Very cool game. Game *feel* is there and it's really satisfying. I wish I have more control on the direction of the ball, but whatever it's chaotic fun anyway :)
falsedoor
Creator of
Recent community posts
Hello everyone,
Couple of days ago i released my first game called, Dorm Game. It was indexed normally after release, but disappeared from search, tags, and browse immediately after a recent update.
I’ve checked the project settings and everything appears to be correct and public. I did publish 3 updates in 3 days for bug fixes and small feature requests, so I’m wondering if this may have triggered an automated review.
I’ve already contacted support:
Ticket: #404271
If a moderator could check whether the game is awaiting manual review, I’d really appreciate it.
Game URL: https://falsedoor.itch.io/dorm-game
Thank you for your time.
hey, played the game a couple of times, congrats. I'd like to share a few thinks as you asked.
- smooth movement of the tail would be much much more pleasing for the eye and for the game feel
- i encountered some strange noises on the background music at random times, and every time I hit one of the arrow keys
- at the turning point of the tail our sneak cast a shadow sprite which looks kinda weird imho
- more bonuses, more levels (with new backgrounds), maybe moving targets or enemies?
keep up the good work :)
i genuinely like the game. congrats. i think this is a work in progress, so i would like to give some feedback to improve it further.
- everybody can walk through cars, thats a bit absurd. we can use cars to cover, so maybe we shouldn't walk over them.
- a bit of recoil (gun kickback) would be awesome and adds to realism using especially powerfull guns
- cars may stop when we jump in front of them, and only try to drive over us when we shoot them
- we can go inside buildings, that would be awesome
- camera may zoom out a little when we drive a wehicle, especially over a speed.
- minimap can be improved. maybe we only see part of the map, not the full map at once
Those are the first things that came to my mind. Congratulations again, cool project. :)
I normally use Audacity 's noise reduction filter. first you record just the noise, ie: you dont speak, just record background noise. then you use that file to create a noise profile in Audacity. By using that noise profile you can try to de-noise your actual recordings. It's not perfect but really helps to reduce noise. For a near perfect result you should use so called ai noise reducers. I dont know anything free out there but all the sites have generous trials you can check, even use for production in some cases. the one i have used is called noise-reducer.com
thanks so much!! I really like playing both classic point and click games and escape room games of the so called the flash era, so I tried to make a game that has something from both of those genres. It's a work in progress, so we'll see how it goes :).
-- SPOILER ALERT --
And for your question: that is a silly one actually, you should try to make wet usb dry by using heat. if you look closely you can see the that the dryer is a source of heat, especially the top of the dryer :)
Nice work on the voice pack. It’s really cool that you’re sharing it with the community for free. One small suggestion: I noticed a little background noise in some of the sounds. Running them through a noise reduction tool could make them feel much cleaner. I tried that with a free online tool and it worked pretty well.
Hey, thanks for the sfx pack! Really generous of you to share it with the community for free. Just one small note: some of the sounds have a bit of background noise. You might want to run them through a noise reduction tool before exporting. I tried a free online one and got much cleaner results. Thanks again for sharing.
