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GST1981

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A member registered Jan 04, 2025

Recent community posts

I can also confirm that there are serious graphical issues on a real MVS. On a postive note, I really like the intro ;-)

Thanks for the update. Unfortunately, the issue still exists in the "Street Smart NG (Better Sound Balance).neo". Sorry to be the bearer of bad news!

You are an absolute legend! I can confirm that in 

beta-v0.5.3 the sound and the music are working like a charm. I am also happy to report that the menu hot key feature is also working again too :-)

As for the graphic glitch that I mentioned, you can see it in the top half of the screen when the character goes into the first door:

https://fileport.io/zuTK8pVu8W4U

Sorry about the video quality; I have to hold my phone with one hand and play with the other to record. I hope this helps!

Hi,

I am super happy to report that the music drop-out issue really has been fixed in the new version of Bubble Bobble; Thank you very much for fixing that!


To help you figure out what is going on in Street Smart, I have uploaded the following short video of the sound issue:

https://fileport.io/Ugyg3y3MKr4N

There does seem to be some music in the very background, but something seems to be "looping" over and over. I hope this helps!

I don't believe that it has anything to do with my BackBit Platinum cartridge. The music in almost all your other conversions works just fine... that is, except for Bubble Bobble, where it stops in the middle of the first level. I must also point out that the sound and music work just fine with all official Neo Geo releases too, so that also doesn't speak for my cartridge having an issue.

So I have tested both now. Unfortunately, the test build did not fix the sound, but I do believe that in 0.5.0 the gameplay was smoother. I did, however, notice that the menu hot key shortcut, which works in all your other conversions, does not work in Sunset Riders. I will try and get you a video of the graphic glitches that still seem to persist in 0.5.0 tomorrow!

Hi,

Unfortunately, the test version did not fix the sound. I will download and test 0.5.0 and get right back to you

Hi,

I just got around to trying out  beta-v0.4.7 on my MVS (UniBIOS 4.0) using my BackBit Cartridge. I am afraid that there is no sound or music at all (I haven't tried any other versions). During the game I did notice that the gameplay seems rather slow and there were some minor graphic glitches that would pop in and out rather randomly.

Hi,

I just wanted to let you know that music in the .NEO version is broken for me on my MVS (UniBIOS 4.0) using a BackBit Platinum cartridge. It just seems like distorted noise. The sound effects, however, seem just fine

Hi,

Originally I tried it with the "arcade" sound settings. I just tested it with the "X68000" sound setting, and the same thing happens. The sound works fine until the end of level 1.

Hi,

I just wanted to let you know that this port also works on my Neo Geo MVS (UniBios V4.0) using my BackBit Cartridge. I did, however, find one bug. It seems that the music stops at the end of level one. I played a few more levels and died a few times, but the music never started again.

Hi,

I just wanted to let you know that I tested this and your "Tiger Road" port on my MVS (UniBios 4.0) with my BackBit cartridge, and both ports work really well. Congratulations on the great work! 

The only issue I had when using my Backbit cartridge was that it's not possible to return to the Backbit cartridge menu using the defined key combination. I found the following information on this topic in the BackBit forum:

The platinum cart patches a vblank handler onto most titles for rebooting the system back to the cart menu when the player presses a button combination (aka Menu Hotkey, defaults to B+D+START)

It writes P1 input to a register that the cartridge intercepts every frame, does its magic on hotkey press, then warm boots the console.

move.w (BIOS_P1CURRENT ^ $6b17), $2bacb0

Would it be possible to implement this feature in both games (and any future Neo Geo conversions)? Thanks a lot in advance and keep up the good work!

You are very welcome. Let me know when you have a new version, and I will give you new feedback a.s.a.p!

You can find it here: https://github.com/evietron/BackBit-Convert/tree/main/NeoGeo/Release

It the output should work with MAME too

I can confirm that the 1.1.2-onev build fixes the music issue. It is now working as expected. Great work hunting that issue down!

I just doublechecked and I am on the latest firmware

Just use the NeoDecode app to convert it, then it will run on the BackBit!

Hi,

I just gave your KOD (Beta16) port a quick spin of my MVS (UniBios 4) using my BackBit cartridge, and here is my initial feedback. It plays really well, and I couldn't see any graphical issues at all, but I did notice a minor issue with the music. It seems to stop in level 1 right before the character does his "scream" at the very start of the level. All sound effects played normally for the entire level, and the music then started again when the boss/main enemy showed up at the end of the level. Ironically, the music played just fine at the beginning of level two but then seemed to drop out during the boss fight. I am afraid that I didn't play much further than that, but I hope the feedback helps. I also really dig being able to change the settings before the title screen. That is a really nice touch. Keep up the good work!

Hi,

I just tested v0.2.6, and it works just fine for me. I am also happy to inform you that the graphic issue on the Psygnosis logo is fixed. The only issue I noticed is some white lines on the top of the screen when you die. That is about it. 

As for my issue with SOTB and OUTRUN not booting on my BackBit cartridge, others in the forum didn't have the same issue. It really did turn out to be a mistake on my side. I am really sorry about that!

Hi,

Sorry for the late reply, but I just got around to testing v1.1.2. Unfortunately, the music still doesn't play after the intro on my MVS UniBio 4.0 with a BackBit cartridge. Sorry to be the bearer of bad news! 

One more thing, I was just playing Cosmo Gang a bit more, and for me, there are sound effects, but no music in the game. Is that intended? The strange thing is that there is music during your intro, but after that, there is none, only sound effects.

Cool, I look forward to giving it a spin!

I can also confirm that the "noise" in the graphics is now gone in this version. Great work!

Hi,

I just tested 0.2.4, but unfortunately it still won't load. I will ask on the BackBit forum and see if anyone has the same issue.

Just to clarify, the game literally stops loading a second or two after the ROMs start loading on my BackBit cart. It  is as if there were an issue with the ROMs or something along those lines. After it stops loading, it shows the BackBit Bios splash screen, and then the screen just goes black. There isn't really much to see, and it is over in a few seconds, so I am not sure a video will help in this case.

Hi,

I am afraid that v.0.2.0 won't load on my BackBit Cart :-(

Hi Teo, thanks for the update. Well, I can just confirm that on the BackBit it was a bit fast, and the end boss was missing. Otherwise, it really did work just fine!

Hi,

I just wanted to let you know that I have tested demo 5 with my BackBit Cartridge on my MVS with UniBios 4.0. I am happy to report that I didn't notice any real issues. I will do some more testing, but the initial tests were very promising (no graphic or sound glitches).

Hi, I am afraid there is an issue with the latest build (0.1.6). I can't seem to load it at all. Older ones still work!

Hi, I downloaded your MVS/AES build before you removed it, and I just wanted to ask what the main issues were? For me, the main issues seem to be that it was too fast and the final end boss didn't show up. Other than that, the sound and graphics all worked fine from what I could tell. I did notice that there was a minor graphical glitch in the crystal ball in inbetween each level, but that was about it. I tested it with my BackBit cartridge on my MVS with UniBios 4.0.

I can confirm that the bendk97 logo on the UniBIOS boot screen is fixed in 1.0.2!