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freelancer_incorporated

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A member registered Jan 24, 2023 · View creator page →

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good afternoon my friends, this recap will be far shorter than the last few because this was uh..... silly.

session 29!!!

so, our players started in the same place they left off, a mineshaft access tunnel, the payphone used previously has been turned into a save station so, you know exactly what that means, also Lilith is not here because she was at work, and you can bet that was noticed in character. they open the door, and got reacquainted with the merchant, Marie Petrogorsk, as well as her first time meeting Pixie, with the gang eventually bartering for a incendiary grenade from her, giving up an entire shotgun and getting not only the grenade but a weird little spider drone since equivalent exchange or something, before they ended up back on the floor they were on before the hole.

however, the recording I'm basing all this on, from there on, and the session itself for that matter, as Pixie made the mistake of opening Esty, spurred on by a purchase from Fox, and the entire session just went tits up, nobody could keep a straight face at all, we ended when Pixie had to go deal with medical things, it was a mess but in a very fun way. the only actual progress they made was that they found a non-corrupted K.L.B.R that's joined them for a bit.

Möge das wachsame Auge der großen Revolutionäre euch Sicherheit bringen.
願皇后的祝福伴你一路前行

ps: this session killed me in real life. I am actually a ghost writing this. I'm going to transcribe that entire fucking thing EVENTUALLY because I can not effectively articulate the fuckassery of this session, good GOD I love DMing for this party.

no session this week. only discussions since we're a bit over halfway throug

……….
who let you out of hell.

By the way, you might already know but, in the americas, honey is legally classified as raw meat.

good afternoon friends, it is good to see you all. To be quite honest I don't actually know how many people actually read these anyway. we're getting close to a section of the story of Signalis that I feel will be either annoying to plan/run or genuinely infuriating to run since we ended this session quite deep beneath the Europan ice.

SESSION 28

so, our session began in the field medical centre because we're still down in the tunnels under the Atlantic, with FOX now getting to get reacquainted with Lilith. if you remember, those two do not enjoy each other's company. they are actively hostile with each other. this little meet-cute was awful for both of them.

Lilith also realises that she's been stripped of her National branding, and any equipment she had on her before she...…. suddenly exploded.

Denial is still a river in Egypt, one that Eve is continuing to drown in, side note-

"we should uh, keep in mind that Eve is the closest thing to a fetish object for Lilith so we should-"
- K.L.B.R-C1-04 "BIRD", afternoon of Thursday, August 13th 2026 at approximately 20:45 PM GMT+1

[I will not elabourate, it's funnier if I don't] [[Lilith's fetish object was RIBBONS by the way. RIBBONS.]]

Fox and Lilith have a chat about the things, including the anti-matter rifle Fox got his hands on, the two threaten each other in a circle, Bird catches a stray in the middle of it funnily enough, as Lilith mentions "If you die I'll just go back to seeing Bird as spare parts" which prevents Fox from dying on purpose, they chat about how Pixie showed up here, Fox thinks that the Empire and Nation are still sending people down to the clown hell, Bird mentions the timeloop DIRECTLY, Lilith starts chortling as per usual.

various responses to Lilith Mouth noises
[in no particular order]

"Oh...... stop licking your lips ya fuckin freak.[said in character]" - Pixie
"Asmr {in brackets, '(Bad)'}" - fox
"Asmr {in brackets, '(shut up)'} - me
"Asmr [uncomfortable, makes you feel bad, NOT CLICKBAIT]" - fox again
(SFX_PLAY-LAUGH4.WAV) - lilith

breezing past some mildly unimportant bits, we get to something that, admittedly, is partially done for spectacle, which I will attempt to transcribe in whatever detail is truly necessary here

Overseer: "as you continue moving, you start hearing something... big. granted physical size is not typically measured by audio produced by physical movement but in fairness you can fucking infer that. generally speaking. I trust your ability to observe and understand to stimuli. Something big is coming down the tunnel. it's unclear as to what DIRECTION it's coming from, but it's coming down the tunnel regardless."

Bird: "Question: what shape is the tunnel we're in?"

Overseer: "Uh... big tube with metal flooring on the bottom so you can actually walk normally."

Bird: "cool"

overseer: "I gotta go far back in the notes to find how big this thing actually is."

[silence for nearly a full minute]

overseer: "The first thing the lot of you see, lumbering out of the darkness, is a set of between 8 and 9 eyes, high enough to be almost at the roof of the tunnel, as what could almost be described as some kind of metal dragon or something, walks through the tunnel. it's a generation ONE replika.-"

Lilith: "W H A T."

overseer: "from back when calling these things a 'replika' was a novel turn-of-phrase only really used to refer to certain kinds of supreme machines[if only retroactivly] despite being..... well THAT, it's surprisingly passive, although looking at the thing it's carrying and also the fat that it's nine-and-a-half meters tall I feel pretty confident in saying 'yeah, you don't want to fuck with that."

this marks the first, but by no means the last physical appearance of the type-101 "Nashorn" [or the type-909 "聖甲蟲" in case the imperials drop by], admittedly with some minor changes to height and body plan. the original idea was that these units were mostly humanoid, 4.5 meter tall units, however these new iterations are 9.5 meters tall[when FULLY PRONE.], with a body plan between that of Clover from hit movie Cloverfield and the THR-1000 "EATRHMOVER". plus some extra arms and all that. 
Lilith thinks this thing is "Friend shaped", it takes mild interest in Pixie, deploys "tactical CRT monitor head for :]" before petting her. the Nashorn has a pilebunker do not the machine.
eventually however, the party is thrust back into our clutches, where, mildly to my chagrin, they are brought to a tunnel leading into the mines [don't wory they'll still get that elevator sequence, before Lilith and Pixie are pulled into a boldfaced deltarune refence after messing with a payphone, well more accuratly, only lilith interacts with anything there, Pixie just watches Lilith scare some weird kid, and get a grenade shell for a yet-to-be-introduced weapon, as well as a weird new respirator, AND the TATTERED REMAINS OF HER OLD DOCTOR'S COAT! before eventually returning to the land of the living, and that was where we ended this session!

loot gained:

Vacuum respirator: DO NOT ISSUE TO GESTALTS, WILL KILL THEM. it creates an internal vacuum effect, there is NO OXYGEN GETTING IN THAT MASK
37x32mm high velocity, high explosive grenade shell: turn a guy into liquid with more accuracy than what a low-velocity grenade can ever compare to.
tatters: didn't actually take it out of the pocket dimension anyway so idk why I mentioned it here actually... foreshadowing maybe??

goodbye for now!!

Möge das wachsame Auge der großen Revolutionäre euch Sicherheit bringen.
願皇后的祝福伴你一路前行

P.s I know you're reading these Lilith, I need advice on doing a fake-out ending here. also, to everyone else, sorry that this one and the last ones have been so late, I have been so busy recently.

Hello esteemed colleagues, fellow Overseers, Managers, etc, I will dispense with the additional pleasantries and get straight to it!

SESSION 27!!


our session began again in the Adler bedroom, now WITH a bed which was simply ridiculously thin, with a book caught in an animation loop. the book itself, the book's cover does not have any words on it, only a tiny M.N.H.R logo, and while the contents of the book are innocuous[a mild dramatization of the life and times of a National mine technician], the room itself fills with the scent of either blood or rust, and after opening the door that SHOULD Lead to the A.L.D.R study, instead leading to the mystery flesh pit [-it being a national park] and because this is still meant to be a survival horror setting, they go dow- oh. that soldier tackled Pixie down the hole. that's annoying. they fall through many locations such as 
- that place with the awful yellow wallpaper
-the library
- yeah that was it.

before eventually finding themselves inside a mining tunnel, dug miles beneath what we would know as the Atlantic ocean, and what was known to the proto-empire as the Euruskian Strait, although admittedly I did not actually communicate that during the session because uh...… to be completely honest I completely forgot to actually DO that.

unsurprisingly, the mine workers are both not thrilled to see these three interlopers and also, as you can imagine, extremely confused by the very existence of robots that looked like this because, as you might remember from the that brief time I flat out *could not DM this campaign* because of Virgin media being quite annoying that at this general period of human history, that Replikas, if even called that broadly at this time, are at MINIMUM eight meters tall, so these mine workers can barely tell that these simply are not humans, at most they could be weird specialised cyborgs, they wouldn't think these are actual machines, but regardless, they go towards a guy that seems like they're important, finding that the person that this is the mine supervisor, telling them that this tunnel keeps fucking with the Boring drills so they needed to poke and prod at the tunnel itself for a while since they needed to find out what the fuck was going on. the next thing they find is the humanGESTALT who's neural pattern was used for M.N.H.R units almost a century later. half her leg is gone. vertically. And yet somehow she's still LIMPING AFTER THE PARTY OUT OF MORBID CURIOSITY, but mostly to get to a nearby medical station, and upon getting there, the party is greeted with... LILYA?? or maybe a distant relative. since I don't expect you to remember all the names I bring up, so just to refresh your memory, that's the human that Lilith was based off of. gee, I wonder if that particular detail could possibly mean, it's almost as if this is alluding to the potential return of a certain medical psycho. Yeag I see that look on your face, "Who does she think she's fooling?" I get it dw, do me a favour, please do not open the door labelled "ANNOYING GHOSTLY TORSO THAT BITES PEOPLE" again because I accidentally did that, and consequentially, LILITH LEFT THE GREEN ROOM AND HAS OFFICIALLY COME BACK FROM THE [metaphorical]GRAVE AS A PARTY MEMBER, not before her ghost, a wholly separate entity for reasons I will intentionally leave vague because I don't actually have an explanation for it in mind, and also frankly because it's funnier to leave unexplained, and after a brief scuffle, including the ghost of Lilith briefly ripping Pixie's off and Pixie then immediately going into a frenzy before shutting off, thus forcing Minnesota to quickly pop in to reboot her, and while the others just see the standard Drop Troopers come in, open a panel on the back of Pixie's head, and bonk a CPU back into place. But Lilith knows what she saw, I believe. Or at least I'd like to think she does. that mass of wires beneath a cloak. a black square blocking the creature's visage from her view. now I get to transcribe a bit of dialogue directly {func_emotive-happiness}

