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Houdin1

34
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2
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3
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A member registered Aug 05, 2017

Creator of

Recent community posts

I couldn't stop playing. Overall I agree with most of the comments here as I had to read them to understand the rules of the game :D 

One idea for the game is that maybe it can have a hitman element where you play the same level multiple times and completing it as fast as possible and without being seen can be the point of the game. 

Animations where you are about to accuse someone was so good. Game was also very polished.

When I saw the "I Farted" option I actually had an out loud chuckle, but I could not figure out when that options shows up. 

Rated, here is mine if you wanna check it out /jam/brackeys-16/rate/4947644

Managed to get 4 endings, I was struggling to find the got eaten ending but then just started accepting everyone and it happened :D

Some visual feedback on the way windows are closed would be very helpful for this game. I still am not sure if I was actually closing anything.

Incredibly made game. The movements felt lovely, I managed to finish the game, for real but it wasn't at all a chore. The gameplay fit the theme very well with the trust no one being the narrator but also the level design fit the theme very well which is very hard to do. Overall a very good game!

Very impressive especially being 3d and all. 

The left and right click attack system worked well for the axe because using the right click caused you to stop the combo mid-way but using it at the end allowed you to extend the combo, and then the dash to escape the incoming damage was smooth. I think the audio being so nice made me fight the enemies for much longer than I was expecting. 

Played through and rated, really lovely game!

Here is our game if you want to check it out /jam/brackeys-16/rate/4947644

Style was lovely and it fit the story extremely well, and the ending got me thinking how this can be done in such a short timeframe. 

The story elements being given through a typing game is a genius idea. 

/jam/brackeys-16/rate/4947644 

Currently playing yours! 

Rated! Here is ours if you wanna check it out /jam/brackeys-16/rate/4947644

Game looks absolutely beautiful! The problem with it being essentially a guessing game later on can probably be improved upon if you want to work on the game after the jam cause the fundamentals of a good game are here! 

Art was very beautiful! The idea was also nice for a single player among us. The win/lose sound effect gave me a jump scare!

Here is ours, I will rate back any game that comes our way! /jam/brackeys-16/rate/4947644

Nice game, the 3d running animation caught me off guard and actually made me laugh out loud. 

Very creative theme application. Dialogue system with the custom questions worked really well also. Puzzles were lovely, overall very nice game. 

The game had a nice feel, audio, and flow to it. Definitely has potential! My feedback is that the reveal was a bit different from the rest of the screens and didn't fit that vibe.

Nice game, visuals were amazing and it was fun. On hard the difficulty seemed a bit luck based because I didn't have time to switch to all the places before the target jumped again. The difficulty should maybe be only in the recognizing of the target quickly, or remembering all the traveled places. 

Really hard to find myself but the co-op element made that part make sense too. If the other player figures out who you are before you that means he gets a free round. Otherwise I couldn't get someone to play 1v1 but playing single player was pretty satisfying already so coop must be quite fun. 

Single player Secret Hitler is a great idea! One thing I couldn't figure out was when I was being converted myself. Some stoppage or something when you get converted would help a ton. Since in many rounds I was just searching for my own cards I was spamming and missing the conversion. 

It was MUCH more fun than initially seemed, managed to complete it with 22 seconds to spare but died a million times on the way. 

This was a very good game, visuals and sound design was very nice, but the level with the controls was a special something, that mixed the theme perfectly and was perfect!

It was a fun read, background music would help a lot with this game. 

Very satisfying game, the sounds and the visuals were lovely and a bit hypnotic.  

Nice game and good execution, was very satisfying to play. Sound design was very nice.

One thing that would be nice would be for the decision of whether the food is the correct one for the king and/or if its poisoned or not be made without pausing the game, through some visual feedback on the plate maybe. So that it would be more chaotic between fighting the rebels and handing out food. 

This was hard to stop playing. I really see this as a game that should be released as a phone game or something. It definitely feels like it can be released as is. 

Very nice for a first game and as a solo game. The game has potential so I would highly suggest to add more polish and content. 

The twist was very nice, the controls being hard to remember were also very hilarious. Holding down left shift and right shift gave a hilarious spin flying move which helped and messed you up. Very fun time playing this. 

The art and sounds combined very well, it wasn't that easy to jump on another game, weirdly addicting! 

Really nice idea actually, one idea worth exploring is to put the controls on the keyboard so the players dont need to switch seats, that way the controls would be "hidden" and the rounds could move in parallel. 

You're definitely right, we assigned WASD E/R/Tab so we could play it with one hand while building it. But it became so intuitive it never occurred to us to change that. Thanks for the tip! 

The visuals were very good, and they fit very well with the cutesy, non-serious vibe. 

I managed to get a 00:57, with 5 deaths. Quite a fun game!

There was a bug on my version, the aim cursor kept switching between "top" and "left-top" no matter where my mouse was.

Very fun game. Would like to see some speedrunning score keeping or something like that though so there is reason to play it more. If there was something like that this would probably be my go to game for waiting in loading screens,  when I want to play something quick or stuff like that.