No problem! I always worry I'm overdoing it when I have too many thoughts about something so I'm glad it's helpful 😅
I think lowering the soul hunter's damage scaling but increasing his health is a great balance decision.
Good to know with the socket choice thing. I wasn't sure.
To clarify slightly, my complaint with the permanent enemy buffs vs temporary player ones, my issue was that the buff coming from MY glyphs due to curse was temporary for me but became permanent on the enemy. I don't mind then having some permanent buffs otherwise, it's just that if something is for 1 turn and gets mirrored it should be the same on both sides otherwise it's even harsher punishment than it already is. However, if you're going to be changing curse anyway this is a moot point and not something to belabor. :)
I think the thorns change makes sense and as long as the goblin has access to enough thorns to be worth it, then I think that'll be fine.
That's wonderful to hear about the artist. I also think this game has an enormous amount of potential. I do mind ai art myself but my thoughts are the same as yours, I'd hate for people to discount the game based off it. I hope you're able to find a good rate!
I have feedback on the blessings, I'll post it as a separate comment for you. :)