[context, Minnesota = ensign, Lilith's lines should be obvious]

Ensign: "I thought you were supposed to be dead." [annoyed the whole way through]
Lily: "Apparently, I am not yet finished." [said as creepy as she can manage
Ensign: "It would be so nice if I was given any information about when a thing like you was supposed to show up beforehand." [more visibly annoyed by the lack of communication from the overseer now] [[it won't get better]]
Lily: "Oh I'm so sorry. did not exactly figure I would last this long" [disingenuous for most, bit of that usual murder-whimsy at the end though, shown via the voice getting higher in pitch]
Ensign: [sighing like she realised I demoted her again for the sake of a bit]
Lily: (breathy, evil giggle)
Ensign: "I'm sure some people here would've preferred if you hadn't come back. But eh, listen to me blabbering on." [tiredness creeps in about here]"I'll let you deal with.. the big one, oh and um..."

overseer, now right up Lilith's face: "do not break anything here before I get back."

[Ensign then promptly disappears into the ether] 

Lily: (normal volume evil giggle) "I did not miss her"
[Ensign then pops back into reality to bonk Lily on the head and disappears again.]

as well as Lilith and the rest of the gang catching up again, as well as formal introductions between Pixie and Lilith Mc'Rips-arms-off-to-say-hi, also featuring Lilith being neurotic about people touching her which is a trait that looking back I didn't really mention in the early reports. Bird is actually the one that points out that we've gone backwards in time. Also Lilith and Lilya actually react to each other's presences and Lilya mentions that Lilith shouldn't be here. that goes exactly where you think[hint:NOWHERE]. and after Lilith mentions she's hungry and Lilya immediately shoots down her want to get into a medical waste bin, THAT was were we ended the session this week.

Möge das wachsame Auge der großen Revolutionäre euch Sicherheit bringen.
願皇后的祝福伴你一路前行

P.S: HOLY FUCK, THIS IS THE FIRST ONE IN A LONG ASS TIME THAT'S ACTUALLY OVER 6000 CHARACTERS LONG! ok look, I know that the actual character count doesn't actually matter much when writing a recap/status report but I have been in a major slump recently, and finally being able to push my writing past what felt to me like the bare minimum feels SO GOOD after all this time! also yeah, Lilith is back again! in fairness though she can't get in every week but in her player's own words, they want to show up as much as they can reasonably manage so I might also shuffle the visuals around a little bit for the individual replikas, or just strip Lilith of her faction-related paint next time. Goodbye! See you all next week!! Also sorry that this update took a bit too long to actually post. Also apologies for the poor language here in the post script.

nothing happened

Möge das wachsame Auge der großen Revolutionäre euch Sicherheit bringen.
願皇后的祝福伴你一路前行

Hello friends, esteemed colleagues, fellow Overseers, Patron librarians, sinners and the like, sorry this one is a tad late, today's been busy, welcome to-

SESSION 26!!!

(funnily enough featuring [REDACTED])

this session began with a massive amount of clownery because the radiation poisoning is getting to us to be honest, anyway, Minnesota is a permanent fixture of the setting I guess or at least until I put Agent Minnesota back in the annoying [*&^%$] box, as well as Pixie being mentally accosted by the voice of Pixie's player's irl relative, [CENSORED]. Bird too I guess since mind reading and all. 

After getting pissed off by the fact they can't read a particular document, Fox and Bird are both given a mild lobotomy via cordless drill to get the=rough the visual aspect of their perception filters, however I- uh, I mean Minnesota kinda messed up on Bird's one, and now she can physically interact with ghosts. our bad. Fox now gets to read how that teacher mentioned in the previous log was actively falsifying records of misconduct, also the document itself actively dissolves from a straight transcription of events to just the word "hate" repeated ad nauseum. including the writer misspelling the word hate. somehow.

anyway, they exit the room, and then go into the Adler bedroom. two things to note in there.

1). the bedroom, nor the study have a bed in them. [ok so, I looked back and uh..... yes, there actually is a bed in there, we simply did not notice at all. my bad.]
2). this guy has a lot of contraband books in here.

one of those, the book of the scorched girl[because that was the least threatening one Bird found]{and also because that's the abnormality that's been halting my progress on the floor of history so far} and gets sucked into the book, narrowly avoiding a fight with the aforementioned scorched girl, via Eve burning off the page that Bird was trapped in. the gang ended up finding the known issues document for an A.L.D.R unit, turns out that irl I would be slightly taller than one, how fun, and that's where we- no. no it's *not* where we ended things this week, I'm not going to kid myself.

before the end of the session, the three remaining[Eve's player had to leave] found a device, a personal recording device of sorts, finding out that, all replikas, National and Imperial, are manufactured by the same group. even before the nation splintered off. there's a third group lying in wait, somewhere. whatever they are.

THAT is where we ended. I'll see you all later this week/next week, my apologies for the delay, and the shorter update except actually that isn't something I can control so eh.

Möge das wachsame Auge der großen Revolutionäre euch Sicherheit bringen.
願皇后的祝福伴你一路前行

I’ll send this to some of my friends that play a bit more DND than I do, loving the formatting as always though :)

no session this week, pc is still FUCKED.

Möge das wachsame Auge der großen Revolutionäre euch Sicherheit bringen.
願皇后的祝福伴你一路前行

good afternoon fellow Overseers, as well as people that are reading for fun, 

SESSION 25

potentially the half-way mark from our campaign. maybe.

so, we started exactly as we left last week, with Fox and the gang getting[mostly Fox] jumpscared by...….. the Tumblr roleplay oc that inadvertently set in motion the chain of events that lead to me actually running a ttrpg campaign in the first place, so everyone please thank Freelancer medical officer, Agent Minnesota, who fox immediately offered a cigarette to. I wish the comment section here allowed images, but alas, it does not, so I will do my best to describe her face under the helmet, since it was an entire skill check to help get her helmet off.

her skin is very pale, covered in freckles, long frizzy black hair with grey streaks, a permanent tired expression on her face, her normal eye is purple, however the left eye is fucked up, by that I mean black Sclera, teal iris, and a yellow pupil. the skin on the upper right half of her face is discoloured, taking on a mottled green appearance, her clothing is a suit of Orbital Shock Trooper armour, more specifically, a slightly older type of that armour. time to directly quote the group as a whole here! [for context, Minn was looking at Fox{the character} prior to walking up and actually communicating, by the way, is it too obvious that I've been re-playing Lobotomy corporation?]

Der Freischütz[Fox]: "I wave"

Manager: "they simply... keep looking"

Der Freischütz[Fox]: "I wave harder!"

Manager: "Despite their face being covered, it's hard NOT to tell that flicker of recognition as she looks at you. just enough to be like 'huh, you look a bit familiar' but not enough to recognise you as YOU."

Der Freischütz[Fox]: "she doesn't recognise me? wait say it again?"

Manager: "they don't recognise YOU per say, but they do recognise you in a more abstract way. Does that make sense?"

Fairy festival[Pixy]l: "like in the way that when you meet two people with the same face, the second person, you don't know them but you recognise them?"

Manager: "kinda? but it's more like "Imagine the experience of meeting a person[you know] but from an alternate universe where you had never met them and all that, like, their life went down a entirely different path. You would still recognise the person, and there would very likely still be some personality overlap, but you wouldn't necessarily be recognising them for who they are presently, you'd be recognising the person YOU know. from YOUR universe/timeline. that's what's happening"

anyway, Fox has to help her get her helmet off because it's stuck, once it's off, they get that facial description, Fox then offers the cigarettes, and Fox very consistently reminded our little Orbital Drop Shock Trooper of her brother, Fox[Tumblr deep-lore oc] heavily. Then Fox[here] says that his name is... what it is, and Minnesota experienced an emotion best described by the sounds of the table breaking in the infamous vine "Oh no! Our table!! it's broken!!!" which is accurate to the emotions of meeting an alternate universe version of your brother, and finding out that his particular brand of annoying bullshittery is just a multiversal constant. so is the concept of him having a metaphorical handler. yeah no, she shuts down for a minute. anyway, she says some cryptic shit before sending the team on their way, right across the hallway to... A school computer lab! finding family pictures from the human Fox previously was, with one figure mysteriously blacked out, on a computer with an eagle sticker on the side. they also find weird trackpad drawings of some non existent in-universe propaganda cartoon, school writing projects, and, on the pc for the teacher in charge of this class, student reports. one of which was about the Human Fox was based on and by reading it, you would think this teacher genuinely had it out for Fox like holy FUCK.

and that was where we left it off for this week.

