The art-style is a rather strange mixture between a low-res watercolor style when the character moves around, combined with very high-res AI-generated characters when the player character talks to an NPC. Then there are also 3D graphics, which look completely different in style. This gives the game a very inconsistent graphical style. Personally, I like the low-res watercolor style the best, and I would have preferred to have had the game stay within this style only.
The controls were a bit awkward, where you need to move the character with the arrow keys close to a hotspot before it becomes an active hotspot. I also found the controls in the 3D space a bit difficult to grasp.
There wasn’t much in terms of puzzles in the game. There were three lock-picking puzzles. The first two were trivial, but the third one I just beat by brute force. I honestly don’t understand how I solved it. The file navigation puzzle was frustrating, since the navigation didn’t behave as expected.
I honestly didn’t enjoy the game, but I recorded a commentary-free playthrough here if you’re interested:
