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HiddenDarkHM

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A member registered Sep 12, 2020 · View creator page →

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Also I can confirm now that while I swear it wasn't doing it before, the chicken charm is working correctly (fantastically). Now that I know what I'm looking for I was also able to confirm the rat is working too, though the chicken is so good in comparison that I'm not sure why one would ever go for the rat. 

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I read the notes on the update. It sounds like you made some EXCELLENT improvements! I didn't think you were gonna change being able to place the glyphs but I'm so glad you did. The way my brain works sometimes it's like "I know I want this glyph in socket 3 to get whatever benefit, I just need to remember that." and then I immediately forget and screw it up so being able to just put it straight in will be a HUGE help! 

A lot of the blessings sound drastically improved I really like a lot of the choices you made! I'll have to go through them and read them all in game :D

I definitely appreciate you nerfing the floor 1 Maledicts too, having 2/3 sockets cursed was brutal so that will definitely help with early-game progression!


Thank you so much for the advice on how to test the combo differences. It's one thing to know it does SOMETHING but it's another to  be able to see it directly.

For the rat and chicken charms I'll have to double check because I did test the rat once to see what my gold was before skipping a glyph choice and what it was after and I didn't notice a change. I thought that might be what the chicken one does but I'll have to double-check it too because at least previously it didn't seem to actually be giving the upgrade option.

Oh my beautiful dragon scale I will miss you so, but I definitely fully support your decision to limit it and Blue Moon Fang to their respective events. The werewolf event is actually my favorite one. I like the puzzle and the design of having to tap one of the 4 objects to solve it is really cool. The visual design and atmosphere of that whole event is also one of the ones that feels most true to your channel content too. The only downside is you only have a 1-in-4 chance for the werewolf fight to be a reward for hitting the right one. If the Blue Moon Fang is going to be limited to its event I think it might be better if the player can always choose to fight the werewolf if they get that event, though possibly strengthening it a bit. But maybe it'll be weakened or the player starts out with a buff if it's the correct solution to the puzzle or something like that.

And just to follow up on one you didn't mention: When the tarot deck says "devil socket" what does that mean? I've never seen that wording anywhere else in the game. 

Omg I'm so sorry to hear about YouTube that's so awful. It's so frustrating to see how little they actually care about their creators and it's SO hard to get anything fixed with them. One vid is bad enough but the whole channel is just crazy. What reason did they give? (If any) I'll keep out good vibes for it to be fixed quickly!

It's really unfortunate that is going to interfere with the art meeting though. Is there any way you'd still be able to do the meeting and get a quote but also let them know you can't commit to anything until YouTube gets their shit worked out? Absolutely wishing you the best with that! 

Relics - Acid Phial - Very few enemies use shield but the Weak and Frail are nice. Dagger - Useless even on floor 1. 10 damage is no help, 20 is BARELY a help. Exploding Dagger - Fantastic, perfect amounts. No reason to have regular Dagger when it exists. Energy Drink - NGL, even after all the runs I've done I still pretty much have no clue what combo really does specifically outside of skills/glyphs that use it directly so I have no idea if this is good or bad.

Blessings -
Ember Ward - Maybe useful for the first couple turns but then useless. Aegis shield - Barely improved over Ember Ward. Maybe useful for the first floor at best. I see no reason to have both of these. (If one gave shield every turn it'd be better.)
Cinderhide Cloak - Is what the shields want to be but only giving 3 when augmented is super low. Maybe 5 would be more reasonable. Warding Stone - I think the ability is too vague. "Whenever you complete a full chain" meaning A>B>C? Or does it mean a full set of sockets? (I think the first form might have specified but once upgraded you can't see the previous form)
Swift Rapier - Excellent for late redux goblin, meh for anything else. Merchant's letter - The discount is fine but "one item per FLOOR is half off"?? That's hilariously bad. It should be per SHOP. Wishfinder - I'm not actually sure if it works or not? I used it once but didn't really notice much improvement. Plus each run gives a reasonable enough amount of wishes there's not really any time I'd choose this over another blessing.
Phantom Rook - Like Energy Drink I have no idea if this is good or not. Wild Spirit - Sorta same as the last but also with the addition that wild cards are so rare it comes into play so rarely. Echo Stone - One of the best blessings in the game 10/10 0 notes. Brew of patience - Why on earth would you ever use this? 75% extra damage isn't worth skipping your whole turn for.
Recall Stone - Honestly I feel like this should just be a feature or a permanent unlock, not an item. Momentum Stone - My love, my hero, the best. Tarot Deck: What the hell is a "devil socket"?? I've never seen that anywhere else in the game. Mutagen Vial - Only really good for your first couple runs, after you get a good idea of what the evolutions do I don't see any reason you'd be changing them mid-run. Dancer's Cuirass - I like the concept but it's way too low to be worth intentionally choosing, and way too low to be a Rare. Cursed Gauntlet - Only ever useful late-run in a high damage deck. Cursed Talisman - Only useful if you've got the un-curse glyph. Awful otherwise because of how devastating curse is. Cursed Seed - WAY too negative, I would never even consider this.
Cursed Vessel - See my prior comments about not being sure about how much effect combo has. Cursed Ledger - Why is this cursed? It's excellent!
Charge Blade - Cool but so rare I've only ever seen it once, when I wasn't even doing a Charge build. :(
Eager Tendril - You've already said you're working on this one.
Invulnerable Rosebud - Love the design, but too weak to be Rare.
Fox Mask - Debatable because it's slightly useful when you're not doing a burn build but if you ARE doing a full burn build you'll probably choose that evolution anyway which makes it useless.
Glass Armor - Way too low to be useful. 2 block when augmented is nothing.
Conjoined Soul - I think this might be glitched? I don't think it actually gives you the upgraded glyphs and I've seen it where one will be available with the upgraded symbol on it but it still has the unupgraded effect but then can't be upgraded after that.
Shimmering Orb - I have literally NO idea what this does.
Rat Charm - You don't get gold if you don't take a glyph so this is 100% useless.
Chicken Charm - "reforge option"? What on earth is it talking about? I've never seen whatever that is.

No problem! I always worry I'm overdoing it when I have too many thoughts about something so I'm glad it's helpful 😅 

I think lowering the soul hunter's damage scaling but increasing his health is a great balance decision.

Good to know with the socket choice thing. I wasn't sure.

To clarify slightly, my complaint with the permanent enemy buffs vs temporary player ones, my issue was that the buff coming from MY glyphs due to curse was temporary for me but became permanent on the enemy. I don't mind then having some permanent buffs otherwise, it's just that if something is for 1 turn and gets mirrored it should be the same on both sides otherwise it's even harsher punishment than it already is. However, if you're going to be changing curse anyway this is a moot point and not something to belabor. :) 

I think the thorns change makes sense and as long as the goblin has access to enough thorns to be worth it, then I think that'll be fine.

That's wonderful to hear about the artist. I also think this game has an enormous amount of potential. I do mind ai art myself but my thoughts are the same as yours, I'd hate for people to discount the game based off it. I hope you're able to find a good rate!


I have feedback on the blessings, I'll post it as a separate comment for you. :)

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Haha trust me it happens to us all, fix one thing break 3 more lol. Part of the curse of being a game dev lol. 

Haha I pretty much figured the intent of the soulhunter was to try to beat him every time he shows up, especially since that's one of the wish missions I thought it was expected to beat him on every level. The soulhunter rarely hits 50 damage out the gate on the first floor but usually by redux one it's more than likely. You did say something that made me curious though and some of the mechanics like curse and him have made me wonder before aa well: Are you supposed to be able to choose what socket you put your glyphs in? At least in the android version sockets always fill from beginning to end, there's no way to skip a socket so powering up the soul hunter is completely unavoidable, it's just kinda something you have to grit your teeth and mostly ignore as a mechanic, especially since he enchants most of your sockets, so if you're lucky you might have access to play one glyph per turn if you were going to try to avoid it (which would get you summarily flattened), and many times if your first few sockets are special that means no matter what you do it's 100% guaranteed and all you can do is hope to kill him before he ramps up to doing most of your health in one shot. I'm used to him hitting me like 16-18 times in one turn on any redux. Like cursed sockets you literally can't do anything about it but there's also no cleansing it so it's just unavoidable.

(A note on cursed sockets. I discovered that if you play a glyph that gives you bonus strength on a cursed socket the strength is given to the curser but unlike you it doesn't fade at the end of the turn, it becomes a permanent buff for them!)

As far as the Thorns go I can understand the idea of it being like a reflective shield, but as it is it's completely inviable as a build/strategy. Since the relic that is supposed to make it last doesn't work at all (I sent in a bug report on that) the fact they're SO hard to get and disappear instantly is just too difficult to be functional. The glyphs that give it are so few and far between and they give such piddly amounts like 3 thorns when I could instead use a glyph that gives me 9+ shield or hits for like 15 damage and also gives me 5 shield, or they add a semi-decent amount but take like 14 sockets to play and/or are phantasmal so you can only use them once. I could be wrong but it feels like there are more glyphs that have effects like "doubles your thorns" than glyphs that actually GIVE you thorns. Even with his evolution it's impossible to build up any decent amount so I pretty much never take it. I have a suggestion though for that that might be more of a middle ground: First, making it way more accessible, also changing the thorn golem's skill instead of stacking up whenever he deals damage to instead change all shield he gains into thorns. Making the thorns relic work as written would be fun for those rare runs where you get it but otherwise you could keep it temporary without it being useless.

Ah I can understand that with the flash cards. I just thought of them as a card type rather than being specific to the kitsune as a build type. Fair enough then, I withdraw that suggestion. 👍🏼

There are definitely some relics/blessings that are way better than others and some that are utterly useless. I've definitely had thoughts about some of them. Tomorrow at some point if I have time I'll make you a write-up on the ones that just aren't cutting it. 🫡

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Okay great news after playing the new update quite a lot: It has DRASTICALLY improved the Goblin. He's actually really fun to play now. He still struggles to get started a bit and if you don't get lucky enough to get some of his better cards he will get bodied but other than that he's excellent! 


I think the main thing he still needs are:

The player version of Thorns being fixed.

A couple Flash cards.

Any way to defend himself from the huge hitting enemies like the Soul Hunter (like seriously when an enemy starts swinging at over 50 damage a hit even his stronger shields aren't going to do a thing and since he doesn't get evasion like the kitsune and doesn't have consistent healing they can be impossible to keep up with.)


I've noticed a couple of issues since the update. The game does appear to be freezing and crashing a bit more frequently, especially around the card reward screens.  

Also there's a glitch I keep forgetting to get a screenshot of that mostly happens around the kitsune's Flash cards where if you move the card up to play it and either your finger slips off too soon or the game finishes the draw animation on another card (changing the position the card would return to if you let it go) the card can become stuck, hovering in place where you left it and even persisting into the map screen and other battles. The only way to fix it is to close and reopen the game altogether. It's not critical but it does become disabling when it blocks you from seeing your sockets or other cards. I've had it happen a couple times with other cards on either character but 90% of the time it's the kitsune's Flash cards that cause it. 


It has been a LOT of fun playing more with all the relics. I've unlocked all but a couple so far. I'm super looking forward to the Ghoul coming out now 🥰

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That would be fantastic! 


Yeah I think that would be a huge help!  Especially for the first couple of battles having no healing glyphs can be brutal. Now that I've played him a bit more I think the main things I can suggest that would buff him nicely would be what you mentioned, fixing the thorns buff for sure would be a huge help, giving him more defensive abilities would be good, since he can easily get horrifically overpowered by later-stage enemies like the soultaker and the hunter, and for the more aggressive builds giving him more options for things that pierce thorns without him getting hurt. One of the things that makes the kitsune so strong is their ability to draw so easily with the flash cards, maybe giving him a couple flash cards with different effects could be helpful. 

Edit: I made this comment before reading the update notes for the full update so some of my goblin feedback there may no longer be applicable, please take with a grain of salt.

Ooo that's awesome! I'll definitely check the new update out asap!

Are there any particular run details you want me to send you a screenshot of?

That's great to hear, both that you're starting to feel better and you're working on some improvements! I think it would be incredibly cool to have some voiced narration in the game! If you need help with any story/writing feel welcome to hit me up, I try to keep my writing and editing rates extremely reasonable, especially for other independent creators!

I have been continuing to have a lot of fun and I've even managed to clear a couple runs with the goblin out of raw tenacity lol.