OH DID WE MENTION THE PLASMA RIFLE BLUEPRINTS-

Möge das wachsame Auge der großen Revolutionäre euch Sicherheit bringen.
願皇后的祝福伴你一路前行

good afternoon fellow overseers, as well as the few replikas I've given direct access to the after action reports, welcome in for

SESSION 24!

the party started in the piano room, having some idle chats, and deciding to go over to the next floor down, that being floor B8. the observant among you who've played the game recently or simply remember the game in any decent detail, you might remember that one important thing on this floor is the mineshaft access lift. we're getting to the part where I can drop part of the façade soon :]

anyway, combat happened directly as they got to the North hallway, as per usual, also featuring the combat use of bioressonance for the first time[thanks bird], as well as the first use of the "fight back" action[Thank you Fox] before it ended. also two separate weapon malfunctions. how it is physically possible to make a mining laser jam is beyond me but it's Not my fault Pixie rolled a -1 in combat. Anyway, while deciding where to go next, our players left for a unmarked door to their right, ending up....

outside the facility? if we're being specific, space-elevator site Kappa, where Fox and Bird were stationed prior to ending up down here, Bird manages to find a flak vest [takes away a point from speed, adds it to total stat.] as well as a satellite phone on the bed of a formerly National K.L.B.R unit converted to work for the empire.

first call: Staff sergeant B. Miller. in charge of Delta company, which Fox and Bird were stationed with prior to the start of the campaign, who they called while it was 3:12 AM for her. she was tired, confused and clearly unenthused by the fact that two people she had marked as being very dead were actually trapped in some nightmare dimension since for her it had been over 5 months, they already had replacements for Fox and Bird, all of this just sounds like extra paperwork to her. also she might have been the overseer this whole time. who knows. Me. I know. and I'm not telling.

second call: brigadier general [REDACTED] von degurechaff, a old man in charge of the Empire's operations on Europa, only supposed to be called when absolutely, POSITIVLEY necessary. this circumstance defo fits that criteria, and as such, Bird calls him, finding that apparently he was just about to order a larger expedition team down into a similar unknown facility[hmm] before he was called. Bird tries to transmit her current coordinates to him only for them to be garbage data, first scanning towards the depths of empty space, then to right next to him, etc. the line goes slack as he gets pulled away by someone bursting into the room in a panic. it is then surmised that this is some kind of time loop.

after all that, they abandon the phone, Bird takes more dice out of her footlocker next to her bed, and right as the gang is about to leave they spot someone, a soldier wearing a suit of outdated orbital trooper gear with purple accents watching them from a far, one that the mention of gave Fox's player a mild jumpscare because

a.] that's just boldfaced one of my ocs. like literally, it was one of my halo ocs.

b.] THAT'S MINNESOTA. THAT'S LITERALLY THE OIC THAT GOT ME TO MEET FOX'S PLAYER.

Anyway, that's where we ended the session this week, overall fun I believe, see you all next week! 

Möge das wachsame Auge der großen Revolutionäre euch Sicherheit bringen.
願皇后的祝福伴你一路前行

it was 31 degrees I'll be fucked if I have to run a session in this heat, sorry.

Hi again, welcome in for

Session 23

where my recording corrupted AGAIN. Thankfully we didn't really do too much.

session began back in the Protektor archives, fox gets the rest of his nails done, they find the hunter key and the island key, then they left, I believe there was some kind of heated discussion but that may mor may not be my mind mixing up session 22.5 with this one, they leave for the piano room, Fox vaporises a corrupted Eule, they go over to the piano room hallway, Fox eviscerates a corrupted star but inadvertantly breaks the door behind her, Pixie breaks open the piano room door, where they organised their inventories, Pixie saved on the party's behalf, Eve played some songs from Detroit: become human on the mildly broken piano, mildly calming her sister's ghost from "always pissed off at her" to "neutral about her" which was about where we ended for the week. see you all next time with more news probably!

Möge das wachsame Auge der großen Revolutionäre euch Sicherheit bringen.
願皇后的祝福伴你一路前行

I'll live, it's fine :]

we didn’t do a session last week, I had a nasty migraine.

Möge das wachsame Auge der großen Revolutionäre euch Sicherheit bringen. 
願皇后的祝福伴你一路前行

great to see you all again this week, and welcome back to

EPISODE 22.10! "my_house.AshTrLn part two: teeth."

[which, thankfully I didn't accidentally stream this time]. 

Fox's Overseer was at the dentist, so we got to shoot some extra footage at the house on ash tree lane, except with Eve now since she was here.

the team started out in the upstairs landing, Pixie still having an existential crisis exactly where they left off, in the office, quickly moving over to the master bedroom, finding a couple things, notably including
- a gun that should not fit in a bedside table drawer that small
- weirdness about how people store clothes because apparently drawers are suboptimal
- a concerning amount of pictures of the empress and the great revolutionary, all of which painted in a particularly gay way

the master bedroom itself is a weird mix of Imperial and National.

"We are fighting in a gay war" -E.U.L.R.-N4-09 "Eve"
 "the lesbians are too powerful. Why do you think they're both Women? Wait I said that wrong" -K.L.B.R-C1-04 "BIRD"

[those were said in sequence btw.]

they also found

- obsidian when haves meat in it
and
- og Lilith's corpse in the bed, which is then helpfully removed by our "stage-hand", Adrian, aka "gas-mask guy" before Eve can dwell on it too much.
- one drawer was entirely empty, save for one singular grape.
- body armour

there is also possibly my worst environment yet in here.

CARPETED BATHROOM.

also including today's guest star, the black mold from J.K Rowling's flat. also the shag carpet in here? it's a living thing, one that accidentally gets killed by Pixie as she walks out. the air in there was a biohazard from the mold, don't worry too much.
the basement of the house wasn't much really? I mean yeah there was evidence that it was being used as a makeshift holding cell for a person here, and for a few minutes, the world outdoors turns to a civil war as the house starts trying to swallow them up, they manage to get out right before the floor just fucking disappears, and also THE HOUSE ITSELF, being replaced by a single door standing in an empty lot, while the other people on the street are now very confused as to what these three weird German robot people are doing here, so they escape through a hole in the fence at the back of the property, ending up on a rural road, next to a crashed car with a weird radioactive man and the equally weird contents of his car, like the pile of human hands, or the trunk filled to bursting with TEETH.

Möge das wachsame Auge der großen Revolutionäre euch Sicherheit bringen.
願皇后的祝福伴你一路前行

P.S. 

TEETH.

great to see you all this week, welcome to

EPISODE 22.5! "my_house.AshTrLn"

[which, if you were quick enough, you would've been able to see live on my twitch because I accidentally hit "start stream" instead of "start recording". how fun.]

so, our session starts exactly where they left off, in the Protektor archives room, with Lilith Itou still present, and Eve taped to the ceiling missing her face. standard things so far, Pixie has a chat with Lilith, the rest of the party either forgets to, or intentionally doesn't tell Pixie that Lilith is a walking corpse. my bet is that they forgot to be honest, although there is a non zero chance I simply haven't told them yet, in which case, sorry for the spoilers.

anyway, they notice a door at the end of the room, one that wouldn't look out of place in a house built in our time, white painted wood with siding made of the same material, but in a facility consisting entirely of thick concrete and steel it is very out of place. the space they find on the other side is strange. an impossibly dark hallway, made of a strange grey ashy stone, stretching out for miles, ever shifting, the items not directly held or on their bodies begin to crumble and disappear, as if consumed into the House itself[side-note, I wish coloured text here for presumably obvious reasons] as they continue they find several oddities, such as the way that despite the fact that they think they're moving in a straight line, they're going is seemingly a circle, or the doorways that appear and disappear at random, they eventually end up finding a rifle, not before finding the body of one of the last guy that ended up here, as well as some tapes and his rifle, before going upstairs into.... the house. sparsely decorated, as if only meant to be seen from the outside. the first floor is relatively normal though, the sitting room has a grand total of two armchairs and fuck-all else in the room, the dining room is both directly in view of the street so obviously it's the most well furnished, set as if just in time for lunch before the people in question there just blipped out of reality, the kitchen is mostly fine too, except for the way a bunch of the cupboards and cabinets simply do not work. in the fridge is nothing except a long description of a film called the Navidson record. while this is the point in the report that I drop the pretences and state that this session was a massive, blatant homage/rip-off of the book "House of leaves" which I have been reading recently despite it being mildly incomprehensible, this is also the point of the report here that I mention two things, 

1. Fox and Pixie were onto my ass since the hallway, except both of them thought it was a reference to the map "My_house.WAD", not the book.

