of you. thanks for the pleasant experience. will definitely be sending to appreciative friends.
also i had an unrelated breakthrough in my personal schema when reading the yourinductionsucks.fyi overview link. so thanks for the introduction to perspective that heightens my own, as a bonus. appreciate it, as a skeptic who wants to understand.
2020 changed everything. The bad stuff was already there... but before, people were used to it. And I can't believe I'm saying this, given who I am and who I've been in my life, but I'm ready to believe in something.
My name is Mary Carpenter. I go by May. My true name is Red. And I'm a Deck Runner.

Wreck This Deck was so legitimately inspiring to me that I went and hand-bound the pre-print version my friend showed me. This game is rough, it's ready, and it's here to remind you what play - real play - feels like.
It feels like making something new.

If you'd like to hear an example of play, I recorded a play session based on my first reading. If you're into magic, witchcraft, fortunetelling, creative play, or character roleplaying at all, it's worth your time to check this game out. Find a deck (storebought is fine) and start creating.
Blessed are the Deck Runners.
See you on the other side.
