it sees 4 pi's in your shot
icely
Creator of
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this was really great and fun and surprising!
(spoiler)
I got what the game was putting down with the BG's, I loved the twist of the no-hidden-word twist at the start
the way the white appears to be a hint for gray (in fact I still don't really know why gray's "bg" looks the way it does when it's not doing alien diagonal connections exactly)
I thought gray was going to be 'diagonal connected' with a diagonal prevented pattern due to this for like 5 seconds
I feel the finale should've been more twisty-connected and multicolored but it's still a good puzzle!
I did get 'stuck' at chapter 6 due to not expecting white's relevancy / wonder if the connectedness would be more foreshadowed with a different approach or even not having the grid borders, it still feels visually 'not quite justified' to me especially as if you treated those outsides like they were real then a lot of impossible patterns would happen, of course
Did record all of it too to come out sometime
Thinking about improvements, besides more obvious ones like more levels or rephrase suggestions, I wonder what you think about how the 'sparkle' emoji has AI connotations nowadays, maybe you know this and did it intentionally, I figure you have to know since you wrote "this project doesn't use generative AI in any way" but maybe it could be presented in a funnier way idk. like rephrasing contacting fake in-universe 'models' for the word suggestions, some of which are less hinged than others
lol the cards are because this was an experimental spinoff idea of the MMO-like game I want to make! I actually do agree that they should instead be the fairy-like suits

going full screen and trying to avoid obstacles is the main thing of the game and the game has the skill ceiling to support like, getting a dash to quickly maneuver, or after getting launched backwards aim for another ricochet to get yourself forwards again. I wanted to make a multiplayer version of this kind of game in which those skills would be tested more instead of just being able to reset lol
anyway glad you (hopefully) liked it :)
hahaha ty the playing card aesthetic is because the game was made as an experimental spinoff to test how good such a thing would be https://icely.neocities.org/articles/design-vision-poker-all-toads and there are actually fairy/toad card suits...

the amount of effort put into making the hands display well in that other project is also why I wanted to keep it lol, even though I get that the abilities are a bit 'random' at the moment. if I thought more I would have probably realized I should've made blue fairy=dash, strong fairy=jump for consistency, whoops! oh also the meteor engulfing should just be a visual bug I think
