2. This session had the most derailment out of any session. Not an admonishment by the way, this lot had me giggling like a stalling Diesel engine but still.

- Pixy is now *Aware*[tm] of her Player {it was inevitable}

the second floor of the building is more of what Pixy was expecting, the concrete, the reds & greys, etc however the first room they enter, a children's bedroom that is very clearly ripped from some house in the nation and Pixie is just...….. thoroughly befuddled. absolutely flummoxed. "why would a child want to draw???" or whatever goes on in the minds of those National units, the next room was an office, taken right out of the Nation seemingly, with a sign that says "Navidson Realty" on the back of the door. the only notable thing in this room was a handgun in a desk drawer, and that was when we ended the session.

and also that was when I realised that I was streaming on accident instead of recording.

see all of you later this week!

Möge das wachsame Auge der großen Revolutionäre euch Sicherheit bringen.
願皇后的祝福伴你一路前行

Ніколи не купуй травку в дивного українця в білому міському камуфляжі, який бурмоче щось про стовпи, ми цього тижня не проводили сеанс, бо в мене голова болить.

sounds like it was very fun! zum Ruhm der Eusan-Nation

hello friends! welcome to

session 22!

unfortunately the recording from that session was also corrupted, but thankfully, we don't need to do bulletpoints because uh...... well to be honest this was another slow session, please say hello to

M.N.H.R-L9-11 "Pixy", played by subject-011

this session mostly served to intro Pixie to group dynamics and such, with some light combat , the return of two previous recurring characters, those being "Marine" and Lilith Itou, as well as a stat upgrade for some of them to fight over. oh and lore documents, we sprinkled those throughout this session. as a quick note I would like to actually, formally apologise for the shortening length of these summaries, my time-management skills have been quite poor recently, and most of these have been written in a mildly blind panic, my memory hasn't been good recently either.  Regardless, my sincerest thank you for reading, I will see you all next week!

Möge das wachsame Auge der großen Revolutionäre euch Sicherheit bringen.
願皇后的祝福伴你一路前行

good afternoon fellow overseers, while usually I'd tell you about how-

episode 21.5

-went this week, the recording was fucked beyond measure, as such, I have naught but a few memories of that session that I can surmise with, which will be provided via the classic format, bullet points.

- looked at the painting[tm]
- super mario 64 painting portal but Coraline adjacent
- the death island.
- when in Rome and all, say hi to literal actual death.
- death is very very confused by the party being here since none of them are meant to be dead yet tou our knowledge.
- Bird, after so fucking long, actually tries to read someone's mind. that person being death itself, sees a version of the overseer, causes the mask death wears to crack, and gets disconnected
- "go there" "go where?" "In the dark."
- "the dark" in this case means the woods.
- huh, a staircase in the woods- HOLY SHIT IT'S ARIANE!!!!!!! FROM THE GAME!!!!!!!!!!!!!!
- cryptic shit 
- there's something underground following us.
- that's the person joining us this Thursday

have a good morning/afternoon my friends, see you later this week with our new MYNAH on site!

Möge das wachsame Auge der großen Revolutionäre euch Sicherheit bringen.
願皇后的祝福伴你一路前行

GOOOOOOOOOOOOOOOOOOOOOOOOOOD AFTERNOON FELLOW OVERSEERS!!!!!!!!! we are finally back with the whole crew for- 

session 21

and good news! We'll get to that in the post-script!

so, our session began with Eve waking up from stasis and feeling bad because "stasis" does not mean "rest" so she's a bit tired now. That's a big understatement, but I digress. as well as Fox and Bird getting flung through a door back into the facility, reconvening with Eve. yay friend moment, anyway time to get going, and by that, we obviously mean looking through the rest of the doors in the dining room hallway, Bird looks through the door she was thrown from, finds static, in the next door they find a dead forest surrounding a lake in a winter landscape, with a arctic jacket, Eve just tells Fox to close the door, which he does. anyway, off they go into the Protektor office-[REDACTED] it's dark in here, ok, over to the dining room and wow, combat again? this early into a session? Is this a new record?[No] regardless, it's ended very quickly, leading to the team finding a fuse that I forgot existed, as well as a order form for that exact fuse, from the SIERPINSKI FACILITY! Rare find in this campaign since I usually make a conscious effort to avoid making references that direct. also I forgot that they had jury-rigged the Paternoster elevator into working, so the fuse is basically useless. fun.

this leads us to the main area, as in the North Corridor, leading to 

A]. A combat encounter

B]. A Ricochet that very well could've been a TPK into reloading their last save and...….. oh god, can you imagine?

C]. A completely unintended lockpicking minigame

D]. me realising I fucked up a tiny bit.

because I was like, 85% sure that the Corrupted K.L.B.R introduction was on the NEXT floor, not this one. it was this one, and oh lord the team was not prepared for it at all. especially not Bird, and after a fun fight we ended the session in the management offices, overall it went quite well, see you all later this week! Sorry for the late post here, was busy.

Möge das wachsame Auge der großen Revolutionäre euch Sicherheit bringen.
願皇后的祝福伴你一路前行

P.S. we have our new Number Four!!!!!!!!! she's playing as a M.N.H.R, I'm in a call with her as I write this as a matter of fact, one slight note though is that maybe it would be a good idea to slightly change how the armour system works, maybe a 2 armour = 1 point knocked off might work better, since as it stands, the only things that can effectively damage a M.N.H.R unit are the Nitro-Express, flares, grenades, and mining lasers. not actually sure if this is a perfect solution but I digress.

hi there!

We messed up the timing, there was no session last Thursday!

Sorgy!!
Möge das wachsame Auge der großen Revolutionäre euch Sicherheit bringen. 
願皇后的祝福伴你一路前行

good afternoon, I won't waste much time to be honest, as this session was shorter than intended.

episode 20.10.1

was going fine, RIGHT up until my body decided that I was either going to pass out or die within an hour, causing me to be forced to cut the session for my own sake. my own memory of the events are a bit fuzzy, and the recordings are not fucking helping, by the way, yes, that is my first conscious use of profanity in these, I recognise that there are most likely other uses of such language in these documents but I do not feel like combing through every entry on this thread to confirm, here are the basics while I can still remember them.

- oh hey we found that squad we were sent here to get[empire]
- exposition
- ravenous activities towards a vending machine that cost two playcoins
- THE SUPREME MACHINE IS OUTSIDE
- chase sequence part 2

goodbye for now!

Möge das wachsame Auge der großen Revolutionäre euch Sicherheit bringen.
願皇后的祝福伴你一路前行

P.S. I feel like shiiit rofl

(1 edit)

good morning fellow overseers, and where applicable, good afternoon, good evening, and good night, it's me, technical Mc'issues also known as "C.R.T head", welcome to another rousing episode of

Autism and ADD ADVENTURES!

wait £#$? wrong script.

EPISODE 20.10 "DETOUR - part two

so, our two goobers are still in the museum, waiting for.... literally anything to happen. like, at all. they just got locked out of the "you" section, so, they go the second floor of the museum, finding mild expansions on the previous exhibits, example: Abraham Lincoln. yes, you read that correctly. the rest of the exhibits are similarly weird, like the meat wall, or the door that needs a blue skull- oh wait that's how we progress the plot isn't it.

x 42? 766= >J 3@?6D 2?5 :EVD 7F4<:?8 }p&$xp%x}v] H@H[ E92E H2D 2 3:E :?E6?D6[ H6=4@>6 E@ >J F?3@I:?8 492??6=[ E@52J H6VC6 @A6?:?8 FA 2 DBF:CC6=]

well now we gotta find the blue hell-key I MEAN blue Skull, and OH SO THIS WAS THE ROOM WE WERE KEEPING THE WRETCHED MANNEQUINS IN. each one a perversion of the human form, made mostly of porcelain and meat. meat that is, in fact, bleeding. all of them stand impossibly still, creating a path through the room, towards a headless Mannequin with the Skull we need in the place of it's head, and immediately after taking it, oh wouldn't you know it, accompanied by the sound of a joint popping out of it's socket, all the the Mannequins are... looking at Fox and Bird. is now a bad time to mention I gave these things a 6 for speed?

erq fxvrf bire na nfura ynaq, fhcerzr znpuvarf znepu sbejneq va sbezngvba, nf gnyy nf zbhagnvaf, fbhaqvat gurve greevoyr pevrf nf gur pvgvrf ba gurve onpxf znxr n zrrtre yvivat, va gvzr gurfr frys fhfgnvavat ratvarf bs qrngu jvyy snyy fvyrag, frnyvat gur jne va gurve jnxr, ohg gnxvat zbfg bs gur jrfgrea sebag nf jryy. sebz gur pnepnff bs gur fbpvrgvrf gung erznva n terng naq ehguyrff rzcver jvyy frvmr gur urniraf naq rnegu naq jvgu ab tbqf yrsg gb xrrc uhznavgvrf rkcnafvba va purpx n arj jne jvgubhg ernfba jvyy gnxr ubyq, riraghnyyl gb gnxr gur ynfg irfgvtr bs gehr uhznavgl gb erfg va gur ybatrfg bs avtugf. naq fb jr gnxr gurfr guvatf, jurgure gurl or checbfryrff cvytevzf frrxvat bayl gb fhfgnva gurzfryirf ba gur oybbqfurq guvf jnxvat uryy ernqvyl cebivqrf,  be geniryyref frrxvat pbzenqrf ybfg gb penpxf bhgfvqr ernyvgl.

so, obviously, there was a chase sequence, a difficult one since, as you already know but I must state anyway, the A.D.L.R units have a speed of 3, and K.L.B.R units have a speed of 4. neither are anything to sneeze at but again, they were in a mad dash against a thing with a ***6***. it was close, including a pity head-start since Bird biffed the first roll and fell over, and fox nearly doing a friendly fire, ultimately leading to Bird getting the skull onto the pedestal, and opening the balcony, allowing them to take in the blood red skies, pitch black landscapes, the Mannequins running away in terror, and machines the size of cities looming in the distance. then Fox's player fell asleep so we uh... we called it there.

