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Framganga Games

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A member registered Apr 25, 2026 · View creator page →

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The art-style is a rather strange mixture between a low-res watercolor style when the character moves around, combined with very high-res AI-generated characters when the player character talks to an NPC. Then there are also 3D graphics, which look completely different in style. This gives the game a very inconsistent graphical style. Personally, I like the low-res watercolor style the best, and I would have preferred to have had the game stay within this style only.

The controls were a bit awkward, where you need to move the character with the arrow keys close to a hotspot before it becomes an active hotspot. I also found the controls in the 3D space a bit difficult to grasp.

There wasn’t much in terms of puzzles in the game. There were three lock-picking puzzles. The first two were trivial, but the third one I just beat by brute force. I honestly don’t understand how I solved it. The file navigation puzzle was frustrating, since the navigation didn’t behave as expected.

I honestly didn’t enjoy the game, but I recorded a commentary-free playthrough here if you’re interested:

The setup of the game is heavily inspired by Mark Twain’s novel “The Prince and the Pauper”. After the introduction, there’s not much of a story progression though, and the characters are very bland. The characters don’t even have names, and are just called “Butler”, “Maid B”, “Guard B”, etc. When the characters talk, they are displayed in two different places at the same time. This feels a bit strange. I also felt that the characters don’t match the backgrounds stylistically. I’m guessing all the art is AI generated, but there is no disclosure with regards to this on the game page, so I don’t know for sure.

The main game-play mechanic in this game is pixel hunting. You need to find different objects, and that’s pretty much it. There are also typically three different options to choose from when interacting with NPC’s, but to me it seems that it doesn’t matter which option is chosen.

This game isn’t my cup of tea, but considering it was created in a short period of time for a game jam, I still think it deserves some credit. I recorded a commentary-free playthrough here, if you’re interested:

The major difficulty with this game is that the hotspots are almost impossible to interact with or find. I often had the right idea, but then still had to try 10 times to interact with the hotspot until it finally worked. There were also a few bugs, for example being able to pick up the same object an infinite amount of times. I still think it was a solid game considering it was created in a short period of time for a game jam. I recorded a commentary-free playthrough:

A short choice-based game. I often found it unclear which choice was the “correct” one, and why. I recorded a commentary-free playthrough, but only of one of the endings:

I quickly got stuck and couldn’t find anything to do, so if you’re also stuck my playthrough wont be of much help I’m afraid. If you just want to see what the game looks like though, I hope you enjoy this commentary-free playthrough:

To be honest, I didn’t understand how to play the game. The hotspots weren’t really useful and all the NPCs look more or less identical. If you’re stuck, my playthrough wont be of much help I’m afraid. If you just want to see what the game looks like though, I hope you enjoy this commentary-free playthrough:

I think you managed to create a quite large game for such a short game jam. I’m playing through the entries in #109AdvChal, and compared to the other games I’ve played so far, I would rank your game higher than the judges did. Keep up the good work!

An interesting first-person thriller game! One or two hotspots were difficult to activate, but in general a well-made game. I recorded a playthrough video:

A very short investigative game! I recorded a playthrough video:

A very short investigative game! I recorded a playthrough video:

A nice little investigative game! The characters are entertaining. I really liked the sound design. Personally, I feel a bit stressed by timed adventure games, but that is just a personal preference. Impressive considering it was created in 72 h. I recorded a playthrough video:

Great pixel art! The vibe of the game becomes rather creepy pretty fast. I recorded a playthrough video:

“It’s pouring down there” is an impressive short horror point-and-click, especially considering it was made in just 20 days for a MAGS competition. The pixel art is beautiful, and the sound design perfectly matches the dark, sinister mood of both the visuals and the story. You are dropped right into the environment without any prior background story, which honestly fits the mysterious concept nicely. My only minor critique is that a few of the puzzles felt a bit illogical and difficult to figure out, but overall, it’s an atmospheric experience that is well worth playing! If you’re stuck, I recorded a playthrough.

Moribund Gold: A Pirate Adventure is a charming debut point-and-click that sends the pirate Xerxes to Moribund Island in search of treasure. Fans of classic adventures will immediately notice the loving nods to the Monkey Island series, but the game still manages to carve out its own identity with confident humor and solid design.

The visuals are clean and consistent, giving the island a cohesive and inviting feel. The writing is where the game really shines, delivering jokes that land without overstaying their welcome. Puzzle-wise, it strikes a satisfying balance: challenging enough to feel rewarding, but rarely frustrating.

For a first release, this is an impressively polished experience. If you enjoy lighthearted pirate adventures, this is well worth your time.

For those curious to follow along on the adventure (or if you're stuck), I've created a full playthrough of the game on my YouTube channel. You can watch it here;