Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

hollytea

5
Posts
A member registered May 04, 2026 · View creator page →

Creator of

Recent community posts

This was easily the most fun game I've played so far. I got so invested in the tower defense and upgrading felt rewarding. I might be biased just because I find tower defense games super fun. I didn't understand how the upgrade system worked at first, so maybe an indicator on the button when you're able to upgrade might guide players more. Another thing is that I wish you could delete/sell towers for a less than what they cost, because sometimes I would accidentally place down a tower somewhere and it would feel unforgiving to have it there forever. As a whole though, oh my gosh this was fun. I really hope you expand it! 

The game itself has a cool idea, but there's a lot of bugs and the game itself feels very slow. The fireball to kill enemies is very slow and the hitbox is very small, meaning that if an enemy gets to you, you're pretty much dead since they are faster than you. The enemies also didn't seem to stay dead when they died, I don't know if that was intentional, but they would keep crawling on the floor even after it looked like their death animations played. The colliders on the doors and walls were also very big, squeezing through doors was pretty hard. There's a basis of a really cool game in here! I just think there's a lot of bug fixing and snappier movement needed to make it feel fun. 

This is super cute! I love the sniffing mechanic for the rat poison to add progression for the later levels. However, the game made it very hard to find some of the trash and I found myself wandering aimlessly for a while trying to look for it. Maybe after a certain time limit, add a mechanic to help the player find the remaining trash pieces? Additionally, the crosshair for picking up items felt super specific and I was struggling a lot in the first level to figure out if I was even allowed to pick up food until I read a comment that you had to be specifically over the crosshair. Very fun start, just a little frustrating to learn without more guidance. 

That last battle was insanely fun and did a really good job at making the player like they were getting swarmed by a hoard of zombies. It did get a little overwhelming, but finding a strategy to run and shoot was rewarding. The first two levels did feel a little aimless and it was difficult to figure out where to go. Even with the cars to guide you, I wouldn't have known that the yellow was leading me in a specific direction unless told otherwise. The animations also could be a little buggy, such as the zombies sometimes spinning when they walk or the shadows of the player being disconnected. I really think leaning the game more towards the third area as a whole would be really beneficial, because that's the highlight of it!