Möge das wachsame Auge der großen Revolutionäre euch Sicherheit bringen.
願皇后的祝福伴你一路前行

PS. I hope the ciphers in-between each passage isn't too annoying but uh...….. yeag I like doing that, probably going to keep doing them with the .5 episodes and similar. sometimes at least! don't count on it though, things have been busy! also sorry that these have been really short recently, even though it's not exactly in my hands how long the sessions go for, me & my players energy levels are the deciding factor there.

it has been too long, hasn't it. welcome back to THE clown-shoes-hell-dimension!

EPISODE 20.5: DETOUR [PART ONE]

so, our episode starts with Fox and bird standing in the Dining room hallway, outside the S.T.A.R Dorms, Eve being completely missing, and the world seeming desaturated, and the replikas feeling the weight of being pulled out of stasis after over a month, the world seeming far too quiet from what they're used to, while noticing a small layer of dust on their bodies, with Bird and Fox arguing between themselves about how much this sucks, before they press on. finding a large metal door, painted a brilliant red with yellow lights surrounding it, Bird and Fox poise themselves to enter the door before a red pedestal springs from the ground, glowing a dim red itself, with a strange symbol carved into it, before a similar dim glow shines around a corner. the decision is made, investigate, finding a skull, with the same symbol, and as they pick it up the lights go out, and with a sigh that reverberates through-out the entire facility, something wicked this way comes, with little hesitation, they run back to the pedestal, place the skull, and just as the door opens, they go inside, and jump down the seemingly bottomless pit they find beyond it.

105 115 32 116 104 101 32 115 101 108 102 32 116 114 117 108 121 32 97 32 117 110 105 113 117 101 32 105 100 101 97 63 32 99 97 110 32 121 111 117 32 114 101 97 108 108 121 32 101 120 112 101 99 116 32 116 104 97 116 32 121 111 117 32 119 105 108 108 32 98 101 32 121 111 117 114 115 101 108 102 32 105 110 32 116 104 101 32 101 110 100 32 111 102 32 116 104 105 115 63

it feels like they should've been falling for weeks, but instead they fall for less than a few seconds, landing normally in the parking lot of some large building[literal actual Dave&Busters] on the outskirts of some 21st century city, immediately looking around for a phone booth, trying to call their previous outpost. first attempt leads to them calling a random military base, the second attempt just being dead air, aside from two words. "LOOK. BEHIND." seeing a strange shadow entity watching them from behind the building, beckoning them closer. eventually they do get closer, the shade's body being darker than the void of space, but completely intangible, shown as fox attempts to poke it with his rifle, before it straightens up, and, while making sounds similar to glass breaking, turns and points at a beat up car behind the Dave&Busters. it isn't a request. get in, which they comply with. which they regret as it takes on the form of something out of John Carpenter's "The Thing" as it begins driving them out of town, towards a museum.

65 32 108 105 110 101 32 111 102 32 105 110 102 105 110 105 116 101 32 101 110 100 115 32 102 105 110 105 116 101 32 102 105 110 105 115 104 105 110 103 32 116 104 101 32 111 110 101 32 114 101 109 97 105 110 115 32 111 98 108 105 113 117 101 32 97 110 100 32 112 117 114 101 32 91 105 116 32 105 115 32 114 101 97 108 108 121 32 116 105 109 101 32 99 111 110 115 117 109 105 110 103 32 116 111 32 119 114 105 116 101 32 111 117 116 32 116 104 101 115 101 32 65 83 67 73 73 32 99 105 112 104 101 114 115 32 98 121 32 116 104 101 32 119 97 121 46 93

the building is opulent, made of polished white marble and obsidian in square patterns, a cold breeze blowing back at them as they walk in, the building looks more expensive than the entire war effort, the interior brightly lit, a small hub at the center of the space housing a map of the museum, dubbing it, "The museum of broken hopes"[on the nose but uhhhhhhhhhh] with four main exhibits currently on display, "Opposition", "Driving force", "Things", and "YOU", as well as a record player in the center of the area, Fox goes to inspect it, leading to Bird having a brief glimpse of an overseer as fox simply turns on the record player with Schwanengesang, D. 957: IV. Standchen playing through-out the building. Fox and Bird choose to go to "opposition" first, finding replikas, both corrupted an uncorrupted, as well as.... her. more accurately, Lilith's ghost, the thing that both Eve and Bird have been seeing for a long while now, Bird attempts to take a weapon from one of these enemies in stasis, and gets jumped before we turn back time a bit, and leave them with the memories of every enemy in the museum coming back to life and beating her to death, before they eventually leave, going over to "Driving force" next. finding.... THE MISSING SQUADS!!!!!! FROM THE BEGINING!!!!!!!!!!! locked in stasis as if they were in the middle of a propaganda photo, while also finding

- the ghost of Eve's dead sister

- the father of the Gestalt Fox was built off

- a ground crew chief that's the only one that's actually moving

as well as the fetish objects of their compatriots. as a side note, remember when Lilith ate a corpse? I'm pretty confident that I mentioned that in one of the earlier recaps, because Fox and Bird both thought that was her thing. it was not. Lilith's fetish object was red ribbons. that was a fun conversation.

anyway, the last one they went into was the "YOU" exhibit which was yet another moment to let the players talk to their characters. by the way, the Falke related false-flag operation was a resounding success!

I will see all of you next Thursday, especially the two overseers that I know are, or at least were in the case of one of them, reading along!

Möge das wachsame Auge der großen Revolutionäre euch Sicherheit bringen.
願皇后的祝福伴你一路前行

Ps. working on a shitty halo machinima in my spare time amidst other projects, nothing's certain atm but I am looking into the basics for starting it up.

Unfortunately

No session today.

We're going to be doing a couple .5 episodes soon though!

GOOD TIMING WITH ME USING UP MOST OF THE BIG WORLDBUILDING SHIT EARLY ON WITH THESE, CROSSFADE WILL BE BACK IN FORCE THIS WEEK OR THE NEXT!

PUT THE THIRD PARTY SUPPLEMENT DOCUMENT PLANS BACK ON HOLD, GET THE STAGEHANDS, ANDCALL THE SPECIAL EFFECTS GUY, WE GOT RENEWED FOR A NEW SEASON!!! ALSO CALL A PLUMBER THERE'S BLOOD COMING OUT THE TAPS AGAIN

Howdey friends, this lore dump is a mildly special one since it technically doubles as a playable replika for you to use at your discretion. Also, notice how I didn’t translate the acronym? That was intentional, I made that acronym without thinking about it properly at least a year ago and also can not speak German. Apologies I guess

LORE DROP #5: first custom replika (and some stats)

O.S.P.R
[GEHEIM]
- 'Скопа' - 

[STILL CLASSIFIED]
'Osprey'
Type: Generation 6 experimental covert operations unit
Frame: Biomechanical with Polyethylene Shell and Bullet-Resistant Armor Plating
Height: 250cm (8’2)(yes. it doesn’t even have leg extensions this fucker’s just massive)

“The colourful personalities that are known across the nation, built off a schematic from the empire these replikas are the hosts for certain state television channels and similar publicly available, state approved media, while also seeing use in overseeing public events.”

 -CONFIDENTIAL, COMMANDER EYES ONLY-
“While Osprey units are used as public entertainers, do NOT be fooled, their large frames, flexibility, and physically improbable speed were built purely with the goal of persistence hunting human small groups of gestalts. This unit is more than capable of scaling large buildings as well as, in at least one scenario, keeping up with an armoured personnel carrier that was going at nearly top speed(60km/ph). With that said, these replikas are known to have quite the “theatrical persuasion” despite the source of their Primal pattern being (allegedly) was taken from a serial killer from the beginning of the war between our Nation and the Empire, as such they are quite unstable. They do well when pared with Eule units, being able to “riff” off them in mostly comedic ways, but should be kept away from Kolibri units and other similarly bioressonant units due to the severe negative effects they can have on such networks.

