Thanks! And yeah, I had directed him to his purchase email and he was able to get the patch. Just wanted to make sure I understood the attachment thing. I'll know where to go from here on out.
Thanks again!
-Marc

You are trapped on an island that has existed only in legend. But somehow you found it. And now you wish you hadn't. Your only hope is to explore this haunted and possessed cemetery under the mysterious powers of The Obelisk.
You must use your EMF meter and your EARS to find and release the Lost Souls here, and banish the trapped Demons.
Progress through multiple levels as the challenge becomes more difficult.
Your EMF shows you how many nearby graves are active. Once you find a grave that you believe is the active one, click on the headstone and put down either a Lost Soul scroll, or a Demon scroll. Click again to either Activate the scroll if you are confident, or pick the scroll back up.
But be certain of your choice. Choose poorly and you will suffer a fate worse than death. Your current level is reset and you must start again.
Visit the game's page at: https://fameca.itch.io/demonsweeper
Thank you!
Even though this game is a fully playable game, and we don't consider it "Early Access," it is still under active development with even more challenges coming, and additional content (objectives, side-puzzles, etc... ) in the works for future versions!
Get in now at the early pricing!
What are the file attachments to the devlogs for? They never seem to be click-able, and I really don't know why they're there and if they should do something. I uploaded patch notes for my v1.1 and had a purchaser without an account (email only) tell me that they couldn't click on the file attachment for the patch on there.
I'm a game creator, and all this patching and attaching and however the itch backend works is something that I still find somewhat confusing.
So can someone please tell me what the proper use of the attachments are, and what should be attached for a patch notes update, or a regular development update?
Thanks!
-Marc
Spinners, Crushers and a Health system have been added to the game. The only thing that gives one-hit kills now is the Crusher. You do not want to be under this thing when the alarm sounds.
Still looking for your feedback, too.
Also, work is about to shift from gameplay to custom assets instead of the current "starter content" and spheres and cones used for prototyping thus far.
Unique downloads and re-downloads should be separated in our developer's dashboards. These could be classified as "Downloads" and "Updates". By lumping updated downloads into the regular download numbers our stats are getting diluted. While I might have, say, 20 downloads, if 10 of those went to users downloading to the itch.io desktop app, and then those same 10 users had a game update downloaded by the app, I've still only really had 10 actual downloads, even though TECHNICALLY it's been downloaded 20 times.
The itch app currently updates our games when a new one is present. This, however, is counted as a download in our development dashboards. I'd much rather see this as a separate "updates" listing than diluting the actual download counter. Save the "Downloads" counter for unique downloads and list "Updates" downloads separately.
I have a game that's an Early Access release that's available for distribution here and as I make updates and enhancements to the game I upload my newer builds here and make an update note in the description with the date and the changes that are in the newer version. It'd be great to have somewhere to post version updates on the main game page itself, though.
This thread is for updates and release notes on newer versions of the download as they become available. If you're having an issue with the game, please check here to see if there is a newer version that has been uploaded that already mentions the problem you're having.
UPDATE 4/11: Updated the game with enhancements to the hunter bot behavior and also changed the levels where the hunter bots enter (now 3) and the guardians (now 5).
UPDATE 4/17: Added Spinners and Crushers into the mix to hinder the player. Had a problem where the spinners would knock the player out of the level, but I think that's fixed. If you run into that at all, let me know right away. It's not happening here anymore, so I think it's good. Also added a Health system so that the only one-hit kill is the crusher. You do NOT want to be under that thing.
A new updated build has been uploaded for Labyrinth Larry.
This new build (added on 4/11) addresses a few issues with the behavior of the hunter bots, and also introduces the hunters and guardians at earlier levels than the previous builds. (Hunters now appear on level 3, and guardians appear on level 5 now.)
Thank you for taking the time to download and evaluate the current version of Labyrinth Larry! Please take a minute and leave your thoughts (good or bad) on the current state of the game, and things you would like to see. (Gameplay elements, items, features, etc...)
We care about your opinions and want to make a game that is both fun and challenging!
Thank you!
-Marc
Greetings!
In order to gain insight into the viability and interest in the game we have released our Early Access Alpha for FREE for the first month. What we would like in return is to get comments and suggestions from the community on current gameplay, things they'd like to see, and problems that they may have.
The game will still be available after this early access solicitation, but for a fee, so get it now while you can!
http://fameca.itch.io/labyrinth-larryThanks!