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Hapi1152

2
Posts
A member registered 14 days ago

Recent community posts

Yeah, Gemini isn’t available in my country, so I’m kinda left out there, heh. Thankfully I can still use it through OpenRouter, so it’s not really a problem!

Also, I tried generating the backgrounds manually, and it actually turned out to be really convenient, so thanks for the tip!

And the next update already sounds really promising. I’m definitely looking forward to it!

Hello! First of all, thank you for adding OpenRouter support. Now I can finally enjoy this game!

I tried to use GLM 5.2, but for some reason it just can't properly swap backgrounds, show character sprites, or end the day. But I switched to Gemini 3.8 Flash, and everything is working incredibly well, even though it's slightly more expensive.

So, I'd love to see a few things added to this game:

  1. Different ways of background generation. I don't have any way to create or top up a Gemini API key, so it would be nice to have some different ways of generating backgrounds. Maybe another ComfyUI workflow? Or through the OpenRouter image endpoint?
  2. Manual saving and save management. It would be nice to be able to manually create, delete, and rename saves to have more precise control. It would also be nice to be able to roll back through some dialogue or scenes during a single event, for example using the log window, or simply by scrolling the mouse wheel, like in most visual novels.
  3. Debug menu. I'd love to see a proper debug menu, with features like precisely monitoring and controlling the system prompt, model responses, and the generation process, as well as being able to abort the generation if something goes wrong, and some other stuff! (Once, I had Gemini stuck in a loop repeating itself. In-game it only looked as if the message was loading, but in the background, it wasted 65k output tokens, hitting the output limit...)

Still, the game looks great, and I'll be looking forward to future updates!