I'm loving the game so far and I can see it has really good bones. It really scratches that incremental itch plus a good mix of weirdness. I did some modding of the game to fix a few of these issues for myself while playing, so I think a lot of them are pretty reasonable.
I think this game has a lot going for it and I hope you continue to expand it!
Compacting/Expanding is Tedious
- The button push and the jump don't have a delay to them so you can't actually chain hits.
- The button push is very tedious. Even with higher level tools and charged hit it still takes two hits.
Night Time Takes Too Long for Valuable Resources
- It seems to be roughly 10 minutes until the legendary tier spawns.
- Spawns seem inconsistent. In the forest or terrarium, for example, it is highly dense so there are a lot of valuable spawns. In factories they seem few and far between. I suspect this has more to do with density than anything.
Enemy Spawns Seem Inconsistent
- I know there is a third enemy called "peakaboo", but I've encountered it once in my entire run.
- The Walker is more confusing than anything. It took me forever to realize it was a "enemy" and I just thought I was having collision issues.
- Redman is more fleshed out, but his damage seems inconsistent and dying doesn't seem to really have a negative effect besides resetting the long night cycle.
Inventory is Inaccessible and Overflows
- The inventory list overflows the screen. Resolution: 1920 x 1080.
Controls Don't Show Full Mapping
- I, K, T, U, and L are all mapped to specific pause menu sections but the controls menu does not show these.
Menu Icons Overflow the Frame
- Items, Tools, and Upgrades all have icons that overflow the frame and get cut off.
Cards Opened Simultaneously Overlap
- If you open two cards at once they overlap and you can't read either on open.
Misc. Improvement Suggestions
- A HUD tooltip for how many mats are needed for Bob and Smithy would be great.
- An open all button for cards.
- Toggle/Hold selector for sprint and crouch.
- Earlier access to autoclick.
- HUD sizing.
- Tool tips on secrets to be found? It was kind of a pain to figure out which levels had secrets and which did not.
- More music.
- Increased risk/reward ratio of night.
- More weirdness!