hi, sorry to hear that. i am currently busy to check, but there were no updates from the game devs yet, so the mods should work still. try removing the mod files from the game completely, make sure you have the latest version of the game from Steam and extract `full-bundle.zip` again. for me to have an idea of what the problem could be i need to know what BepInEx and Unity logs say when you launch the game. by any chance, are you on Windows 11? but i'll be able to help you only somewhere on the next week, sorry.
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yeah, it would be one of the best improvements to this game ever. i've been having that idea for a long time. but on the other hand i fear it would ruin an effort part of the gameplay loop a bit and might suck the fun out of it. the core loop is "search-and-complete" the holes that the player left, and by automating the "search" part, we might no longer find satisfaction in "complete", because there will be no effort, no point in the reward. i've been thinking about it too much :)
but it is true that it is also not a trivial task, as we would need to design a small piece of UI.
still, maybe some day.
did you extract its contents as is, like so?
BepInEx/
doorstop_config.ini
Dorfromantik_Data/
Dorfromantik.exe
MonoBleedingEdge/
UnityCrashHandler64.exe
UnityPlayer.dll
unstripped_corlib
winhttp.dll
without sub-folder "full-bundle" (some extracting tools might create it by default). we do not need any sub-folders, so that as shown above folder "BepInEx" is at the same level as the "Dorfromantik.exe"
hi ! if you extract `bepinex-base.zip` to game's directory , and it looks like this , without its own subdirectory :
ВерIпЕх\ * Dorfromantik Data\ MonoBleedingEdge\ unstripped_corlib\ * changelog.txt * doorstop_config.ini * Dorfromantik.exe UnityCrashHandler64.exe UnityPlayer.dll winhttp.dll *
then everything should work . the files and directories that i selected here are what needed for the mods
if it looks like this then sorry , you might encounter something i could not predict . if so , tell me on which Windows do you play and which version Steam or GOG , i am almost sure the system doesn't matter , but there might be some quirks i missed . also , there must be a file in `BepInEx` directory `LogOutput.log` it must tell what kind of problem the framework encountered if it was set up correctly . if there is no such file , then the reason can be found in Unity log file `Player.log` which is located in `%userprofile%\AppData\LocalLow\Toukana Interactive\Dorfromantik\` . share the contents of both or just the lines with ERROR messages if it is too long to fit here
i made a mod named Show Perfects , check it out when you want . it highlights all matching sides of the neighbor tiles , not just the one touching the tile that the player is holding
i tried not to deviate from already existing code to minimize potential bugs , but there are two non-critical issues . 1st is that the very first tile in the session doesn't trigger the mod's code . and 2nd is that with track/river tiles that the game auto-rotates for you some neighbors are not highlighted on the first touch , but after that all neighbors are highlighted properly . i will try to fix that next time
i think i know how it can be useful when deciding which placement makes us the largest number of perfects . sometimes when i'm too lazy to do the counting in my head , i place the tile , check the animations , remember the number of perfects , immediately undo , then place in the other place , repeat and compare which placement gave has more perfects . if the game showed us the preview of how many perfects would be made on hover , it would be a tiny bit more convenient
i was looking into it briefly and found that the game has some code i can already reuse to find the imperfect tiles and their non-matching sides
yet , i need to see if i can introduce any visual modifications to the tiles without risk of breaking anything
so , i think it's a nice idea and i'll try to do it on the weekend , or i'll let you know if it is too challenging
Hello, I love the game and always wanted to play in on mobile.
We finally made an Android version. It also has an additional feature - Mill.
https://play.google.com/store/apps/details?id=com.GameTheoryStudio.SmallIslands
Thanks again for inspiration!