Persona: 2
Empathy: 3
Logic: 2
Speed: 6
Combat: 5
Armour: 2

Geltalt memory questions:

“You’ve spent a lot of your time alone, why did you think that was?”

“You remember soldiers in white marching through your block. How did it make you feel?”

“You watched a sibling die. Do you still remember anything about them?”

“You’ve always thrived in the dark, almost as much as you thrive under a spotlight, why do you think that was?”

“You can hear a faint melody in your mind, does it remind you of?”

These units excel at melee combat, they start with a knife, and two repair patches.

They’re proficient when it comes to anything that’d typically be handled by a “charisma” roll in more mainstream ttrpgs, particularly distracting enemies, intimidating npcs, and lying. They don’t have any special abilities, so they just have access to the same combat abilities and height advantage as the S.T.C.R units.

Have a good one, I’ll see you soon! I will acknowledge that these have been coming out at weirder time each week but In case you’re wondering why, it’s simple, I am busy as hell.

Möge das wachsame Auge der großen Revolutionäre euch Sicherheit bringen.
願皇后的祝福伴你一路前行

Hello friends, It’s me I’m back

Lore drop 4: korrosive Einwirkungen

“So, to review from last week’s lore dump, what’s at Europa’s core?”

“A dead god?”

“Yes, on a technicality!”

“Wait, if the facility is underground, does that mean it’s close to the corpse-“ 

“-YES.”

Even before the empire and the nation, the bodies had a knack of creating structures on the planet’s surface. The first recorded example of this being on Vineta(earth) in 1637, recorded as a strange temple in the middle of the South American jungle, known for how it would supposedly disappear and reappear randomly over the years. several expeditions were made to it by numerous groups between 1638 and 1983. The reason for the stop being a military operation lead by a nation known as “America”, leading to the detonation of a nuclear device in the structure to permanently seal the carcass in its slumber. Here’s a little thing though. Vineta’s diameter is about 12,756Km roughly, so that thing at least would’ve had SOME challenge to get out. Leng’s diameter is roughly a quarter of that, at 3,121Km. The carcass there is practically just bellow the surface. And with human intervention here, we(they) are both actively waking it up, and preventing it from awaking. Holds are bored though the flesh of sleeping gods, into tunnels best left undisturbed, and as such, space that would be pure nothingness, becomes what the collective unconscious would assume to find if they built a mining facility inside of a massive creature, even if THEY don’t know it’s a creature. There’s also a teeny tiny problem, uh………. Funny story I may or may not have kinda pushed into motion it’s eventual awakening? Sucks bad but is completely preventable and reversible. Lilith’s death did help stabilise things back then but it is a bit of a “too little too early” situation but it was helpful. We just need someone or something that is uniquely attuned to bioressonance and can bear the brunt of taking what will feel like an entire planet’s bioressonant traffic at once which would be like opening that one 55.4 yottabyte zip bomb in your brain while also having a seizure. I might have such a being in mind, but that’s a matter for the future

Möge das wachsame Auge der großen Revolutionäre euch Sicherheit bringen. 願皇后的祝福伴你一路前行

How’s it going friends, still trying to fix my WiFi, it’s a long story so I won’t get into details, but it’s time for the lore!

Lore drop 3: Self willed the peril of a thousand fates

Long before time was a concept, before the universe was even dust, there were beings. These beings could technically be described as gods, but doing so would be an oversimplification of biblical proportions. Whatever the case, from what we can understand, after some kind of war(?) a number of these beings met their end. To say that they truly died is inaccurate. They came as close as they possibly could to dying. Their physical forms calcified into a solid stone like material, while their minds remained dreaming. Some turned themselves into dust, forever drifting and mutating. A few of these carcasses ended up in our solar system. One became the core of the gas giant Saturn, one crashed into mercury, one crashed onto earth, wiping out the dinosaurs, and the last one embedded itself into what would come to be known as the moon Europa. As time went on the dreams of these dead gods went on to effect the life around them. No I am not implying aliens. At least not yet. Except for Saturn, that has creatures that can best be described as “shark blimps”, I can’t think of a scientific name , this is a relatively common bit of information in setting, don’t worry about it.

The dreams of these dead gods affected one planet especially hard. Earth. In a way that was especially noticed by its dominant species. They even found the carcasss on their own planet, electing to use a nuclear device to keep it dormant. Over time, humanity would even learn to harness what was believed to be magic. But as these techniques lead to technologies once thought to be impossible, it lead to an age of soot and sulphur, a war that lasted a century, a war so terrible it was as if the universe itself had forgotten its own rules, and from the remnants, one group would emerge, a small confederation of nations in what was once known as Europe and Asia, the Eusan alliance, eventually becoming the Eusan Empire. Under the rule of the benevolent and possibly immortal Empress they spread humanity’s influence to the farthest reaches of the solar system, their only specific limit being the fact that nobody’s developed F.T.L travel yet. Unfortunately, due to the empire’s policies in regards to their taxation of the farther colonies as well as the growing disconnection felt between humans born on different planets vs humans from Vineta, this lead to the formation of the Eusan Nation and that’s a slightly poorly explained history of…. Yes.

If you have any questions for me, let me know through whatever you deem as the appropriate means of contacting me.

Möge das wachsame Auge der großen Revolutionäre euch Sicherheit bringen.
願皇后的祝福伴你一路前行

P.S: anyone that can tell me where the title of this lore drop is from gets 12 points

(1 edit)

Good afternoon fellow overseers, despite my internet being too shitty for calls I can still post these little lore-drops

NULL SESSION AGAIN: replika head-canons and lore.

As a minor update on the WiFi front(?): my connection’s been getting a bit better recently? That storm a bit ago fucked shit up BAD.

The original concept that lead to Replikas was created in the nation as method of preserving a ‘incorruptible ideal’ of the great revolutionary and her daughter should either of them become indisposed in any way. The technology was originally developed by the Nation but later given to ÆON for further development, development that was also covertly passed on to the Empire because a contract is a contract, and ÆON, even if it goes by a different name in the empire (and isn’t a government branch outside the nation) makes damn near everything provided it’s related to electricity in even the vaguest way possible. Flashlights? Yep. Toasters? Probably, yeah. Rotary canons? Yes. The hover tank that rotary canon will most likely be mounted on? Yes-er. Point being that a contract is a contract, of course they’d sell this to the empire too.

Generation-1 Replikas were massive, bulky engines of war, typically 4.5 meters tall, with a neural pattern taken from a tank driver who’s name has been removed from our records. Curiously enough, with early examples of the generation-1 units, they were consistently reminded that they were mechanical in nature, as an attempt to keep them in line. This did not work, it just made them annoyed. Early models of these units came equipped with an advanced sensor suite, allowing them vision along several spectrums including a incredibly simplified bioressonance module dubbed “the eye” designed to be a radiation free X-ray. This sensor array, while effective, was costly and deeply unnerving to both the replika themselves, and the soldiers working alongside them. Later models were built smaller and used either a basic mono-eye or a small, monocolor CRT display that allowed them to properly display emotion. This unit was dubbed the “Nashorn” ([1]“聖甲蟲” for the few imperials reading)
(also, I don’t want to be a bother here but, to save myself some energy I won’t be coming up with the acronyms and their meanings, I had enough of a headache with Osprey and I’m still pretty sure I fucked up the Deutsche on that document)

Generation-2 replikas were designed to fit a more “human” form factor,(coincidentally this is where the empire started with their replikas) although still notably inhuman they did still look far more human than their previous incarnations, which helped prevent persona degradation marginally. These were also the first models to directly employ organic components, as well as being the first to be built for specific roles, only three types were built. The first was a general purpose unit, who was based off the neural pattern of a steel worker(well, the nation’s one was.), whereas the general purpose unit from the Empire was based off the primal pattern of a small arms maintenance worker. 

There was a combat unit that was based off a standard grunt from each side, and easily distinguished from the standard units by the additional armour plating. This unit was known for unreliability, as the neural patterns actually were mixed up during production, leading to several instances of these replikas fragging their superior officers and switching sides. A defect that was eventually corrected with later iterations.

Lastly there was a basic bioressonant unit, derived from the empire’s attempt attempts to mechanically awaken bioressonance. Yeah that went about as well as you expected but the technology did lead to further development on bioressonant machines. These units were designated as the “Luchs”, “tragen”, and the “Tigerin”. (For the Imperials in the audience, they were the [2]“猞猁”, [3]“”, and the [4]“美洲豹”)

The generation-3 replikas were the first and so far only kind to be named after Birds, starting with, as all of us already know, the [5]“”. Sorry, I meant the “Ara”, Ja, entschuldigung. These units were built as the backbone of both sides industrial workforces, being based off industrial workers from each side, more specifically a steel worker for the Nation and a construction worker in the case of the Empire, it was also here where they stopped doing different names for the National and Imperial variants, leading to the ARAR (MOD-0) units being the last to have localised designation

(designations prior were localised to better line up with common local superstitions and stories, EG; Bears being a symbol of loyalty in the Nation, but hence why the gen-2 combat units were named after them, meanwhile in the Empire, Wolves had that connotation instead, and the names were changed accordingly.)

the next replika types created, in direct sequential order I might add(excluding the previously mentioned Ara/吞)

Falke/鷸 patterned off: the great revolutionary herself[nation] and a bioressonance attuned military officer[empire]

Mynah/鷂 patterned off: a deep sea miner(Nation) orbital engineering specialist(Empire)

Star/椋鳥 patterned off: a riot control officer(Nation) and 

Eule/貓頭鷹 patterned off: built off the pattern of Evelin Edelweiss, well known Balerina, and daughter of the leaders of a large arms manufacturer before the Notion’s government seized control of the private sector. The imperial units were based off a combat medic. The only details remaining of her being the initials “A.M”

Storch/鸛 patterned off: A military police officer that has remained unnamed(both) 

Kolibri/蜂鳥 patterned off: intelligence officer(National) bioressonant pilot(Empire)

Elster/鵲 patterned off: reconstructed copy of the neural patterns of a soldier from Vineta

Adler/鷹 patterned off: military officers (remember what happened with the Tragen? Yeah it happened again. Intentionally this time.)