Also one thing that started out super minor but has gotten on my nerves a bit: The buttons that reorganize your hand for you would be better as toggles so I don't have to press it every single turn to sort my hand by letter. Super minor but it does become a peeve pretty quick and has led to me accidentally hitting the end turn button at the start of my turn multiple times 😅

I also really appreciate that the game saves after every fight. If I have a crash or just need to step away it's nice to be able to come back and pick up where I left off.

You bet! Are these what you were looking for? My eyes are a bit overly strained right now so I can't read much of the details on them but if there are any other screenshots you need please let me know! I'm happy to share anything that will help.



Most importantly keep taking care of yourself and try to rest up as much as you can!

You're very welcome! I'm a game dev myself so I always try to give constructive feedback. I'll drop more in here if anything comes up. 

Sorry to hear you're sick though! Please take good care of yourself in the meantime.

That's awesome that you're working with a real artist as well! 💖 I don't have the qualms a lot of people do with ai art (when it's good at least), but nothing beats a real artist's work! 🙂 Using ai art as a placeholder is a great use for it in my book.

Absolutely take your time, and I hope the feedback is beneficial!

Honestly ngl I kinda frickin' love this game. The aesthetic is great and the gameplay is a blast. I like the character designs and even if you used ai art it doesn't look bad and the style is the same throughout. 


Here are some points of feedback I have for you so far: 

1: My boy, the goblin, is playing on hard mode. The Kitsune is SO much stronger than him straight out the gate and as far as I can tell ongoing. Even his evolved forms (never seen tier 3 so can't speak to it). I haven't been able to clear a single run with him and when I get frustrated of getting my ass kicked I go play the kitsune (which I can usually full-clear with). I'm of course NOT suggesting you nerf the kitsune, he's so much fun to play, but definitely the goblin needs a beefy boost to equal him.

2. The "curse" debuff is incredibly overpowered. It's super hard to remove and having it last until the enemy is beaten rather than a turn limit is awful. The cleansing potions are nowhere near common enough to make up for it.

3. Similarly, the thorns buff is, at least on the enemy side, very overpowered. Running into a single thorns enemy as the tricktail is a pretty much guaranteed run ender. The fact that the thorns reflect the tricktail's special damage is actively so mean and impossible to counter. 

4. On mobile the text is way too small. It hurts my eyes straining to read. There needs to be a setting for that.

5. The language of the cards needs a bit more consistency.

6. Both characters definitely need more cards to keep runs interesting and to give a variety of build options.

7. I'd like a bit more lore in the enemies and world. As a storyteller, I was a little surprised at how little story it seems to have. I was also surprised at how few of the enemies seem to connect to the lore/mythologies that you often cover in your stories.

8. The 2 and 3 cost cards are mostly not worth taking up multiple glyph slots. I think they could use a bit of a buff to feel worth it.

To end on more positives: The animations are nice. I'm super looking forward to both the ghoul and the full version. I appreciate that the app's size is VERY reasonable. I love the evolution system too! I think the system of the glyphs is VERY cool. I definitely hope the full version will be a biiit more polished and balanced but honestly I'm having such a good time playing this game (even if it's only when I'm the kitsune lol). I really hope you keep working on this! There's so much potential here and I definitely think there's good potential for more characters too.

You can play the online version on mobile or mac. You just go to the game on the Quest website and hit the play game button.  The online version isn't the most intuitive but it does function! 

This game is an absolute delight. I love the art, the gameplay is hard but fun, and the whole vibe is great. I love the cards' dialogue especially! I really hope you update this game even more at some point because it's genuinely fantastic.

Good god this game is hard lol. It's really well done! It'd be nice to see some more preds for the player character or more animations around the vore itself since the difficulty of the puzzles tends to completely block out the ability to focus on any hotness but otherwise great art and fun vibe. 

I really like the vibe of this game. If you end up resuming it I would probably recommend adding in scenes for when you lose instead of just "You were eaten" "You were digested", like the longer scenes when the player character eats an enemy. Otherwise it feels a little bland there. Great foundation though! 

Itch delisted most adult games so you usually can only find them if you have the link. It killed a lot of projects but you know, gotta make Visa and Mastercard happy, that's much more important than the creators and players who use your platform. >_>

I think it's a really neat start. Reminds me of Vrogue. I would say as a couple of thoughts:
There doesn't seem to be any way to get descriptions of enemies when you look at them.

