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icely

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A member registered Sep 09, 2021 · View creator page →

Creator of

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Thinking about improvements, besides more obvious ones like more levels or rephrase suggestions, I wonder what you think about how the 'sparkle' emoji has AI connotations nowadays, maybe you know this and did it intentionally, I figure you have to know since you wrote "this project doesn't use generative AI in any way" but maybe it could be presented in a funnier way idk. like rephrasing contacting fake in-universe 'models' for the word suggestions, some of which are less hinged than others

thank you for reporting i will fix it shortly

while not using any spoilerblock hints I did use and appreciate 9 and 12's title-as-effective-hint yeah

holy frog CONGRATULATIONS FOR #19 creativity in a jam with 10.5k entries (also again, really smooth experience for me and i loved it)

hahaha ok yeah I do agree with you, I mean there are several asteroids but the skybox isn't 'fixed', I did one change in my offline-only local updated version that puts one asteroid closer to the final toad but I bet this isn't enough lol

poke all toads isn't my game this is just a fan spinoff but I love the dev of that game :froog:

"The only thing missing is a timer, though"

bruh

very fun and high quality work played through all levels really smoothly

I wish there were even more memesynonyms but I love all the nonsense that doesn't do anything that you can do in it

thank you :) I can't update the game due to the jam but it should be a single tap of Esc not double so that's the bug I guess. and yes I believe I fixed that bug in my offline copy

lol the cards are because this was an experimental spinoff idea of the MMO-like game I want to make! I actually do agree that they should instead be the fairy-like suits


going full screen and trying to avoid obstacles is the main thing of the game and the game has the skill ceiling to support like, getting a dash to quickly maneuver, or after getting launched backwards aim for another ricochet to get yourself forwards again. I wanted to make a multiplayer version of this kind of game in which those skills would be tested more instead of just being able to reset lol

anyway glad you (hopefully) liked it :)

wasn't intentional hahahaha really will want to fix (and optimize the world rendering so much more...)

I said this on a comment on the page but, this is like memory tests of N-back or management of tetris looking at 'next' windows, very cool to roguelikeify this, also there's something delightful and funny about managing chances and 'expecting' to see certain cards lol

wow this is like memory tests of N-back or management of tetris looking at 'next' windows, very cool to roguelikeify this

hahaha ty the playing card aesthetic is because the game was made as an experimental spinoff to test how good such a thing would be  https://icely.neocities.org/articles/design-vision-poker-all-toads and there are actually fairy/toad card suits...

the amount of effort put into making the hands display well in that other project is also why I wanted to keep it lol, even though I get that the abilities are a bit 'random' at the moment. if I thought more I would have probably realized I should've made blue fairy=dash, strong fairy=jump for consistency, whoops! oh also the meteor engulfing should just be a visual bug I think

This game was sort of a teaser/playable experiment for my vision of minigames in a yet-incomplete "poke all toads MMO" game. If you want to read articles about it check it out here :}

https://icely.neocities.org/articles/design-vision-poker-all-toads

you're whatcome :)

thank you :Frogfrog: I can say for sure this game has a really high skill ceiling lol!

thank you :D

You need to find more N's somewhere. You have already seen them in fact, but have not managed to get them in

thank you :)

also yeah I regret how laggy it is even on my machine hahaha. I do think the contrast between the poke all toads + life ending is intentional sorry I love it frog

yes you're supposed to be able to click into the window! maybe pointer lock is disabled for you?

"...and what this adds to the gaming discussion. Speaking of adds..."

- Very important quote from famouous video, "video essay that gets more cursed".

how did this person bleed for this long miavniinaiavs

very high quality and surprising in its content and mechanics :frooog:

when I got to the references in chapter 5 i immediately pung the people who made that meme (also great moments afterwards too) :frooog:

Fofofofofofo

Today toad toad toad

It is purposely programmed in a cursed way but every hitbox is consistently somewhat under where it should be. If it's broken more than that let me know 

having trouble on level 57

COUNTER BESTTIME ACHIEVED

the version that shared save data with my cat game is so cursed :frog: :frog: :frog:

(1 edit)

(thinking of making a manifesto) do you have any manifestos about unselling manifestos

thank you ❣️❣️❣️ I'm really happy you liked it and yeah that's one of the moments I am really happy with lol

YAY THIS GAME IS IN PUBLIC INDEED

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FROGGGGGGGGGGGGGGGGGGGGGG

sorry for every stupid clown who sent any more demanding messages <3

I think there are so many people who really have no idea how to take it when someone leaves or privates a lot of stuff without much explanation, probably not helped by the article's delay from being seen from people, and often lashing out and making it much worse in the process, i do think there are many people who naturally grow to understand and regret their immaturity in how they act with others

I also think now that I know of this article system, people should check your other small update too. I don't know how much of it overlaps with this break and how much is still mostly-the-same or has changed for you, especially that 'lost interest' sense is actually so painful and while I had this in a much more sharp way induced by a piece of media, it also sometimes results in sitting there blank-eyed in a resting pose for way too long (for me). i've always wondered if i could be more productive with a silent or mostly silent co-op call or anything like that, or even wondered how much of my work should be in planning or in polishing (I definitely often prototype way too often before a plan is done, and maybe that is more effort overall)...

still i'm extremely grateful and happy for the projects you have made and t you should definitely do what you feel is best

i love you shake

i have edited pages so I never see youtube analytics or itch notifications (although i do have a notifications bookmark for my pings), youtube analytics are probably even worse in that you can even see a video get a "low" number of views early only to be worrying over nothing as the video actually does perform well later. i am so glad you are mentally fine :)