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Forest_Nerd

4
Posts
A member registered Feb 27, 2024

Recent community posts

I'm loving the game so far and I can see it has really good bones. It really scratches that incremental itch plus a good mix of weirdness. I did some modding of the game to fix a few of these issues for myself while playing, so I think a lot of them are pretty reasonable.

I think this game has a lot going for it and I hope you continue to expand it! 

Compacting/Expanding is Tedious

  • The button push and the jump don't have a delay to them so you can't actually chain hits.
  • The button push is very tedious. Even with higher level tools and charged hit it still takes two hits.

Night Time Takes Too Long for Valuable Resources

  • It seems to be roughly 10 minutes until the legendary tier spawns. 
  • Spawns seem inconsistent. In the forest or terrarium, for example, it is highly dense so there are a lot of valuable spawns. In factories they seem few and far between. I suspect this has more to do with density than anything. 

Enemy Spawns Seem Inconsistent 

  • I know there is a third enemy called "peakaboo", but I've encountered it once in my entire run. 
  • The Walker is more confusing than anything. It took me forever to realize it was a "enemy" and I just thought I was having collision issues.
  • Redman is more fleshed out, but his damage seems inconsistent and dying doesn't seem to really have a negative effect besides resetting the long night cycle. 

Inventory is Inaccessible and Overflows

  • The inventory list overflows the screen. Resolution: 1920 x 1080. 

Controls Don't Show Full Mapping

  • I, K, T, U, and L are all mapped to specific pause menu sections but the controls menu does not show these. 

Menu Icons Overflow the Frame

  • Items, Tools, and Upgrades all have icons that overflow the frame and get cut off. 

Cards Opened Simultaneously Overlap

  • If you open two cards at once they overlap and you can't read either on open. 

Misc. Improvement Suggestions

  • A HUD tooltip for how many mats are needed for Bob and Smithy would be great.
  • An open all button for cards. 
  • Toggle/Hold selector for sprint and crouch. 
  • Earlier access to autoclick. 
  • HUD sizing.
  • Tool tips on secrets to be found? It was kind of a pain to figure out which levels had secrets and which did not. 
  • More music. 
  • Increased risk/reward ratio of night. 
  • More weirdness! 

Is this concept AI generated? I worked on a nearly 1:1 clone when I was messing around with building clicker games with Claude Code. The UI is much better, but the gameplay is almost exactly the same. Even the memos are like 90% similar...

I could see really liking it, but it starts to drag for me around the time you get Gloorp. The progression feels like it gets to the mid-end game grind of Tower Wizard or Gnorp near that point and it just doesn't click with me. I also noticed that it doesn't seem to run in the background on web (Firefox). The music still plays though, which is odd. 


Overall I think you've got a great game in the works, it probably just needs a bit of tweaking!

This game is so addicting, I'm disappointed it isn't out yet. Added to my wishlist, and I can't wait to see what's next!  

One QOL thing that would be nice is a better to see how much of a certain item you have. Especially in the early game I'd like to know if I need to click to get wood or if it makes sense to start making logs (planks?), and the scrolling is kind of a pain.