I would enjoy some sort of a prey mode where you have to avoid being eaten instead of just being a pred. And on that note when you run out of hp it would be more enjoyable to be eaten or something rather than just the "you died." 

There are detailed scenes for recruiting but not for eating which seems a little odd. 

Other than that and a bit of the wonkiness of getting used to playing it, I think you have a good base here. 

Great to see you back! Don't worry about it, false starts happen to everyone. Sometimes there's just no planning for how the next year is going to be and it's alright. I hope that things are going better for you though! 

Hey it's so great to see you adding stuff and working on this game! I've wanted a bara tamagotchi game for YEARS! 💖 After playing for a while here are my thoughts so far:

He's adorable and I love him. I love his design! I'd love some customization options like maybe additional body hair or height. I love when he randomly starts headbanging it's so funny. It would be fun to see as the horny bar increases he gets increasingly hard while just around the apartment. I'd also love to see more animations of him interacting with the environment as he goes around. 

I love how the camera can hit that super low angle when he's in the shower and I'd love to be able to do that more places. I'd also love to see animations for the various needs like he looks dirtier when dirty, lumbers around in the kitchen when hungry, or shows sadness when his happiness is low. It'd also be great to have the game fully on android instead of just the browser version, it's not something I'd likely play on my computer but definitely on my phone. I love that there are multiple videos for when he watches tv and it'd be fun to have other ways to increase his horny bar outside of that. It would also be fun since he's supposed to be the boyfriend if he had some flirty animations or when very high on the horny bar even full camera control animations he can initiate like kabedoning the player, kissing, teasing, etc. 

Anywho those are just my current thoughts and some ideas at this early stage! I know the spa's your main thing but I'd so love to see you continue to develop this because I really like it so far! 

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How do you go back to the older skill? I never got to see the cumshot for the pit licking one because it upgraded too fast into the bj one and now I can't seem to go back to doing it again without restarting the whole game?
The game actually glitched when that happened because I was doing the pit licking scene but it upgraded mid-scene so it played the cumshot from the bj one on top of the still for the pit licking shot. 

So once you download the Quest application from their website and install it, on the page for my game demo, if you look on the right side of the page for my game there is a small link that says "download game". It's small and easy to miss. You just download the game file and then open it with Quest by going to File > Open . You don't actually download it using the Quest application, just open it :)

If you are playing the patron version instead of downloading the file from the Quest website you will just download the file from the Drive folder that I link in each update and then open it the same way. 


Does that help? If you have any other trouble let me know! 

This is FANTASTIC so far!! I was so excited by the vore scene I'm so glad it's there! I really hope there will be some crush interactions soon or some intentional vore! 

Yoooo!! He's both cool AND hot!! I'm so here for it. I really look forward to playing once he's added! 💖

Thank you so much! :D 

Yes I have! Unfortunately it's not something I can do with Quest, however, once I eventually move EtN to a new engine I do plan on adding character images. I'll probably start with AI images I've hand-edited and hopefully one day be able to replace them with proper artist renders. <3 

Hmm that doesn't sound like a glitch I've seen before, unless you loaded into an old link and it's the expired version. It should be giving you the text to go to the Patreon in that case though. Was this on the demo or patron version? 

That's awesome!! 💖 I look forward to playing it with him! 

Woooo!! So good to hear that you're working on this still!! 😸 Any hope of the male Titan/s any time soon for those of us who'll only want to play with him/them? 

Genuinely I thought this game was going to be another lazy knockoff of the doppelganger/alternates genre but it is GOOD! It's creative and fun and really cool. You've got a lot of really good puzzle pieces here and I really hope you can bring them all together!  

O.o that sounds really weird. Can you post a screenshot for me? 

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What kind of device are you playing on? That's not something I've ever run into before to that extent. Even on my phone I can at least get about two paragraphs on screen if they're smaller.  Try loading it in Desktop mode that might help.

