okay, the new server is up! Hopefully I won't forget my email this time!
FrottageF
Recent community posts
So I'll start from the beginning. Once you wake up and exit the starting room in B1, you loop around from the middle left, hugging the bottom wall, traveling right. Then hug the wall up and keep following the path until you reach the non-working elevator. Pass it and find the staircase on the top left to travel down. You'll be in B2.
Once in B2, you can look at a few things before entering the staircase on the right side. Once you go down that staircase, you'll be in B3.
B3 is dark. There's several rooms you can find things in and weapon. But the nessary thing you need is a battery, which can be found in the room closest to the right bottom side. Once you grab that, you can plug it into the terminal in room on the top left of B3. Doing that activates the elevator.
Spoilers for v0.2.0.1
I feel like the roofs and the gas station canopy in the Oldwood hills could be made so we could walk behind them. Is this a limitation of the engine and/or tileset? Is there anyway you could take the sprites of the tile set used and display it on screen, so it is visually above the player and we could walk under them? I just feels weird that you need to avoid the top of buildings when trying to walk down the road. It's really not a big deal but if you're ever doing some polish to different parts of the game, that would be really cool.
Okay so the new enemy, the P****** W****, i feel like you could give her a ranged attack and that would feel appropriate. Not many enemies have ranged options and it would make sense for her to have that.
I really like how it takes a segment of time to even enter the new area, but I don't like how we get access to the subway, right away. I feel like that should be something we get after fully completing all the delves in the area, as a reward.
v0.2.0.1 wip spoilers may be found here.
Some things I found while playing:
1. Rift quest for A**** put me into a hypnosis loop. After failing her game, combat started. She would hit me with a hypnosis attack which would put me in a struggle. The struggle would happen regardless if I was erect or not, until I had to give up as it never gave me the option to attack, even within the menu. Later, I went back to her, attempted the game again and beat her. She said she was leaving but the Rift stayed open. Touched the Rift again and her sitting png was still displayed even though the encounter started over. Her hypnosis made me gain lust like last time but it never caused me to be overwhelmed or controlled.
2. My character kept the sexual exertion level 5 after the encounter with Rift dlc An***. Wouldn't go away until I went to the parlor and exerted myself there.
It in Finchy's subscribestar! 5 dollars a month for the cheapest tier and you get access. The subscribestar is really for playing early versions of the game that are a little buggy and half complete. And for the Rift DLC too. Its going to be content that is roughly a month ahead of versions posted here.
I'd love to see a mermaid if there's any water areas planned, with perhaps a siren being her more dangerous variant. Would love to see an anglerfish girl, as I basically never see that and has potential in a game like this. Might as well suggest Kelpie too cus I love them dearly.
If we get more human enemies, I'd love to see a few girls with darker skin tones.
I guess I missed the light dominant stuff that is in the game. I shouldn't have assumed there wasn't any before double checking.
I'm definitely interested to see how you shake up the stamina. I do like that intention of it being risk/reward so I'm interested in seeing what else you could do with it.
Thank you for the responses!
First off, the game is really great so far and any complaints I have are purely nitpicking.
I've seen you talk about it in another thread, but I also think waiting around for Stamina to regenerate feels bad. I do think having a cost for sneaking is good though, so I figured I'd throw out a suggestion. First, you are always at Max Stamina after a fight. Next, instand of losing Stamina while sneaking, if you are/start sneaking when you hit the yellow color indicator, your next combat with that zone always starts you off at 25% Stamina. That way, there's a real consequence of trying to avoid multiple encounters; you just get a tougher one. EDIT: Maybe that skill that improves Stamina regeneration increases your Stamina cap from sneaking, to 40% or something.
Would you consider capping the amount of experience you get from each enemy? (Maybe Trash Fox only gives 100xp in totality) Might be a good way to keep player builds from just getting every node from grinding and makes build variety more meaningful and feel less soupy. Would also help judging how powerful you make future encounters if you know that the player will be "about this strong."
I'm not sure if there is plans for a dominate kink to mirror the submissive one, as it seems a little hard to implement given how the game and its lore functions, but I have an idea. Maybe after previously losing to some enemies via ejaculation, there opens up options to do give the player a more dominant role, giving the player the option to go right into sex and end the encounter early with only one ejaculation. Obviously trying not to get into non-consensual stuff and break Itch io guidelines, as it be very much "Yes, I want you to take charge." But I can see why THIS might not fit in the games themes.
Even if nothing here is changed I do still you're really cooking with this. Thank you.