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GussAnanas

31
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4
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A member registered Jun 17, 2026 · View creator page →

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I was expecting to play a game, but nice voice :)

I find this game lacks challenge; obstacles to dodge (like sharks) and a more critical oxygen mechanic would have added more tension!

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A pretty cool take on Minesweeper! P.S. I would have added magic powers, hehe :: Being able to go back over your actions to say where the bombs are would be pretty cool !!

An incredible (and complete??) game. I would just suggest stopping the character from moving forward after dying, because I keep falling over and over again 😭

Nice game. As already mentioned, I think adding events would provide a bit more of a challenge (since, after 15 days with 3 people, I have 20 units of food, fuel, etc.)

There are a lot of bugs, but I quite like the concept—it's all about exploration and experimentation.

It's all good, I managed to play it! An incredible game—though it took a bit of time to figure out, especially since the holograms were so hard to spot that I missed them several times. Still, kudos on the game!

Was that really done in a week?? Good job!! I love the "violence" tag, lol.

The idea is original and fun! However, the precision required to pick up objects is rather frustrating. Otherwise, more generally, I think it lacks a real challenge, but I did complete the roadblock like a real mechanic, hehe

The game won't launch on your end; is there any way to get an installable version?

The game won't launch on your end; is there any way to get an installable version?

very nice game , I think you should have won the jam

Thanks a lot; I think I got a bit too mixed up with too many game mechanics ::

Thanks for the comment. Sorry about the keyboard configuration, I really need to get into the habit of creating a menu to change the key bindings!

Sorry, I tried to optimize it using a partition map, but I should have handled that beforehand; it didn't work, and I ran out of time to optimize it /°°

Fun concept with a good rhythm, albeit repetitive (I hate words that disappear)

The game freezes after two seconds, no matter what I do?

The gravity mechanics are still just as cool; it took me a little while to get the hang of the instant teleportation, the environment can easily make you dizzy, but it's still really cool !!It's just that the enemies don't serve much of a purpose; they can be ignored very easily :)

A nice little demo, let's just say it needs to be long enough to be more than just a tutorial on a mechanic.

Simple and effective

FPS games are still just as fun !:)At first I thought you only had to shoot the red parts (I thought that could be a fun little game idea with the red parts changing xd)By the way, it would be cool to provide a downloadable version to get rid of the browser's 3 FPS ::

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a........ cake ? Honestly, I find the "why not take the cake" angle interesting, it's a shame it doesn't go any further

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It would be interesting to know why you chose an automated attack rather than a manual one was it for the timing? (That actually makes me think it could be turned into a rhythm game using a phone ringtone, lol.) Also, an extra effect to indicate when you've been hit would be really good especially with enemies of varying speeds, I imagine

Oh right, here's a another pet 😭A really fun little game (I didn't immediately realize it was like a snake xd 

On another note, I find it paradoxical that animal evolution is a reward but also blocks your view; plus, a slightly more challenging element would have been interesting (like an animal that attacks you) !

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I love 2D art in the form of 3D sprites !But the gameplay is too hard; the camera angle makes it impossible to judge distances, and combined with the fact that you can die right at the start, it becomes incredibly difficult to get past the first stage;you really shouldn't be killed right at the beginning 🥲

I don't get how you're supposed to aim. Every time I fire, my boat ends up exploding?

The idea is fun, but in practice, it becomes virtually unplayable and especially frustrating beyond level 7. You’d really have to be dedicated to enjoy pre-planning an entire level blind, even though it would be very satisfying to watch the character execute everything on their own afterward. Aside from that, your game really made me think about the nature of gameplay: restarting after every mistake to fix or avoid it. When every mistake compounds the difficulty right from the start, it becomes frustrating and makes you want to restart the whole run (rather than keep playing with such severe penalties) which is something I ended up doing quite a lot.

c'est déja mieux ! (même si  sa reste a 20fps peut être que c'est mon naviga qui bloque aussi je pense) 

4060 + 32 go de ram + 3.80 Ghz (max  environ 4.8)  donc je crois pas trop que sa vienne des perf de mon pc :: peut être dû a window ? (fait sur linux ?) 

Sorry, I didn’t manage to find the time to make a tutorial (:

But basically, the goal is just to kill 100 enemies. I didn’t have time to build real levels so I had to scrap everything (next time I know my actual UE5 limits xd

The idea: push enemies of the same color so they explode, or make them fall!

If you hit an enemy with the same color as your gun, it instantly explodes.

By picking up the boxes on the side, you change your color, meaning your weapon type and you also regin HP. You also recover HP by killing enemies.

Comment t’as réussi à faire ce jeu en seulement deux jours ? Le cours de SVT t’a vraiment inspiré on dirait xd et on sens vraiment un truc pour essayer de faire grossir les rendement mais  dommage que ça tourne à 3 FPS, et quand j’essaie d’installer une version plus fluide, impossible de la lancer, donc un peut en reste car sa bug enormement nv performance ce qui empeche de tester au bout de 3 minutte (crash) (: 

mais sinon vraiment cool et fuck ambitieux !!