I really liked it for quite a bit. It was a bit glitchy and I felt really directionless. I think better boundaries would be better instead of just being left wondering where to go and running into walls and the dialogue literally yanking you back INTO the wall repeatedly sometimes and not knowing what was more wall or a potential path. It makes the exploration actually VERY tedious. I really liked the vore scenes and the dialogue is great. The necromancer boss gave me some feels, which is kinda a boner killer but still was nicely written. The art was really great too! But for the love of god please give me some sort of a save mechanic! Especially since I don't think the fox boss appears until going through the other two? And also because of glitches like the last one where the final boss DESPAWNED half-way through the fight and I was left with no options and just had to close out of the game and I didn't feel like doing it ALL again so I guess the ending will remain a mystery to me until it gets an update or a patch. Otherwise I really think it has some potential. 

A bit of feedback but when I saw in the description that the goal was to be as tailorable as possible I was like "Oh cool", because one of my biggest complaints about ratpacked that it lists as its main inspiration was that it forced me into so many vore situations with female preds. And not only was it immediately apparent upon starting the game that you don't have any control over that, but you also don't have control over the sex of your character and are forced to play as a female character. These are two of the most basic things when it comes to any degree of tailorability especially for a kink related game >_> I still gave it a look and the two male preds you DO have are really good. As a small note though, the space bar being the button to advance the scene and the same to teleport away is a bit of an issue if you're trying to see stuff in sandbox mode. 

The demos only have endings up to ending 42. I intend to make a new demo as soon as I can, I just haven't had time to work on it. 

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If you check the walkthrough linked on the updates it will list the available av endings. The demo is a bit old so I don't remember exactly which ones are and aren't in the demo but it should give you a solid guide to where they are, though there aren't any past ending 42, and hopefully I'll have a chance to get a new demo out soon :)

Thank you so much! 😁

Thank you very much for the advice! 😃 I'll progress that way and see if that helps.

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I seem to be stuck at the very beginning and Angemon hasn't given me ANY guidance how to play. I have no idea what I'm supposed to be doing. My Digimon just seems to hate me even though I've been feeding it immediately, I've been trying to train it but I failed all but one of the training mini games because the attack and speed ones are crazy difficult and used up all his stamina because for some reason it uses stamina even if you fail and gain mo points and now he just doesn't seem to be regaining any stamina? The hunger and stamina is the one page there's no Angemon tips on so I have no idea how I'm supposed to regain stamina. It seems to be going back up like .01 a minute which is insane, like I'll never be able to get him trained at that rate so I don't know what I'm missing? Am I supposed to just pop him full of pills to restore it? Because I thought you weren't supposed to do that in Digimon games?

I tried some battles but for a system with one button I have no clue how it works. He just almost never attacks when I push the battle button and so the enemy hits him like 4 times for every one hit he gets in and he can't beat any other rookies! Theres's a manual and auto button and if I hit auto he attacks a little bit more frequently, like once for every two or three times the enemy attacks, but obviously he just can't beat anything doing that, so if I AM supposed to use pills I'm not sure how I'm supposed to buy them without being able to beat any enemies for bits? Is there supposed to be a menu that pops up after you hit battle and the game is just glitching or something? 

Did I somehow skip the tutorial??? 

The concept is fun and the models and animations are really cute. The difficulty is INSANE. The hitboxes are so incredibly hard to actually get the dragon into zoom mode and the kobolds are spaced so far apart it's almost impossible to get from one to another, and then there are some like number 8 who is basically my "quitting point". I got him ONCE but every other time I simply can't because the mouse simply can't go that far down off screen and I just hit the task bar instead, let alone come back up fast enough to hit 9 and 10. I imagine it IS possible to get all 20 but you would have to be operating with some level of both reflexes and maybe even hardware that I simply do not possess. I know that .6 was supposed to be the final version but I'd love to see a slightly more tweaked version, just because I'm curious if there's another ending screen if you get all 20, but not curious enough to subject myself to more than 30 minutes of trying.

This is fantastic! The art is great, I love the dialogue, and the idea is wonderful. I really look forward to more being added to it! I hope some of the animations are added to a bit and there's more to incentivize playing on, I mostly just kept losing on the first day just to get all the endings. Really love having all these big guys come after me! Also really liked the color-change dynamic! 

It sounds interesting but unfortunately my antivirus pings it at a threat and hard-removes it from my system.

Each update is a new game file. The application itself, Quest, is installed and won't need to be reinstalled but you will need to  download the new game file each time. They're relatively small files though, about 200MB. Then you just open it in Quest. It's about as easy as opening a file in any other program, not a full reinstallation. :) I hope that explanation made sense lol 😅