All of which were created as a response to one another in one way or another. As an example, the LSTR Units were created as a response to ARAR units poor response to being put in combat engineer roles, EULR units were made to help with more “pedestrian” tasks while still having mild combat capabilities, great for public facing work that wasn’t policing and/or riot control adjacent. KLBR units were created as mostly a test to see if it was possible to simplify the bioressonance technology introduced with the FLKR units without diminishing performance. Funnily enough the MNHR and its combat variant, the SAPR, spawned partially in a vacuum, since there was already a need for replikas to mine in hazardous environments since the empire’s mining machines were proving ineffective and the Nation’s Gen-1 units  were getting too costly to repair, Storch units came about to keep the Star units in line better, and so on and so forth.

As apposed to the entirety mechanical gen-1 units and the mostly mechanical but partially bio-synthetic gen-2 units, the gen-3’s are almost entirely biosynthetic, with most of the mechanical components being hidden internally. Modern replikas are built off a human-styled endoskeleton, with a layer of synthetic muscle and fat, then a thick carbonised skin, with a thin metallic carapace put over it. Contrary to popular belief, this carapace is actually quite sensitive, allowing the replika to experience the same range of sensory input as a human!

The main colour schemes of Replica carapaces and armour are as follows

Eusan Nation

  • main colours
  • Black
  • Dark grey
  • White
  • red

  • accent colours
  • Blue
  • Green(rare)
  • Yellow/gold(Falke exclusive)

Eusan Empire

  • main colours 
  • white
  • Light grey
  • Yellow/gold
  • Black

  • accent colours
  • green
  • Blue
  • Red(rare)
  • Orange(very limited)

Of course there’s some replika types exclusive to this campaign, a perfect example being the fan favourite, GEIR, aka Lilith, this campaign’s white haired bioressonant unit, designed as a one-of-a-kind unit for a high-stakes surgery, kept around longer due to it’s practicality. The built in weapon with this replika unit, woven monowire arms controlled via bioressonance, were based on the character “Lucy” from “Ellen Lied”, a show U have not watched but have seen clips of, it seems intriguing. There’s also the previously mentioned Osprey, aka the OSPR, my own home-grown replika, built and solely used in the nation although there is an analog in the empire. It’s an entertainer for state controlled tv, as well as an assassin whenever needed. Via biting. Earlier in my ideas for this story there were some other specialised one-off units, the AMR Fox has now belonged to offshoot of the STCR, built as a pseudo “tank sniper” for mountainous regions or urban areas, it wasn’t particularly effective but [DATA EXPUNGED] would not let her rest, however. Her neural pattern was based off a legendary sniper from the Nation, in a situation similar to bad-cop from Entropy Zero 2. The replika body being treated more as a clone body for her mind than a true “mass production” replika type. There was also a plan for a gen-1 to show up in the mines. Who knows, maybe when we’re back on track and they get to the mines again, someone will be waiting to see it’s dear comrades.

Thank you for time, have a wonderful day!

Möge das wachsame Auge der großen Revolutionäre euch Sicherheit bringen.
願皇后的祝福伴你一路前行

1. “Scarab” (nickname given by imperial troops 
2. “Lynx”
3. “Wolf”
4. “Jaguar”
5. “Sparrow”

hello fellow Overseers, bad news 

Session: Null-2

Unfortunately, due to the flooding here in Ireland, and my internet being… for lack of better terminologycoming to mind, fucked. I’m putting this campaign on hold for a bit. Here’s hoping  the landlines get fixed soon but for the time being I cannot in good faith continue because if I do I’ll pop a blood vessel in my brain from all the loading times being crazy.
Here’s some lore 

“overseers, from a meta perspective, are stand-ins for anyone outside a ttrpg itself, a direct line of separation between the characters and the real people tied to them as well as any other observers applicable to the particular conversation (like the viewers of a streamed/recorded ttrpg session) but from a lore perspective, Overseers are the closest this setting could ever have to gods really, pure bioressonant energy, stuck between material reality and the void between multiverses. This kind of being can take any physical form, however looking at them for too long will often lead to persona degradation, especially with the more bioressonantly attuned replika types, gestalts are to be kept away from such entities as much as physically possible as even looking at the constructed forms of some of them can lead to actual madness. Some claim that the empress herself was in fact, an overseer  herself. These claims are unfounded and grounds for reeducation.” To be a bit meta-referential or whatever they want to call it, a few good examples of characters that fit the “overseer” bill(even if not physically.) include characters like Half-Life’s “G-Man”, Toby Fox’s “Dr. W.D Gaster”, the King of the Pallid court himself, Tzeench  from the warhammer lore(the only praise I’ll ever properly give that franchise.), the allied Mastercomputer from “I have no mouth and I must scream”, and weirdly enough, GlaDOS from Valve’s portal series. of course any “true overseer” would be, at least to any character in any setting, almost entirely unknowable in one way or another. The more eldritch the better I put GlaDOS in because she’s more of a LITERAL overseer to the player character rather than a stand in for a nebulous valve employee somehow directly guiding your play-throughs.
That’d be fun thought come to think of it, real-time test chamber creation and manipulation at the hands of another player or whatever.
 Sorry for the random tangent in the middle, it just came to mind as I wrote this. 
Anyway, lore dump over I guess, even if part of it was kinda just a meta thing.

Möge das wachsame Auge der großen Revolutionäre euch Sicherheit bringen. 
願皇后的祝福伴你一路前行

good afternoon, Fellow overseers, I hope all of you have been well as I have not to be honest. my brain has been microwaved for the last few weeks for lack of a better term. I really ought to let personal projects breath and let out all the pressure. ah, listen to me ramble! anyway, welcome to

SESSION 20 [MILESTONE]

the session started in the ARAR dorms, the party almost goes down the hole in there before Fox decides to drop a flare down since the room is shrouded in darkness, leading to them setting a chair in the STAR dorms on fire, a fire that is soon smothered by Eve as  the group moved down into the dorm itself, starting to search the room. the four bunkbeds seem unusually fine. nothing particularly out of the ordinary in the room. except for the bed that is clipping through the wall and vibrating rapidly. so naturally, one of the first things they did after looking through the lockers is to mess with the beds, more specifically, the one actively clipping into the wall, finding...…… a corpse, what else is new- WAIT THIS ONE'S HUMAN!!!!! not only that, it's seemingly the body of something that hasn't showed up since session 2. a soldier on a damned quest. in case the flowery words are a bit unclear, Lilith Itou. it was Lilith Itou. well, more accurately her lower half, as the ridiculous amount of friction caused by clipping through an object like that caused the lower half of Lilith as well as half of the bed to reverse friction weld off of their respective other halves, but hey, they got her PVK card[?] before leaving the room which was where the session ended because to be completely honest ALL OF US were fucked up at the moment, so this is the end of the main update, goodbye for now if that's all you're here for!

Möge das wachsame Auge der großen Revolutionäre euch Sicherheit bringen.
願皇后的祝福伴你一路前行 

P.S

ok so this session was the questionnaire session[next check-in should be session 50? 

depends on a lot of factors tbh.] so here's kinda the situation.

point A: yes, despite my brain being awful with the vibes, we ARE continuing. I understand that the status of continuing most likely wasn't something on your mind, readers, but it was very much on mine, and honestly it might just be because I have had the metaphorical "check engine" light on for Cod knows how long.

point B: we are considering using a VTT but that's still just a maybe because of the whole thing with me wanting to keep the maps secret because reasons[THE MAPS I USE SHOW WHAT ITEMS AND ENEMIES ARE WHERE it'd spoil most of the fun if they knew] but with that does kinda bring up the idea of streaming it? that's another topic that requires more direct discussion with my players since the idea only came to me as I write this up[3:30AM, 8th of February]

point C: currently considering going to a bi-weekly session schedule for the sake of everyone's sanity. I'm still unsure of whether or not I'll actually move to that kind of timing for it. I'm still a bit hesitant.

point D: just a little note for later, on the rare occasions of us not doing a session one week, I'm just going to give y'all some random lore drops for the npcs in this session

howdy fellow overseers, we're almost at a sort of impasse with this campaign as a whole, but I'm getting ahead of myself, welcome in for

SESSION 19

so, our session starts in the workshop hallway, the smell of rust present despite the lack of visible rust, the Paternoster being creaky and, one of those atomic shadows peeking from under the workshop door, which was originaly mistaken as soot, fox and Bird go into the workshop room, fox messes with the radio in the room[tunes it to 69.7] and gets rickrolled, meanwhile Eve finds classified information and chooses not to share YOU'LL REGRET THIS LATER. or not idk. before an interruption and the team starts looking through the boxes on the various shelves around the room for anything of value, which I will skim over here the same way we did in the session itself.
- a cut down shotgun with a busted barrel note: "stop letting the Protektors use those weird specialty shells, a star unit nearly died trying to clear a jam while using Frag shells"
- a box was full of defective flashbang grenades
- the lower receiver of a rifle. [problem: Auto-sear disconnect during operation]
- a portable radio with a hand sized hole in it, the only note on this one being "I did it on purpose, I'm not fixing it"
- literally just the fuse assembly of a grenade, more confusion about the shit grenades they've got [the thrown ones suck, sure, but just wait until one of these bots finds *the big one*]
- a box of warm scrap metal from al ill-fated attempt to modify an imperial LMG to use ammunition more commonly available to the nation. it was conceptualised by a man that had never used a gun in his life, and in fact, made bicycles by trade. it suffered several hundred misfires, failures to feed/eject, and by the end, the weapon ended up exploding, with the creator being sent to the depths of the mines to atone for making a gun that terrible
- a box of 8-track tapes, including one copy of some old game with an annoying dog in it.
- a box with some snacks in it see? I AM feeding them kinda.

before the party then enters the A.R.A.R dorm, immediately getting jumped by two corrupted A.R.A.R units, right as we took a little break because my cursor straight up disappeared for a few minutes.
oh btw Fox's player keeps brine-shrimp. this information means nothing to most of you reading this I imagine but you're getting it anyway.
combat went by quickly, as per usual, meaning it's time to search this room, finding two notes, and a stun-prod. , The first note being a technical overview on a A.R.A.R unit, and the other being a note that all god-fearing organics dread to read/hear, but I love making them hear.

"you lost the game." [you're welcome for reading that today <3]

overall: we learned a lot from each other today. genuinely, I'm not even fucking with y'all watching this recording back to check the bits I missed I've learned some terms and facts I had forgotten from last night, but in a more direct way, this session was quite fun, and I feel kinda comfortable in saying that despite the weird tech problems two of us had, that this week's session was fun for all parties involved.

Möge das wachsame Auge der großen Revolutionäre euch Sicherheit bringen.
願皇后的祝福伴你一路前行 
Ps. it's dawning on me that next session is infact the campaign census, so I need to get that lil questionnaire thing ready soon because... well DUH, we're about to hit a funny number here!! I never thought we'd get to session 20, and yet here we stand on the precipice of it. I genuinely didn't think we'd get past session 10 in the first place and yet, here we are. also we're considering using a VTT in the near/distant future. regardless, I will see you all next week!!
also hey, this recap was longer than the last few ones! that's good methinks.

yeah, like with 14.10. This group truly is a mixed bag

good afternoon Fellow overseers[and Eve's player] welcome to the weekly report for operation 3-point-turn[name pending], this session definitely ended up notably sillier than intended, including a lot of confusion from my poor environmental descriptions as we approach the campaign sesnsus. regardless, welcome in for

SESSION 18

so our session started exactly where we left off last week, the party now deciding to investigate the Storch dorms, seeing as they're directly connected to each other without even a door separating them[gross, think of all the mold from all the steam] finding rounds for some fancy handgun they haven't found yet[hope y'all don't mind, I'm replacing the revolver with an Deagle. I know it's flashy and ostentatious but I can't torture the Replikas all the time.], an angry note from a random STCR unit, a brick in someone's locker, a magazine for said magnum pistol, and a brick. checking the beds they find one bed with a hollowed out mattress filled with boxes of cigarettes, which Fox immediately takes because obviously he would let's be real here, but nothing else of value in the room, so, up to the EULR dorm finding a box full of mysterious colour unlike any- which is ignored, a broken cassette player, as well as its broken cassette, and, after Fox takes the entitative of cutting a bed open, out of curiosity, finds a whole fuck ton of weed.
[call-back to episode 6.5, but specifically to a joke that I couldn't fit into the standard Bullet-point format I was doing back then]
which the party then takes, also finding "an axe that is also a bong" before the party  make their way over to the workshop hallway, getting into a small bit of combat before ending the session off for the week.

Möge das wachsame Auge der großen Revolutionäre euch Sicherheit bringen.
願皇后的祝福伴你一路前行 

hi all! sorry that this one is so short in comparison to the other ones, my head has been spinning over the the last few days and it's been a bit hard for me to stay focussed recently, especially with all the projects I've had on deck, one of which is kinda related to this, and the other being only mildly related to this, in the way that it's mildly ttrpg related. if you squint and tilt your head a bit. point is, I'm sorry about the shortness of this update and slightly lacking in detail in certain sections, it feels a bit rude to say but they didn't really do much this week... regardless, I'll see you all next week! take care of yourselves! don't burn the candle on both ends like I usually end up doing!!

I should probably give the pcs in my campaign like, a snack or something come to think of it…

Eve's player found the notes.

hello Fellow overseers, today is unfortunate as I just realised that I accidentally deleted the folder I was keeping the text documents, but also a kinda good day because I managed to get a WiiU emulator working, specifically to play Splatoon 1, so I've been having some very fun nostalgia, which hopefully won't bleed into crossfade because I know for a fact that certain items and concepts from a certain cyber-punk setting have definitely infected my mind for future items or changes. regardless, welcome in for

SESSION 17

so, we start the session the way we usually start, with one of our players[bird] staring at a wall- oh... her face is missing. I see. moving on, as that revalation is quickly overshadowed by meeting the facility administrator, who first asks for Eve's orders, before mentioning the fact that it's quite odd that him and Fox look so alike. sure, they SOUND different, but like, they look nearly identical, you'd expect that Nation replikas and Imperial Replikas would have more differences than the colours of their armour, Polyethylene shells, and voicebanks. anyway while I was foreshadowing a story reveal, the facility administrator pushed Eve down the elevator, closely followed by a faceless bird Tackling Fox down the elevator shaft, and, after a two minute fall, they land on a pile of their own corpses. little fun note, Bird did canonically speaking die here, but her player didn't realise in the moment, do with that what you will. anyway, down on B[basement]-5, we get off to an ok continuation generally speaking. new arc and all, since I guess I'm wording it that way now[granted, we are getting pretty close to the mines and by extension, nowhere.] and you'll never guess who showed up again! that's right, the shopkeeper from a while ago, in fact from long enough ago that she missed Lilith EXPLODING. while here, fox gets a better look at the weapon upgrade from a while ago, Bird gets a random-mag for her pistol-
[item: misc-magazine. properties: for one magazine, adds random effects to any enemies shot, ranging from "enemy gains an extra turn" to "Enemy will attack it's allies on it's next turn". effects may also include ignoring armour, electrical rounds, incendiary rounds etc, at the game-master's discretion.]
-before fixing the paternoster, and cautiously heading down to floor B-6, finding a little pocket of the past. Fox and Eve go into what looks like a little security checkpoint, break an alarm so it'll blare nonstop, and run off. classic.... this group... I can't think of a name for this party actually. name suggestions welcome! anyway, eventually they went into the cleaning room hallway, and then had the hardest chellenge they've faced in god knows how long.

MOVING PARTS OF A MAKESHIFT BARRIER OUT OF THE WAY.

eventually getting through the door by making a awkward little hole in the barricade, making their way to the cleaning room and getting into the first bit of combat since the bossfight, allowing the A.M.R to show off two fun little features. it ignores cover, and you can hit two targets[provided you get the angles right so that your second target is BEHIND the first one] as demonstrated when fox got the angles right, turning a starling into vapor and killing the Eule behind them. Bird and Eve were able to get the last one, and we closed the session out with some memories notes, those being a technical overview of a staring unit, and a reminder about the broken lights on site.

see you all again next week!

Möge das wachsame Auge der großen Revolutionäre euch Sicherheit bringen.
願皇后的祝福伴你一路前行 

PS. the AMR that fox has now was from an earlier idea of this whole campaign where I was planning to A. have far more moments in nowhere, and B. replace the og bossfights with some homebrew horrors of my own. One of which being a sniper "bossfight" that went unused because I couldn't think of any satisfying way to include or make engaging to fight. the replika herself never actually got developed into much, but the idea of the over-the top A.M.R stuck enough to make me keep it around as a potential weapon upgrade for a hypothetical party. I will admit though that this weapon is quite unbalanced, I understand that I'm putting it quite lightly, but still. I'll try to have the concept a bit more balanced by the next time I bring it up. here's where I'd joke about making unofficial DLC packs for Crossfade but I do not have NEARLY enough time or patience to devote to that. would be fun though